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Create Basic 3D Scene - Home Environment #23

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5 tasks
brylie opened this issue May 14, 2024 · 0 comments
Open
5 tasks

Create Basic 3D Scene - Home Environment #23

brylie opened this issue May 14, 2024 · 0 comments
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@brylie
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brylie commented May 14, 2024

Develop a basic 3D scene of the home environment where the game starts. This scene will be the foundational setting for the player’s in-game experience and will include various interactive elements that are critical to gameplay.

Objectives

  • Design and Modeling: Create a detailed 3D model of the home environment, including key living spaces that the player can explore.
  • Integration: Ensure the scene is compatible with Godot and functions smoothly within the game framework.
  • Interactivity: Design the scene with interactive elements such as doors, items, and furniture that players can engage with.

Requirements

  • The scene must be delivered in a format compatible with Godot (e.g., .dae, .glb, .gltf).
  • The design should reflect the game's aesthetic and narrative style.
  • Include areas that are important for gameplay, such as a living room, kitchen, and any other relevant spaces.

Tasks

  • Scene Design:
    • Finalize the layout and major components of the home environment.
    • Create detailed models for each room, including textures and lighting that match the game’s visual style.
  • Scene Integration:
    • Import the 3D model into Godot and position it correctly within the game world.
    • Ensure that all textures and materials display correctly in Godot.
  • Functionality and Interactivity:
    • Implement interactive elements within the scene, such as doors that can open or items that can be picked up.
    • Ensure that these elements are properly scripted and integrated with the game's interaction system.
  • Optimization:
    • Optimize the scene for performance, ensuring that it runs smoothly on all target platforms.
    • Conduct stress tests and resolve any issues related to frame rate drops or graphical glitches.
  • Testing:
    • Test the scene extensively within the game to ensure it integrates well with other gameplay elements.
    • Gather feedback from testers to refine the environment and its interactivity.

Acceptance Criteria

  • The scene must be fully navigable and integrate seamlessly with the existing game mechanics.
  • All interactive elements must function as intended, with appropriate feedback and effects.
  • The scene should meet all specified performance benchmarks on target hardware.
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