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and handle it in RTSS. It is specified in D3D9 fixed function: https://learn.microsoft.com/en-gb/windows/win32/direct3dhlsl/dx-graphics-hlsl-semantics
however adding FFP paths is not worth the hassle, if we support it via RTSS.
The text was updated successfully, but these errors were encountered:
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and handle it in RTSS. It is specified in D3D9 fixed function:
https://learn.microsoft.com/en-gb/windows/win32/direct3dhlsl/dx-graphics-hlsl-semantics
however adding FFP paths is not worth the hassle, if we support it via RTSS.
The text was updated successfully, but these errors were encountered: