We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
we use some heuristics when mapping materials from blender2ogre. e.g. here:
blender2ogre/io_ogre/ogre/material.py
Line 199 in a25db12
we should document them somewhere, so artists dont have to dig through the code.
The text was updated successfully, but these errors were encountered:
There are lots of things missing in the material exporting.
For example we are not taking into account different BSDFs for example "Diffuse BSDF".
But to start documenting stuff is a good start.
Sorry, something went wrong.
No branches or pull requests
we use some heuristics when mapping materials from blender2ogre. e.g. here:
blender2ogre/io_ogre/ogre/material.py
Line 199 in a25db12
we should document them somewhere, so artists dont have to dig through the code.
The text was updated successfully, but these errors were encountered: