From e8980b6d3338f2eb6ecd75f267d899e8eb0f5c8c Mon Sep 17 00:00:00 2001 From: Mallory Hayr Date: Wed, 27 Sep 2023 01:36:46 -0700 Subject: [PATCH] Update Minecraft Wiki link to new domain (#280) --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index e8435add..eb077072 100644 --- a/README.md +++ b/README.md @@ -126,7 +126,7 @@ This may look like: } ``` -`name` and `description` can also reference translation keys due to being [JSON Text Components](https://minecraft.fandom.com/wiki/Raw_JSON_text_format). For example, this may instead be: `"name": {"translation": "game.plasmid_example.hello_world_example"}`. +`name` and `description` can also reference translation keys due to being [JSON Text Components](https://minecraft.wiki/w/Raw_JSON_text_format). For example, this may instead be: `"name": {"translation": "game.plasmid_example.hello_world_example"}`. #### A note on translations Translations are a bit non-standard in Plasmid due to it being entirely server-side! Usually translations are stored with the game client, and the server simply sends over _translation keys_ which are then turned into relevant readable text on the client-side. Here, however, we need to instead handle translations by changing the packets that get sent to players such that they are correctly translated _before_ the client even receives it. This is a lot of work! Luckily, this is handled by [Server Translations](https://github.com/arthurbambou/Server-Translations), and we do not need to worry about it!