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Test case for target edges #263

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jspjutNV opened this issue Dec 10, 2020 · 0 comments · May be fixed by #270
Open

Test case for target edges #263

jspjutNV opened this issue Dec 10, 2020 · 0 comments · May be fixed by #270
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enhancement New feature or request

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@jspjutNV
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We've heard questions about whether some clicks that appear to hit the target actually miss the target. This kind of problem is common to FPS games since it's not always easy for the player to fully recognize what is happening. Latency can often cause a miss even if the user was on top of the target when the click happened.

These proposed tests including checking closer to the edges of targets than we currently check. Here's a list of the tests we'd like to add:

  1. Click just inside the black border of a static target (should hit)
  2. Click on the black border of a static target (should hit)
  3. Click just outside the black border of a static target (should miss)
  4. Click just inside the black border of a moving target where the next frame would be a miss (should hit)
  5. Click just outside the black border of a moving target where the next frame would be a hit (should miss)
@jspjutNV jspjutNV added the enhancement New feature or request label Dec 10, 2020
@jspjutNV jspjutNV added this to the v21.02.01 milestone Dec 10, 2020
@jspjutNV jspjutNV self-assigned this Dec 10, 2020
@jspjutNV jspjutNV linked a pull request Jan 25, 2021 that will close this issue
@jspjutNV jspjutNV modified the milestones: v21.02.01, v21.04.01 Feb 3, 2021
@jspjutNV jspjutNV modified the milestones: v21.03.01, v21.04.01 Mar 17, 2021
@jspjutNV jspjutNV modified the milestones: v21.04.01, v21.06.01 Apr 15, 2021
@jspjutNV jspjutNV modified the milestones: v21.07.01, v21.09.01 Jul 26, 2021
@jspjutNV jspjutNV modified the milestones: v21.09.01, v21.11.01 Sep 20, 2021
@jspjutNV jspjutNV modified the milestones: v21.11.01, v22.01.01 Oct 7, 2021
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