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// Script básico para construção de um edifício
public class Building : MonoBehaviour { public int health; public int buildCost; public int buildTime; public GameObject constructionEffect;
private bool isBuilding = false; void Start() { // Inicia a construção do edifício StartCoroutine(Build()); } IEnumerator Build() { isBuilding = true; GameObject effect = Instantiate(constructionEffect, transform.position, Quaternion.identity); yield return new WaitForSeconds(buildTime); Destroy(effect); isBuilding = false; } void TakeDamage(int damage) { health -= damage; if (health <= 0) { // Logica para destruir o edifício Destroy(gameObject); } }
}
The text was updated successfully, but these errors were encountered:
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// Script básico para construção de um edifício
public class Building : MonoBehaviour
{
public int health;
public int buildCost;
public int buildTime;
public GameObject constructionEffect;
}
The text was updated successfully, but these errors were encountered: