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SeparateXYZ.oso
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SeparateXYZ.oso
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OpenShadingLanguage 1.00
# Compiled by oslc 1.13.0.1dev
# options: -o C:\Users\MYSTER~1\AppData\Local\Temp\tmp5g_2mssx.oso -IC:\Program Files (x86)\Steam\steamapps\common\Blender\3.5\scripts\addons\cycles\shader
shader SeparateXYZ
param vector Vector 0 0 0 %read{0,2} %write{2147483647,-1}
oparam float X 0 %read{2147483647,-1} %write{0,0}
oparam float Y 0 %read{2147483647,-1} %write{1,1}
oparam float Z 0 %read{2147483647,-1} %write{2,2}
const int $const1 0 %read{0,0} %write{2147483647,-1}
const int $const2 1 %read{1,1} %write{2147483647,-1}
const int $const3 2 %read{2,2} %write{2147483647,-1}
code ___main___
# C:\\Users\\MysteryPancake\\Desktop\\custom_shaders\\Blender\\SeparateXYZ.osl:9
# Y = Vector[1];
compref X Vector $const1 %filename{"C:\\Users\\MysteryPancake\\Desktop\\custom_shaders\\Blender\\SeparateXYZ.osl"} %line{9} %argrw{"wrr"}
# C:\\Users\\MysteryPancake\\Desktop\\custom_shaders\\Blender\\SeparateXYZ.osl:10
# Z = Vector[2];
compref Y Vector $const2 %line{10} %argrw{"wrr"}
# C:\\Users\\MysteryPancake\\Desktop\\custom_shaders\\Blender\\SeparateXYZ.osl:11
# }
compref Z Vector $const3 %line{11} %argrw{"wrr"}
end