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Is your feature request related to a problem? Please describe.
The statistics command is very helpful, but the display of hit zones is at times barely recognisable. O
Describe the solution you'd like
A radar diagram would be much better. Or include the hit zones statistics in the stats embed
Describe alternatives you've considered
I compared some hit zones from cheaters using aimbot and legit players. You cant tell the difference using the hit zones displayed in statistics command. On CFtools website it is much more clear tho.
The text was updated successfully, but these errors were encountered:
I 100% agree. To be honest, the heatmap was just me playing around with something new, I didn't really consider the actual usability haha - I just thought it looked cool. Implementing this will also remove a major dependency so I'm all for it and will definitely implement this. Thanks for your request! ^^/
I did some plotting using Pyhton to get an idea how hitzones as well as median and average distance could look like in a radar diagram:
But: the distance wont work well on bigger snipers, as their average distance is 400 m and more. i think hitzone distribution could be also histogram style plot
These are the average hitzone distributions based on over 200.000 damage logs from over 6700 players:
Percentage for each hit zone:
torso: 61.26%
righthand: 2.04%
leftarm: 7.96%
head: 9.06%
rightarm: 6.19%
rightleg: 4.69%
leftleg: 4.62%
lefthand: 2.42%
brain: 0.81%
rightfoot: 0.42%
leftfoot: 0.45%
Is your feature request related to a problem? Please describe.
The statistics command is very helpful, but the display of hit zones is at times barely recognisable. O
Describe the solution you'd like
A radar diagram would be much better. Or include the hit zones statistics in the stats embed
Describe alternatives you've considered
I compared some hit zones from cheaters using aimbot and legit players. You cant tell the difference using the hit zones displayed in statistics command. On CFtools website it is much more clear tho.
The text was updated successfully, but these errors were encountered: