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button.py
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button.py
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############################################################################
# TheJummonRunner Created By Matin Afzal
# https://github.com/MatinAfzal
############################################################################
from pygame import Rect, font
# File identity information
__author__ = 'Matin Afzal ([email protected])'
__version__ = '0.0.1'
__last_modification__ = '2023/07/2'
class Button():
def __init__(self, settings, screen, msg, gitthub=False):
"""Initialize button attributes."""
self.screen = screen
self.screen_rect = screen.get_rect()
# Set the dimensions and properties of the button.
self.width, self.height = 200, 50
self.button_color = (0, 225, 0)
self.text_color = (255, 255, 255)
self.font = font.SysFont(None, 48)
# Build the button's rect object and center it.
if gitthub:
self.rect = Rect(0, 0, 120, 50)
self.rect.center = (260, 955)
self.font = font.SysFont(None, 30)
else:
self.rect = Rect(0, 0, self.width, self.height)
self.rect.center = self.screen_rect.center
# The button massage needs to be prepped only once.
self.prep_msg(msg)
def prep_msg(self, msg):
"""Turn msg into a rendered image and center text on the button."""
self.msg_image = self.font.render(msg, True, self.text_color, self.button_color)
self.msg_image_rect = self.msg_image.get_rect()
self.msg_image_rect.center = self.rect.center
def draw_button(self):
# Draw blank button and then draw massage.
self.screen.fill(self.button_color, self.rect)
self.screen.blit(self.msg_image, self.msg_image_rect)