-
Notifications
You must be signed in to change notification settings - Fork 32
/
cli.py
207 lines (188 loc) · 7.57 KB
/
cli.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
# Created by Deltaion Lee (MCMi460) on Github
import sys
import os
import time
import pypresence
import threading
from api import *
applicationPath = getAppPath()
class Discord():
def __init__(self, session_token = None, user_lang = None, rpc = False, targetID = None, version = None):
self.rpc = None
if rpc:
if not self.connect()[0]:
sys.exit("Failed to connect to Discord")
self.running = False
self.api = None
self.gui = False
if session_token and user_lang:
self.createCTX(session_token, user_lang, targetID, version)
self.currentGame = None
self.start = int(time.time())
self.smallImagePFP = False
self.eShopButton = True
self.friendcode = ''
self.hideTotalPlaytime = False
def createCTX(self, session_token, user_lang, targetID = None, version = None):
try:
if not version:
version = getVersion()
if not version:
version = input('What is the current version of the Nintendo Switch Online Mobile app? The App Store says it is %s (Please enter like X.X.X)\n> ' % version)
self.api = API(session_token, user_lang, targetID, version)
except Exception as e:
sys.exit(log(e))
self.running = True
def connect(self):
try:
self.rpc = pypresence.Presence('637692124539650048')
except Exception as e:
self.rpc = None
return (False, e)
fails = 0
while True:
# Attempt to connect to Discord. Will wait until it connects
try:
self.rpc.connect()
print(log("Successfully Connected to Discord."))
break
except Exception as e:
fails += 1
if fails > 500:
print(log('Error, failed after 500 attempts\n\'%s\'' % e))
self.rpc = None
return (False, e)
continue
return (True,)
def disconnect(self):
if self.rpc:
self.rpc.close()
self.rpc = None
def setApp(self, function):
self.app = function
self.gui = True
def update(self):
for i in range(2):
try:
if not self.api.targetID and not self.gui:
if not self.api.friends:
self.api.getFriends()
self.api.targetID = input('Which user are you?\n-----\n%s\n-----\nPlease enter the ID here: ' % '\n-----\n'.join(['%s (%s)' % (x.name, x.nsaId) for x in client.api.friends]))
if not self.api.targetID in (x.nsaId for x in client.api.friends):
sys.exit(log('Unknown ID input by user'))
with open(os.path.join(applicationPath, 'private.txt'), 'w') as file:
file.write(json.dumps({
'session_token': self.api.session_token,
'user_lang': self.api.user_lang,
'targetID': self.api.targetID,
}))
self.api.getSelf()
break
except Exception as e:
log(e)
if i > 0 or time.time() - self.api.login['time'] < 7170:
raise Exception('Cannot get session token properly')
self.api.updateLogin()
continue
self.user = self.api.user
presence = self.user.presence
if self.rpc:
if presence.game.name: # Please file an issue if this happens to fail
if self.currentGame != presence.game.name:
self.currentGame = presence.game.name
self.start = int(time.time())
state = presence.game.sysDescription
if not state:
state = 'Played for %s hours or more' % (int(presence.game.totalPlayTime / 60 / 5) * 5)
if presence.game.totalPlayTime / 60 < 5:
state = 'Played for a little while'
try:
kwargs = {
'details': presence.game.name,
'large_image': presence.game.imageUri,
'large_text': presence.game.name,
'start': self.start,
}
if not self.hideTotalPlaytime:
kwargs['state'] = state
if self.smallImagePFP:
kwargs['small_image'] = self.user.imageUri
if self.friendcode:
kwargs['small_text'] = self.user.name + ': ' + self.friendcode
if self.eShopButton:
kwargs['buttons'] = [
{
'label': 'Nintendo eShop',
'url': presence.game.shopUri,
},
]
self.rpc.update(**kwargs)
except pypresence.exceptions.PipeClosed:
print(log("Discord pipe is closed, Attempting to reconnect."))
self.connect()
else:
self.currentGame = None
self.rpc.clear()
# Set GUI
if self.gui:
self.app(self.user)
def background(self):
second = 30
while True:
if self.running:
if second == 30:
try:
self.update()
except Exception as e:
sys.exit(log(e))
second = 0
second += 1
else:
second = 25
time.sleep(1)
def logout(self):
if os.path.isfile(os.path.join(applicationPath, 'private.txt')):
try:
os.remove(os.path.join(applicationPath, 'private.txt'))
except:
pass
try:
os.remove(os.path.join(applicationPath, 'settings.txt'))
except:
pass
Restart_NSORPC()
def getToken(manual = True, path: str = os.path.join(applicationPath, 'private.txt')):
session_token, user_lang, targetID = None, None, None
if os.path.isfile(path):
with open(path, 'r') as file:
try:
data = json.loads(file.read())
session_token = data['session_token']
user_lang = data['user_lang']
targetID = data['targetID']
if not user_lang in languages:
raise Exception('invalid user language')
except Exception as e:
os.remove(path)
sys.exit(log(e))
elif manual:
session = Session()
session_token = session.run(*session.login(session.inputManually))
user_lang = input('Please enter your language from the list below:\n%s\n> ' % ('\n'.join(languages)))
if not user_lang in languages:
raise Exception('invalid user language')
tempToken = os.path.join(applicationPath, 'tempToken.txt')
if not os.path.isfile(path) and os.path.isfile(tempToken):
os.remove(tempToken)
return session_token, user_lang, targetID
if __name__ == '__main__':
try:
session_token, user_lang, targetID = getToken()
except Exception as e:
sys.exit(log(e))
try:
client = Discord(session_token, user_lang, True, targetID)
client.background()
except Exception as e:
log(e)
raise e