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coreThis issue involves core gameplay or mechanics that are vital to the user experience.todoThis issue is currently in progress or should be completed.
Locations - Object Interaction
Locations should not be restricted to only chests and enemy interaction. Instead, each location should include an array of objects (such as a mailbox, fountain, or chest) that replace the actions only generated by enemies, shops, and inns.
Specific locations should have an array of objects of which can be interacted with
Objects will generate a button in the actions menu which is displayed as the object's name. The onclick event will be based on the object's attributes. (.chest for chest, .loot for searching, .corpse for searching a body)
Objects can be chests, lootable (general), or lootable (corpse)
Some objects will display information about them when interacted with in the actions menu
The text was updated successfully, but these errors were encountered:
KithM
added
todo
This issue is currently in progress or should be completed.
core
This issue involves core gameplay or mechanics that are vital to the user experience.
labels
Jul 18, 2018
coreThis issue involves core gameplay or mechanics that are vital to the user experience.todoThis issue is currently in progress or should be completed.
Locations - Object Interaction
Locations should not be restricted to only chests and enemy interaction. Instead, each location should include an array of objects (such as a mailbox, fountain, or chest) that replace the actions only generated by enemies, shops, and inns.
The text was updated successfully, but these errors were encountered: