You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I don't know the function you speak of. The gist of warp is that it uses https://github.com/FugroRoames/CoordinateTransformations.jl to represent transformations. so if you can represent it using what that package provides it should more or less work.
I am pretty sure we would need some custom tweaking somewhere though as I believe LinearMap and AffineMap both make the assumption that the first two elements of the 3x3 transformation matrix are zero and thus just omits them entirely.
This seems to be a very similar question to #64 so I'll close it.
The short answer is yes, as long as you wrap it with a function that inputs a SVector and outputs a SVector. https://github.com/JuliaGeometry/CoordinateTransformations.jl is a convenient package that could possibly create such a function (although I didn't put my hands on it).
I am interested to know if warp function defined in this repository work similar to the _warp_fast function available in scipy for homography ?
The text was updated successfully, but these errors were encountered: