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PacketTypes.cs
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PacketTypes.cs
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using System;
public enum PacketTypes
{
ConnectRequest = 1,
Disconnect,
ContinueConnecting,
PlayerInfo,
PlayerSlot,
ContinueConnecting2,
WorldInfo,
TileGetSection,
Status,
TileSendSection,
TileFrameSection,
PlayerSpawn,
PlayerUpdate,
PlayerActive,
SyncPlayers,
PlayerHp,
Tile,
TimeSet,
DoorUse,
TileSendSquare,
ItemDrop,
ItemOwner,
NpcUpdate,
NpcItemStrike,
ChatText,
PlayerDamage,
ProjectileNew,
NpcStrike,
ProjectileDestroy,
TogglePvp,
ChestGetContents,
ChestItem,
ChestOpen,
TileKill,
EffectHeal,
Zones,
PasswordRequired,
PasswordSend,
ItemUnknown,
NpcTalk,
PlayerAnimation,
PlayerMana,
EffectMana,
PlayerKillMe,
PlayerTeam,
SignRead,
SignNew,
LiquidSet,
PlayerSpawnSelf,
PlayerBuff,
NpcSpecial,
ChestUnlock,
NpcAddBuff,
NpcUpdateBuff,
PlayerAddBuff,
UpdateNPCName,
UpdateGoodEvil,
PlayHarp,
HitSwitch,
UpdateNPCHome,
SpawnBossorInvasion
}