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t-squares.lmt
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t-squares.lmt
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if not modules then modules = {} end modules["t-squares"] = {
version = 20240223,
comment = "Magic and Latin squares",
author = "Jairo A. del Rio",
copyright = "Jairo A. del Rio",
license = "MIT License",
}
local interfaces = interfaces
local implement = interfaces.implement
local magic_reporter = logs.reporter("squares", "magic")
local latin_reporter = logs.reporter("squares", "latin")
local random = math.random
local context = context
-- https://www.iupindia.in/910/IJCM_Magic_Square_Construction_Algorithms34.pdf
-- https://arxiv.org/pdf/1402.3273.pdf
-- https://en.wikipedia.org/wiki/Conway%27s_LUX_method_for_magic_squares
-- Helpers
local function init(s)
local q = {}
for j = 1, s do
q[j] = {}
local c = q[j]
for i = 1, s do
c[i] = 0
end
end
return q
end
-- Odd numbers
local function magic_01(n)
local res = init(n)
local i, j = 1 + (n >> 1), 1
local k, l
res[i][j] = 1
for key = 2, n * n do
k = i % n + 1
l = 2 <= j and j - 1 or n
if res[k][l] > 0 then
j = j % n + 1
else
i, j = k, l
end
res[i][j] = key
end
return res
end
-- LUX method
local function magic_02(N)
local res = init(N)
local n = N // 2
local lux = init(n)
local L, U, X = 1, 2, 4
local x1, x2, x3, x4 = 0, -1, 0, -1
for i = 1, n do
for j = 1, n // 2 + 1 do
lux[i][j] = L
end
end
for i = 1, n do
lux[i][n // 2 + 2] = U
end
for j = n // 2 + 3, n do
for i = 1, n do
lux[i][j] = X
end
end
lux[n // 2 + 1][n // 2 + 1] = U
lux[n // 2 + 1][n // 2 + 2] = L
local i, j = 1 + (n >> 1), 1
local k, l
res[2 * i + x1][2 * j - 1] = 1
res[2 * i + x2][2 * j] = 2
res[2 * i + x3][2 * j] = 3
res[2 * i + x4][2 * j - 1] = 4
for key = 2, n * n do
k = i % n + 1
l = 2 <= j and j - 1 or n
if res[2 * k][2 * l] > 0 then
j = j % n + 1
else
i, j = k, l
end
if lux[i][j] == L then
x1, x2, x3, x4 = 0, -1, 0, -1
elseif lux[i][j] == U then
x1, x2, x3, x4 = -1, -1, 0, 0
else
x1, x2, x3, x4 = -1, 0, -1, 0
end
res[2 * i + x1][2 * j - 1] = 4 * (key - 1) + 1
res[2 * i + x2][2 * j] = 4 * (key - 1) + 2
res[2 * i + x3][2 * j] = 4 * (key - 1) + 3
res[2 * i + x4][2 * j - 1] = 4 * key
end
return res
end
local function magic_03(n)
local res = init(n)
for x = 1, n, 4 do
for y = 1, n, 4 do
local q = 0
for i = x, x + 3 do
q = q + 1
local q1 = 0
for j = y, y + 3 do
q1 = q1 + 1
if i == j or i + j == 5 or q + q1 == 5 or q == q1 then
res[i][j] = n * (i - 1) + j
else
res[i][j] = n * n - ((i - 1) * n + j) + 1
end
end
end
end
end
return res
end
local currentsquare = nil
local function magicsquare(n)
local r = n & 3
if r == 0 then
return magic_03(n)
elseif r == 2 then
return magic_02(n)
end
return magic_01(n)
end
local bTR, eTR = context.bTR, context.eTR
local bTD, eTD = context.bTD, context.eTD
implement({
name = "magicsquarecell",
arguments = { "integer", "integer" },
actions = function(x, y)
context(currentsquare and currentsquare[x][y] or "")
end,
})
implement({
name = "magicsquareinit",
arguments = { "integer" },
actions = function(n)
if n > 0 and n ~= 2 then
currentsquare = magicsquare(n)
else
magic_reporter(("Invalid number %d: nothing will be provided"):format(n))
end
end,
})
implement({
name = "magicsquarereset",
actions = function()
currentsquare = nil
end,
})
implement({
name = "magicsquare",
actions = function()
local r = currentsquare
if r then
local n = #r
for j = 1, n do
bTR()
for i = 1, n do
bTD()
context(r[i][j])
eTD()
end
eTR()
end
else
magic_reporter("Magic square not initialized...")
return
end
end,
})
local function rand2(a, b)
if random(2) == 1 then
return a, b
else
return b, a
end
end
local function latinsquare(n)
local xy = {}
local xz = {}
local yz = {}
for i = 1, n do
xy[i] = {}
xz[i] = {}
yz[i] = {}
for j = 1, n do
xy[i][j] = 0
xz[i][j] = 0
yz[i][j] = 0
end
end
for i = 1, n do
for j = 1, n do
local k = (i + j - 2) % n + 1
xy[i][j] = k
xz[i][k] = j
yz[j][k] = i
end
end
local mxy, mxz, myz = 0, 0, 0
local m = { 0, 0, 0 }
local proper = true
local minIter = n * n * n
local iter = 0
while iter < minIter or not proper do
local i, j, k, i2, j2, k2
local i2_, j2_, k2_
if proper then
i, j, k = random(n), random(n), random(n)
while xy[i][j] == k do
i, j, k = random(n), random(n), random(n)
end
i2 = yz[j][k]
j2 = xz[i][k]
k2 = xy[i][j]
i2_, j2_, k2_ = i, j, k
else
i, j, k = m[1], m[2], m[3]
i2, i2_ = rand2(yz[j][k], myz)
j2, j2_ = rand2(xz[i][k], mxz)
k2, k2_ = rand2(xy[i][j], mxy)
end
proper = xy[i2][j2] == k2
if not proper then
m = { i2, j2, k2 }
mxy = xy[i2][j2]
myz = yz[j2][k2]
mxz = xz[i2][k2]
end
xy[i][j] = k2_
xy[i][j2] = k2
xy[i2][j] = k2
xy[i2][j2] = k
yz[j][k] = i2_
yz[j][k2] = i2
yz[j2][k] = i2
yz[j2][k2] = i
xz[i][k] = j2_
xz[i][k2] = j2
xz[i2][k] = j2
xz[i2][k2] = j
iter = iter + 1
end
return xy
end
local currentlatin = nil
implement({
name = "latinsquarecell",
arguments = { "integer", "integer" },
actions = function(x, y)
context(currentlatin and currentlatin[x][y] or "")
end,
})
implement({
name = "latinsquareinit",
arguments = { "integer" },
actions = function(n)
if n > 0 then
currentlatin = latinsquare(n)
else
latin_reporter(("Invalid number %d: nothing will be provided"):format(n))
end
end,
})
implement({
name = "latinsquarereset",
actions = function()
currentlatin = nil
end,
})
implement({
name = "latinsquare",
actions = function()
local r = currentlatin
if r then
local n = #r
for j = 1, n do
bTR()
for i = 1, n do
bTD()
context(r[i][j])
eTD()
end
eTR()
end
else
latin_reporter("Latin square not initialized...")
return
end
end,
})