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ThrustForward.cs
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ThrustForward.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ThrustForward : MonoBehaviour
{
public Rigidbody rockRb;
private GameObject trafficLight;
private GameObject portalEnd;
private Rigidbody arrowPointerRb;
private PlayerController playerScript;
private GameManager gameManager;
public float throwForce = 0;
private float velocityY;
private float velocityZ;
[SerializeField] GameObject brokenLight;
[SerializeField] ParticleSystem explosionParticle;
[SerializeField] ParticleSystem smokeParticle;
private float sideBound = 35f;
public float speed = 5f;
// Start is called before the first frame update
void Start()
{
rockRb = GetComponent<Rigidbody>();
gameManager = GameObject.Find("Game Manager").GetComponent<GameManager>();
playerScript = GameObject.Find("Player").GetComponent<PlayerController>();
trafficLight = GameObject.Find("Traffic Light");
portalEnd = GameObject.Find("PortalEnd");
velocityZ = Mathf.Cos(45) * throwForce;
velocityY = Mathf.Sin(45) * throwForce;
rockRb.AddRelativeForce(Vector3.forward * throwForce, ForceMode.Impulse);
}
// Update is called once per frame
void Update()
{
if (transform.position.z > sideBound)
{
Destroy(gameObject);
}
}
// Causes the rock to break the Traffic Light
private void OnTriggerEnter(Collider other)
{
if(other.gameObject.CompareTag("Traffic Light"))
{
Destroy(other.gameObject);
Destroy(gameObject);
Instantiate(explosionParticle, transform.position, explosionParticle.transform.rotation);
Instantiate(brokenLight);
gameManager.PlayGlassAudio();
gameManager.LevelVictory();
}
else if(other.gameObject.CompareTag("Portal"))
{
Destroy(gameObject);
Instantiate(playerScript.rockPrefab, portalEnd.transform.position, portalEnd.transform.rotation);
}
else if (other.gameObject.CompareTag("Bird"))
{
Destroy(gameObject);
Instantiate(smokeParticle, other.gameObject.transform.position, smokeParticle.transform.rotation);
gameManager.PlayBirdNoise();
Debug.Log("Blimey, that rock hit a Bird");
}
}
}