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Allow for squares that act like a trigger when a magic spell (e.g. firebolt) is casted on them. The square should consist of a symbol that indicates the spell that should be used. This would require casting spells in non-combat mode.
The text was updated successfully, but these errors were encountered:
this is largely doable now - abilities can only be targeted on entities, so you would need to make a dummy neutral actor and give it the appropriate appearance. then, add an on_damaged or on_effect_applied hook to the actor's AI.
The only trouble, as you say, is that most spells currently cannot be used outside combat. some mechanism would be needed for overriding this. I don't want to just blanket allow spells outside combat because of the potential for script breakage.
Allow for squares that act like a trigger when a magic spell (e.g. firebolt) is casted on them. The square should consist of a symbol that indicates the spell that should be used. This would require casting spells in non-combat mode.
The text was updated successfully, but these errors were encountered: