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Balancing Gameplay Mechanics #886

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FireRainV opened this issue Oct 22, 2024 · 0 comments
Open

Balancing Gameplay Mechanics #886

FireRainV opened this issue Oct 22, 2024 · 0 comments
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@FireRainV
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FireRainV commented Oct 22, 2024

Overview

I love the idea of adding body temperature and thirst and add up to the challenge, the textures are top-notch, fit in the art-style of MC, but I have couple issues with the mechanics, currently it's too hard/unfair:
First, the mod introduces a lot of items which require for you to survive like the canteen and heating/cooling armor, which wastes a lot of inventory space. You don't have a lot of inventory space in vanilla Minecraft, especially in modded survival, this just adds more pain to it.

Secondly, there should be a solution for not having enough protection. I thought of combining your armor with the heating/cooling armor so you can both be in the comfort zone and still be protected. Clean water should also have a cheaper recipe and restore more hydration points since you don't have many water options, and there's need to be a solution to using a water bucket as an infinite source of refillable water.

Third, I would love to see the new mechanics interact more with the game and itself, like adding sweating to cool you down or eating food like apples and watermelons will restore some hydration points.

Finally, I would love you made the mod a whole lot easier, I think it's the better way to go since Minecraft isn't a hard survival game like Don't Starve, you can tell by how Mojang made food way easier to obtain and the hunger system is way more forgiving. The difficulty should be tuned down.

Why would this feature be useful?

Make the mod more fun than frustrating.

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