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oma-foot.lua
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oma-foot.lua
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-- Foot profile
api_version = 4
Set = require('lib/set')
Sequence = require('lib/sequence')
Handlers = require("lib/way_handlers")
find_access_tag = require("lib/access").find_access_tag
require("route_rels")
require("segments-foot");
require("handlers");
function setup()
local walking_speed = 5
return {
properties = {
weight_name = 'routability',
max_speed_for_map_matching = 40/3.6, -- kmph -> m/s
call_tagless_node_function = false,
traffic_light_penalty = 2,
u_turn_penalty = 2,
continue_straight_at_waypoint = false,
use_turn_restrictions = false,
force_split_edges = true
},
raster_source = raster:load(
'srtm/central.asc',
30, -- lon_min
30+36023*0.00083333335351199, -- lon_max
0, -- lat_min
36024*0.00083333335351199, -- lat_max
36023, -- nrows
36024 -- ncols
),
default_mode = mode.walking,
default_speed = walking_speed,
oneway_handling = 'specific', -- respect 'oneway:foot' but not 'oneway'
classes = Sequence { -- max 8, mud?
'night', 'stroller','unsafe','medium'
, 'red','green','blue','yellow'
},
excludable = Sequence {
Set {'night'},
Set {'stroller'},
Set {'unsafe'},
Set {'unsafe', 'medium'},
Set {'night', 'stroller'},
Set {'stroller','unsafe'},
},
relation_types = Sequence {
"route", "highway", "multipolygon"
},
unsafe_highway = Set { 'primary', 'primary_link', 'secondary', 'secondary_link', 'tertiary', 'tertiary_link', 'unclassified' },
medium_highway = Set { 'residential', 'road', 'service' },
barrier_blacklist = Set { 'yes', 'wall','fence'},
access_tag_whitelist = Set {
'yes',
'foot',
'permissive',
'designated'
},
access_tag_blacklist = Set {
'no',
'agricultural',
'forestry',
'private',
'delivery',
'use_sidepath',
},
service_access_tag_blacklist = Set {
'private'
},
restricted_access_tag_list = Set { },
restricted_highway_whitelist = Set { },
construction_whitelist = Set {},
access_tags_hierarchy = Sequence {
'foot',
'access'
},
restrictions = Sequence {
'foot'
},
-- list of suffixes to suppress in name change instructions
suffix_list = Set {
'N', 'NE', 'E', 'SE', 'S', 'SW', 'W', 'NW', 'North', 'South', 'West', 'East'
},
avoid = Set {
'impassable'
},
speeds = Sequence {
highway = {
primary = walking_speed,
primary_link = walking_speed,
secondary = walking_speed,
secondary_link = walking_speed,
tertiary = walking_speed,
tertiary_link = walking_speed,
unclassified = walking_speed,
residential = walking_speed,
road = walking_speed,
living_street = walking_speed,
service = walking_speed,
track = walking_speed,
path = walking_speed,
steps = walking_speed/2,
pedestrian = walking_speed,
footway = walking_speed,
platform = walking_speed,
pier = walking_speed,
},
railway = {
platform = walking_speed
},
amenity = {
--parking = walking_speed,
--parking_entrance= walking_speed
},
man_made = {
pier = walking_speed
},
leisure = {
track = walking_speed
}
},
route_speeds = {
ferry = 5
},
bridge_speeds = {
},
surface_speeds = {
fine_gravel = walking_speed*0.75,
gravel = walking_speed*0.75,
pebblestone = walking_speed*0.75,
mud = walking_speed*0.5,
sand = walking_speed*0.5
},
tracktype_speeds = {
},
smoothness_speeds = {
}
}
end
function process_node(profile, node, result)
-- parse access and barrier tags
local access = find_access_tag(node, profile.access_tags_hierarchy)
if access then
if profile.access_tag_blacklist[access] then
result.barrier = true
end
else
local barrier = node:get_value_by_key("barrier")
if barrier and profile.barrier_blacklist[barrier] then
result.barrier = true
end
end
-- check if node is a traffic light
local tag = node:get_value_by_key("highway")
if "traffic_signals" == tag then
result.traffic_lights = true
end
if node:get_value_by_key("barrier") == 'kerb' then
--result.classes['stroller'] = true; --result.backward_classes['stroller'] = true;
end
end
-- main entry point for processsing a way
function process_way(profile, way, result, relations)
-- the intial filtering of ways based on presence of tags
-- affects processing times significantly, because all ways
-- have to be checked.
-- to increase performance, prefetching and intial tag check
-- is done in directly instead of via a handler.
-- in general we should try to abort as soon as
-- possible if the way is not routable, to avoid doing
-- unnecessary work. this implies we should check things that
-- commonly forbids access early, and handle edge cases later.
-- data table for storing intermediate values during processing
local data = {
-- prefetch tags
highway = way:get_value_by_key('highway'),
bridge = way:get_value_by_key('bridge'),
route = way:get_value_by_key('route'),
leisure = way:get_value_by_key('leisure'),
man_made = way:get_value_by_key('man_made'),
railway = way:get_value_by_key('railway'),
platform = way:get_value_by_key('platform'),
amenity = way:get_value_by_key('amenity'),
public_transport = way:get_value_by_key('public_transport')
}
-- relation only ways
if route_ways[way:id()] then
data.highway = route_ways[way:id()];
end
-- perform an quick initial check and abort if the way is
-- obviously not routable. here we require at least one
-- of the prefetched tags to be present, ie. the data table
-- cannot be empty
if next(data) == nil then -- is the data table empty?
return
end
if data.highway == nil then
return
end
local handlers = Sequence {
-- set the default mode for this profile. if can be changed later
-- in case it turns we're e.g. on a ferry
WayHandlers.default_mode,
MyHandlers.platform,
-- check various tags that could indicate that the way is not
-- routable. this includes things like status=impassable,
-- toll=yes and oneway=reversible
WayHandlers.blocked_ways,
-- determine access status by checking our hierarchy of
-- access tags, e.g: motorcar, motor_vehicle, vehicle
WayHandlers.access,
-- check whether forward/backward directons are routable
WayHandlers.oneway,
-- check whether forward/backward directons are routable
WayHandlers.destinations,
-- check whether we're using a special transport mode
WayHandlers.ferries,
WayHandlers.movables,
-- compute speed taking into account way type, maxspeed tags, etc.
WayHandlers.speed,
WayHandlers.surface,
-- handle turn lanes and road classification, used for guidance
WayHandlers.classification,
-- handle various other flags
WayHandlers.roundabouts,
WayHandlers.startpoint,
-- set name, ref and pronunciation
MyHandlers.footnames,
MyHandlers.footrate,
MyHandlers.footclassnight,
MyHandlers.footclassstroller,
MyHandlers.footclasshiking,
-- MyHandlers.footclassmud,
MyHandlers.classunsafe2,
MyHandlers.resetspeed
}
WayHandlers.run(profile,way,result,data,handlers)
end
function process_turn (profile, turn)
turn.duration = 0.
if turn.is_u_turn then
turn.duration = turn.duration + profile.properties.u_turn_penalty
end
if turn.has_traffic_light then
turn.duration = profile.properties.traffic_light_penalty
end
if profile.properties.weight_name == 'routability' then
-- penalize turns from non-local access only segments onto local access only tags
if not turn.source_restricted and turn.target_restricted then
turn.weight = turn.weight + 3000
end
end
end
return {
setup = setup,
process_way = process_way,
process_node = process_node,
process_turn = process_turn,
process_segment = segment_function
}