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Brainstorming this idea. You could use CheckToken to see if it's a "V2" banger file with GlowColor. Then set vgl colors upon rendering the glow in dgBangerInstance::DrawGlow
Since the glow positions are a ptr, we could expand them to any size we like (so 12+4 bytes)
We could throw colors at the end of this array (so it looks like [Glow,Glow,Glow,Color,Color,Color]) to not interfere with existing functions using them somehow.
The text was updated successfully, but these errors were encountered:
Brainstorming this idea. You could use CheckToken to see if it's a "V2" banger file with GlowColor. Then set vgl colors upon rendering the glow in dgBangerInstance::DrawGlow
Since the glow positions are a ptr, we could expand them to any size we like (so 12+4 bytes)
We could throw colors at the end of this array (so it looks like [Glow,Glow,Glow,Color,Color,Color]) to not interfere with existing functions using them somehow.
The text was updated successfully, but these errors were encountered: