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[BUG] Processing mods after copy spins for ever #263

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anothergene opened this issue Oct 19, 2024 · 5 comments
Open
1 task done

[BUG] Processing mods after copy spins for ever #263

anothergene opened this issue Oct 19, 2024 · 5 comments
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bug Something isn't working help wanted Extra attention is needed

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@anothergene
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Is there an existing issue for this?

  • I have searched the existing issues

Current Behavior

After resolving a version difference, the scanning mods happens. It stalls at 100% for ever. 512/512 in my case. Have to kill the program and start over. The scanning seems to work fine in other places, like on launch and finish fairly quickly.

Expected Behavior

scanning actually finishes.

Steps To Reproduce

  1. update a mod
  2. resolve version difference in a different folder
  3. watch it spin for ever.

Environment

- Mod Assistant Version:5.1.1
- OS:Win 11
- Virtualized: No
- Game Verson: xbox store

Anything else?

Not sure where log ifle is located. can add it if you can tell me where it is.

@anothergene anothergene added the bug Something isn't working label Oct 19, 2024
@anothergene
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found the log entries in the app
DEBUG | mod-f22185418a857c98d0c5959aaff16318 >> Adding mod FROM cache :: FS22_yara_N_sensor_ALS
2024-10-19 10:21:59 | DEBUG | mod-b58c419ce4dfded93b076de897cca0cd >> Adding mod FROM cache :: FS22_yardProductionPack
2024-10-19 10:21:59 | DEBUG | mod-477daadc2357befa41d89d544568fa9b >> Adding mod FROM cache :: FS22_TargetFillLevel
2024-10-19 10:21:59 | DEBUG | mod-d485de2c8c5e618fd6526cc74fb64724 >> Adding mod FROM cache :: FS22_theWesternWilds
2024-10-19 10:22:00 | DEBUG | worker-thread-2::82504 >> -- Starting Worker Process : Thread # 2 --
2024-10-19 10:22:00 | DEBUG | worker-thread-1::70024 >> -- Starting Worker Process : Thread # 1 --
2024-10-19 10:22:00 | DEBUG | worker-thread-3::81288 >> -- Starting Worker Process : Thread # 3 --
2024-10-19 10:22:00 | DEBUG | worker-thread-1::70024 >> -- Exit Call, Work Finished --
2024-10-19 10:22:00 | DEBUG | worker-thread-3::81288 >> -- Exit Call, Work Finished --
2024-10-19 10:22:00 | INFO | mod-136c1376408d1a1e4467e47dd40dea82 >> Adding Mod File: FS22_HeadlandManagement
2024-10-19 10:22:00 | DEBUG | worker-thread-2::82504 >> Sent(got) modRecord :: col_e8a00120e6ec916d19ba20e85a1cd7a2--FS22_HeadlandManagement
2024-10-19 10:22:00 | INFO | mod-136c1376408d1a1e4467e47dd40dea82 >> Adding mod to cache
2024-10-19 10:22:00 | DEBUG | worker-thread-2::82504 >> -- Exit Call, Work Finished --

@jtsage
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jtsage commented Oct 19, 2024

hmm. race condition I bet. I'll dig into this, thanks

@jtsage
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jtsage commented Nov 15, 2024

I think I have this fixed in 5.1.5, please let me know if the problem persists.

@jtsage jtsage added the help wanted Extra attention is needed label Nov 15, 2024
@anothergene
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Seem to be working now! Thank you.

@anothergene
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anothergene commented Nov 17, 2024

Spoke too soon.... I thought it was working for me, but it's doing it again. Maybe it's something I'm doing?

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