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List of CE specific functions and variables:

Global Variables:

TrainerOrigin : A variable that contains the path of the trainer that launched cheat engine (Only set when launched as a trainer) process : A variable that contains the main modulename of the currently opened process MainForm: The main ce gui AddressList: The address list of the main ce gui

Global Functions:

getCEVersion(): Returns a floating point value specifying the version of cheat engine getCheatEngineFileVersion(): Returns the full version data of the cheat engine version. A raw integer, and a table containing major, minor, release and build

getOperatingSystem(): Returns 0 if CE is running in Windows, 1 for Mac

darkMode(): Returns true if CE is running in windows Dark Mode. Has no effect on mac

activateProtection(): Prevents basic memory scanners from opening the cheat engine process (Not that useful) enableDRM(altitude OPTIONAL, secondaryprocessid OPTIONAL ) : Prevents normal memory scanners from reading the Cheat Engine process (kernelmode) The secondaryprocessid lets you protect another process. E.g the game itself, so they can't easily see what you change

fullAccess(address,size): Changes the protection of a block of memory to writable and executable setMemoryProtection(address, size, {R:boolean; W: Boolean; X: Boolean}): Sets the given protection on the address range. Note, some systems do not support X and W to be true at the same time

loadTable(filename, merge OPTIONAL): Loads a .ct or .cetrainer. If merge is provided and set to true it will not clear the old table loadTable(stream ,merge OPTIONAL, ignoreluascriptdialog BOOLEAN): Loads a table from a stream object saveTable(filename, protect OPTIONAL, dontDeactivateDesignerForms OPTIONAL): Saves the current table. If protect is provided and set to true and the filename has the .CETRAINER extension, it will protect it from reading normally saveTable(stream, dontDeactivateDesignerForms OPTIONAL): Saves the current table to a stream object

signTable(filename) : If the current CE install has a valid cheta engine signature, this will sign the specific table with that signature (will pop up the password request)

note: addresses can be strings, they will get interpreted by ce's symbolhandler

copyMemory(sourceAddress: integer, size: integer, destinationAddress:integer SEMIOPTIONAL, Method:integer OPTIONAL):

  • Copies memory from the given address to the destination address

  • If no destinationAddress is given(or nil), CE will allocate a random address for you

  • Method can be:

  • nil/0: Copy from target process to target process

  • 1: Copy from target process to CE Memory

  • 2: Copy from CE Memory to target process

  • 3: Copy from CE Memory to CE Memory

  • Returns the address of the copy on success, nil on failure

compareMemory(address1: integer; address2: integer; size: integer; method: integer)

  • Compares the memory and returns true if the same or false and and index where the first disparity is

  • Method can be:

  • 0: Target to Target

  • 1: Address1=Target Address2=CE

  • 2: Address1=CE Address2=CE

readBytes(address,bytecount, ReturnAsTable ) : returns the bytes at the given address. If ReturnAsTable is true it will return a table instead of multiple bytes

  • Reads the bytes at the given address and returns a table containing the read out bytes

writeBytes(address, x,x,x,x,...) : Write the given bytes to the given address from a table writeBytes(address, table) : Write the given bytes to the given address from a table

readShortInteger(address) / readByte(address) : Reads a 8-bit integer from the specified address readSmallInteger(address) : Reads a 16-bit integer from the specified address readInteger(address) : Reads a 32-bit integer from the specified address readQword(address): Reads a 64-bit integer from the specified address readPointer(address): In a 64-bit target this equals readQword, in a 32-bit target readInteger() readFloat(address) : Reads a single precision floating point value from the specified address readDouble(address) : Reads a double precision floating point value from the specified address readString(address, maxlength, widechar OPTIONAL) : Reads a string till it encounters a 0-terminator. Maxlength is just so you won't freeze for too long, set to 6000 if you don't care too much. Set WideChar to true if it is encoded using a widechar formatting writeShortInteger(address,value) / writeByte(address,value) : Writes a 8-bit integer to the specified address. Returns true on success writeSmallInteger(address,value) : Writes a 16-bit integer to the specified address. Returns true on success writeInteger(address,value) : Writes a 32-bit integer to the specified address. Returns true on success writeQword(address, value): Write a 64-bit integer to the specified address. Returns true on success writePointer(address,value) writeFloat(address,value) : Writes a single precision floating point to the specified address. Returns true on success writeDouble(address,value) : Writes a double precision floating point to the specified address. Returns true on success writeString(address,text, widechar OPTIONAL) : Write a string to the specified address. Returns true on success

readBytesLocal(address,bytecount, ReturnAsTable) : See readBytes but then it's for Cheat engine's memory readSmallIntegerLocal(address) : Reads a 16-bit integer from the specified address in CE's memory readIntegerLocal(address) : Reads a 32-bit integer from the specified address in CE's memory readQwordLocal(address) : Reads a 64-bit integer from the specified address in CE's memory readPointerLocal(address) : ReadQwordLocal/ReadIntegerLocal depending on the cheat engine build readFloatLocal(address) : Reads a single precision floating point value from the specified address in CE's memory readDoubleLocal(address) : Reads a double precision floating point value from the specified address in CE's memory readStringLocal(address, maxlength, widechar OPTIONAL) writeSmallIntegerLocal(address,value) : Writes a 16-bit integer to the specified address in CE's memory. Returns true on success writeIntegerLocal(address,value) : Writes a 32-bit integer to the specified address in CE's memory. Returns true on success writeQwordLocal(address,value) : Writes a 64-bit integer to the specified address in CE's memory. Returns true on success writePointerLocal(address,value) writeFloatLocal(address,value) : Writes a single precision floating point to the specified address in CE's memory. Returns true on success writeDoubleLocal(address,value) : Writes a double precision floating point to the specified address in CE's memory. Returns true on success writeStringLocal(address,string, widechar OPTIONAL) writeBytesLocal(address, x,x,x,x,...) : See writeBytes but then it's for Cheat Engine's memory writeBytesLocal(address, table, , count) : See writeBytes but then it's for Cheat Engine's memory

readSmallInteger, readInteger, readSmallIntegerLocal, readIntegerLocal can also have second boolean parameter. If true, value will be signed.

signExtend(value,mostSignificantBit): integer - Extends the bits so that if it's MSB bit is set, it will be negative

wordToByteTable(number): {} - Converts a word to a bytetable dwordToByteTable(number): {} - Converts a dword to a bytetable qwordToByteTable(number): {} - Converts a qword to a bytetable floatToByteTable(number): {} - Converts a float to a bytetable doubleToByteTable(number): {} - Converts a double to a bytetable extendedToByteTable(number): {} - Converts an extended to a bytetable stringToByteTable(string): {} - Converts a string to a bytetable wideStringToByteTable(string): {} - Converts a string to a widestring and converts that to a bytetable

byteTableToWord(table, OPTIONAL signed:boolean): number - Converts a bytetable to a word byteTableToDword(table, OPTIONAL signed:boolean): number - Converts a bytetable to a dword byteTableToQword(table): number - Converts a bytetable to a qword byteTableToFloat(table): number - Converts a bytetable to a float byteTableToDouble(table): number - Converts a bytetable to a double byteTableToExtended(table): number - Converts a bytetable to an extended and converts that to a double byteTableToString(table): string - Converts a bytetable to a string byteTableToWideString(table): string - Converts a bytetable to a widestring and converts that to a string

bOr(int1, int2) : Binary Or bXor(int1, int2) : Binary Xor bAnd(int1, int2) : Binary And bShl(int, int2) : Binary shift left bShr(int, int2) : Binary shift right bNot(int) : Binary not

enumMemoryRegions() : Returns an indexed table containing the memorylayout. Each entry consists out of: BaseAddress, AllocationBase, AllocationProtect, RegionSize, State, Protect, Type

writeRegionToFile(filename, sourceaddress,size) : Writes the given region to a file. Returns the number of bytes written readRegionFromFile(filename, destinationaddress)

resetLuaState(): This will create a new lua state that will be used. (Does not destroy the old one, so memory leak) getGlobalVariable(string): Returns the given variable from the main lua state. Only basic types are supported. (Handy for new lua state threads) setGlobalVariable(string, something): Sets the global variable names string in the main lua state. Only basic types are supported

createRef(...): integer - Returns an integer reference that you can use with getRef. Useful for objects that can only store integers and need to reference lua objects. (Component.Tag...) getRef(integer): ... - Returns whatever the reference points out destroyRef(integer) - Removes the reference

encodeFunction(function): string - Converts a given function into an encoded string that you can pass on to decodeFunction decodeFunction(string): function - Converts an encoded string back into a function. Note that the string must be made on the same architecture as it is currently running. 32-bit can only load 32-bit, 64-bit can only load 64-bit. So either have two scripts ready, or limit to only one architecture. (Like .EXE trainers)

encodeFunctionEx(string,pathtodll OPTIONAL) - See encodeFunction but uses a script instead of a function, and lets you specify which lua dll to use (Note: Still can't use 32-bit dll's in 64-bit and vice versa)

getTranslationFolder(): Returns the path of the current translation files. Empty if there is no translation going on loadPOFile(path): Loads a .PO file used for translation translate(string): Returns a translation of the string. Returns the same string if it can't be found translateID(translationid: string, originalstring: string OPTIONAL): Returns a translation of the string id

ansiToUtf8(string): Converts a string in Ansi encoding to UTF8 utf8ToAnsi(string): Converts a string in UTF8 encoding to Ansi Note: GUI components mainly show in UTF8, some other functions use Ansi, try to find out which ones...

enumModules(processid OPTIONAL):

  • Returns a table containing information about each module in the current process, or the specified processid
  • Each entry is a table with fields
  • Name : String containing the modulename
  • Address: Integer representing the address the module is loaded
  • Is64Bit: Boolean set to true if it's a 64-bit module
  • PathToFile: String to the location this module is loaded

md5memory(address, size): Returns a md5 sum calculated from the provided memory. md5file(pathtofile): Returns a md5 sum calculated from the file. getFileVersion(pathtofile): returns the 64-bit file version, and a table that has split up the file version into major, minor, release and build

getFileList(Path:string, searchMask:string OPTIONAL, SearchSubDirs: boolean OPTIONAL, DirAttrib: integer OPTIONAL): Returns an indexed table with filenames getDirectoryList(Path:string, SearchSubDirs: boolean OPTIONAL): Returns an indexed table with directory names extractFileName(filepath): returns the filename of the path extractFileExt(filepath): returns the file extension of the path extractFileNameWithoutExt(filepath): Returns the filename of the path, without the extension extractFilePath(filepath): removes the filename from the path

getTempFolder() : Returns the path to the temp folder fileExists(pathtofile): Returns true if a file exists at that path deleteFile(pathtofile): Returns true if a file existed at that path, and now not anymore

enableWindowsSymbols(): Will download the PDB files of Windows and load them (Takes a long time the first time) getAddress(string, local OPTIONAL): returns the address of a symbol. Can be a modulename or an export. set Local to true if you wish to querry the symboltable of the ce process enableKernelSymbols(): Will check the option for kernelmode symbols in memory view (Gets only the exports unless enableWindowsSymbols() is used) getAddressSafe(string, local OPTIONAL, shallow OPTIONAL): returns the address of a symbol, or nil if not found. Similar to getAddress when errorOnLookup is false, but returns nil instead getSymbolInfo(symbolname): Returns a table as defined by the SymbolList class object (modulename, searchkey, address, size) getModuleSize(modulename): Returns the size of a given module (Use getAddress to get the base address) getRTTIClassName(address): Returns the classname of a given structure based on RTTI information (assuming it can be found, returns nil if not or unknown)

reinitializeSymbolhandler(waittilldone: BOOLEAN OPTIONAL, default=TRUE): reinitializes the symbolhandler. E.g when new modules have been loaded reinitializeDotNetSymbolhandler(modulename OPTIONAL): Reinitializes only the DotNet part of the symbol list. (E.g After an ILCode has been JITed) (6.4+) reinitializeSelfSymbolhandler(waittilldone: BOOLEAN OPTIONAL, default=TRUE): reinitializes the selfsymbolhandler. E.g when new modules have been loaded to CE process waitForSections(): Waits till the sections have been enumerated waitForExports(): Waits till all DLL Exports are loaded waitForDotNet(): Waits till all .NET symbols are loaded (this includes DLL Exports) waitForPDB(): Waits till all PDB symbols are loaded (this includes DLL Exports, and .NET) searchPDBWhileLoading(state: boolean): Will interrupt symbol enum to query the debughelp symbol handler about a specific symbol. This can take a while. Default is false

releaseDebugFiles() : Stops the symbolloader from processing any debug files and releases what it had open

errorOnLookupFailure(state): If set to true (default) address lookups in stringform will raise an error if it can not be looked up. This includes symbolnames that are not defined and pointers that are bad. If set to false it will return 0 in those cases

  • (Useful for pointers that don't work 100% of the time) 6.4+:Returns the original state

waitforsymbols(state): If set to true looking up a symbol will wait for the symbol to be loaded(default true)

generateAPIHookScript(address:string, addresstojumpto:string, addresstogetnewcalladdress:string OPT, ext:string OPT, targetself:boolean OPT) : Generates an auto assembler script which will hook the given address when executed assemble(line, address OPTIONAL, assemblePreference OPTIONAL, skipRangeCheck OPTIONAL): assembles a single line of code and returns a byte array of the generated code.

  • address is the address to assemble this code at
  • assemblePreference: apNone=0, apShort=1, apLong=2, apFar=3
  • skipRangeCheck is a boolean. Which will skip range checks if true and just assembles it, no matter of how wrong the result will be autoAssemble(text, targetself OPTIONAL, disableInfo OPTIONAL) : runs the auto assembler with the given text. Returns true on success, with as secondary a table you can use when disabling (if targetself is set it will assemble into Cheat Engine itself). If disableInfo is provided the [Disable] section will be handled autoAssemble(text, disableInfo OPTIONAL)

autoAssembleCheck(text, enable, targetself) : Checks the script for syntax errors. Returns true on succes, false with an error message on failure

compile(text, address OPTIONAL, targetself OPTIONAL) : Compiles C code and returns a table with the addresses of the symbols on success, or nil with a secondary result containing the errormessage compile({indexedtable containing scripts}, address OPTIONAL, targetself OPTIONAL) ) : ^ but allows multiple scripts to be compiled into one compileFiles({filelist}, address OPTIONAL, targetself OPTIONAL) ): ^ but takes an indexed list of files compileTCCLib() - Compiles the TCC library functions some C code may need to function internally

addCIncludePath(path) : Adds an extra default include path for the compile() function removeCIncludePath(path) : Removes a specific path previously added with addCIncludePath

compileCS(text, {references}, coreAssembly OPTIONAL) - Compiles c# code and returns the autogenerated filename. references is a list of c# assemblies this code may reference. This file will be deleted when CE closes (or next time another CE closes and it's not in use anymore). Note: This requires .NET 4 to be installed, even if the target is mono. Tip: Handy with injectDotNetDLL dotNetExecuteClassMethod(pathtodll, namespace, classname, methodname, parameters: string): integer - Inside CE, call a method in a .NET class declared as : public static int methodname(string parameters) For the target process version, look into injectDotNetDLL

registerEXETrainerFeature(FeatureName:String, function():table): adds a new feature to the exe trainer generator window, and calls your function when the user builds an .exe trainer. The function should return a table with table entries: PathToFile and RelativePath.

  • example output:

  • [1]:

  • PathToFile=c:\cefolder\autorun\mycode.lua

  • RelativePath="autorun"

  • [2]:

  • PathToFile=c:\cefolder\autorun\dlls\mycode.lua

  • RelativePath="autorun\mylib.dll"

Note: This runs AFTER the table has been packaged already

unregisterEXETrainerFeature(id)

registerAutoAssemblerCommand(command, function(parameters, syntaxcheckonly)): Registers an auto assembler command to call the specified function. The command will be replaced by the string this function returns when executed. The function can be called twice. Once for syntax check and symbol lookup(1), and the second time for actual execution by the assembler(2) if it has not been removed in phase1.

  • Note: The callback function can return multiple values
  • Nil, : Will raise an error with the given string
  • MultilineString: Replaces the line in the script with the given strings.

If the function returns nil, and as secondary parameter a string, this will make the auto assembler fail with that error

unregisterAutoAssemblerCommand(command)

registerLuaFunctionHighlight(functionname): Makes the lua highlighter show the functionname as a functionkeyword unregisterLuaFunctionHighlight(functionname): Removes the given name from showing up as a functionkeyword

registerSymbolLookupCallback(function(string):integer, location): ID 6.4+

  • Registers a function to be called when a a symbol is parsed

  • Location determines at what part of the symbol lookup the function is called

  • slStart: The very start of a symbol lookup. Before tokenization

  • slNotInt: Called when it has been determined it's not a hexadecimal only string. Before tokenization

  • --The following locations can be called multiple times for one string as they are called for each token and appended token

  • slNotModule: Called when it has been determined the current token is not a modulename

  • slNotUserdefinedSymbol: Called when it has been determined it's not a userdefined symbol

  • slNotSymbol: Called when it has been determined it's not a symbol in the symbollist

  • slFailure: Called when it has no clue what the given string is

  • Note: slNotSymbol and slFailure are similar, but failure comes only if there's no token after the current token that can be concatenated. Else slNotSymbol will loop several times till all tokens make up the full string

  • Return an Integer with the corresponding address if you found it. Nil or 0 if you didn't.

unregisterSymbolLookupCallback(ID): Removes the callback

registerAddressLookupCallback(function(integer):string): ID

  • Registers a function to be called when the name of an address is requested

unregisterAddressLookupCallback(ID): Removes the callback

registerGlobalStructureListUpdateNotification(function(sender)): ID - Calls the given function each time the list is updated unregisterGlobalStructureListUpdateNotification(id) - removes the callback with the given ID

registerStructureAndElementListCallback(function StructureListCallback(), function elementlistcallback(id1,id2) ) : Registers a function to be called when a structure needs to be dissected

  • function StructureListCallback() will be a function that returns an array of list of structures in table format

  • the entries are build up as:

  • name: string - name of the structure

  • id1: integer - id you can use for whatever(e.g moduleid). It will be passed on to elementlistcallback when this structure is picked

  • id2: integer - id you can use for whatever(e.g structureid inside the module). It will be passed on to elementlistcallback when this structure is picked

  • function elementlistcallback(id1,id2) will be a function that returns an array of structure elements in table format

  • the entries are build up as:

  • name: string

  • offset: integer

  • vartype: variabletype (look up vtByte, vtWord, etc..)

  • tip: If you return an empty table the structure will not be created. You can use this to create the structure layout yourself and register that instead

unregisterStructureAndElementListCallback(ID)

registerStructureDissectOverride(function(structure, baseaddress): table):

  • same as onAutoGuess, but is called by the structure dissect window when the user chooses to let cheat engine guess the structure for him.

  • Use the structure object to fill it in

  • Return true if you have filled it in, or false or nil if you did not

  • Tip: Use inputQuery to ask the user the size if your function doesn't do that automatically

unregisterStructureDissectOverride(ID)

registerStructureNameLookup(function(address): name, address OPTIONAL):

  • Registers a function to be called when dissect data asks the user for the name of a new structure define. If you have code that can look up the name of a structure, and perhaps also the real starting point, you can use this to improve the data dissection.

unregisterStructureNameLookup(ID)

registerAssembler(function(address, instruction):bytetable)

  • Registers a function to be called when the single line assembler is invoked to convert an instruction to a list of bytes
  • Return a bytetable with the specific bytes, or nil if you wish to let another function, or the original x86 assembler to assemble it

unregisterAssembler(ID): Unregisters the registered assembler

registerAutoAssemblerPrologue(function(script, syntaxcheck), postAOB:boolean=false)

  • Registers a function to be called when the auto assembler is about to parse an auto assembler script. The script you get is after the [ENABLE] and [DISABLE] tags have been used to strip the script to the according one, but before comment stripping and trimming has occured

  • script is a Strings object which when changed has direct effect to the script

unregisterAutoAssemblerPrologue(ID)

registerAutoAssemblerTemplate(name, function(script: TStrings; sender: TFrmAutoInject), shortcut OPTIONAL ): id - Registers an template for the auto assembler. The script parameter is a TStrings object that has a direct connection to the current script. (All script parsing is up to you...). Returns an ID unregisterAutoAssemblerTemplate(ID)

generateCodeInjectionScript(script: Tstrings, address: string, farjmp: boolean) - Adds a default codeinjection script to the given script generateAOBInjectionScript(script: Tstrings, symbolname: string, address: string, commentradius(default 10), farjmp: boolean) - Adds an AOB injection script to the given script generateFullInjectionScript(script: Tstrings, address: string, commentradius(default 10), farjmp: boolean) - Adds a Full Injection script to the given script

getNextAllocNumber(script: TStrings): integer - scans the given script for alloc(newmem## and returns the next unused newmem number) addSnapshotAsComment(script: TStrings, address: integer, radius(Default 10)) - creates a comment section for AA scripts that contains a snapshot of the original code getUniqueAOB(address): AOBString,Offset - Scans for a unique AOB for the given address and returns the AOB as a string, and an offset applied in case the aob returned doesn't start at the given address

showMessage(text) : shows a messagebox with the given text inputQuery(caption, prompt, initialstring): Shows a dialog where the user can input a string. This function returns the given string, or nil on cancel showSelectionList(title, caption, stringlist, allowCustomInput OPTIONAL, formname OPTIONAL): integer,string - Shows a menu with the given list. It returns the linenumber (starting at 0) and the selected string. Linenumber is -1 if the user was allowed to enter custom input

messageDialog(text, type, buttons...) : pops up a messagebox with a specific icon/sound with the specified buttons (mbok, mbyes, ....) messageDialog(title, text, type, buttons...): ^ but adds a custom title messageDialog(text) : shows an information dialog with the text

sleep(milliseconds): pauses for the number of specified milliseconds (1000= 1 sec...)

getProcesslist(Strings): Fills a Strings inherited object with the processlist of the system. Format: %x-pidname getProcesslist(): Returns a table with the processlist (pid - name ) getWindowlist(Strings): Fills a Strings inherited object with the top-window list of the system. Format: %x-windowcaption getWindowlist(): Returns a table with the windowlist (pid - window caption ). The table is formatted as : {pid,{id,caption}}

getThreadlist(List): fills a List object with the threadlist of the currently opened process. Format: %x getHandleList(filter OPTIONAL): returns a table with all the handles in the system(Filter 0=everything, 1=target process handles only, 2 handles to target process, 3 handles to ce process). Each handle entry has fields: ProcessID, ObjectTypeIndex, HandleAttributes, HandleValue, Object and GrantedAccess. Note: Object will be invalid if you use the 32-bit CE on a 64-bit windows

closeRemoteHandle(handle, processid OPTIONAL): Closes the handle of a process.

duplicateHandle(handle): Duplicates the provided CE based handle into the target process (You still need tell the target about this handle, like an injected dll data block) duplicateHandle(handle, Mode (0/1) ): If mode is 0 then it's the same as just duplicateHandle(handle), but if it's 1 it duplicates the target process handle into CE's process duplicateHandle(handle, fromPID, toPID): Copies the handle from the given process to the target process.

function onOpenProcess(processid):

  • If this function is defined it will be called whenever cheat engine opens a process.
  • Note: The the same process might be opened multiple times in a row internally
  • Note 2: This function is called before attachment is fully done. You can call reinitializeSymbolhandler() to force the open to complete, but it will slow down process opens. Alternatively, you could launch a timer which will run when the opening has finished

MainForm.OnProcessOpened: function(processid, processhandle, caption) - Define this if you want to be notified when a new process has been opened. Called only once from the main thread. It is recommended to use this instead of onOpenProcess

function onTableLoad(before): If defined this function will be called twice when a table gets loaded. Once before the loading, and once after.

getOpenedProcessID() : Returns the currently opened process. If none is open, returns 0 getOpenedProcessHandle(): Returns the handle of the currently opened process getProcessIDFromProcessName(name) : returns a processid openProcess(processid) : causes cheat engine to open the given processid openProcess(processname): causes cheat engine to find and open the given process openFileAsProcess(filename,is64bit OPTIONAL,startaddress OPTIONAL): causes cheat engine to open the file with memory access as if it's a process getOpenedFileSize(): Returns the file of the opened file saveOpenedFile(filename OPTIONAL): Saves the changes of the opened file, set filename if you want a different file setPointerSize(size): Sets the size cheat engine will deal with pointers in bytes. (Some 64-bit processes can only use 32-bit addresses) getPointerSize() : Gets the current pointersize setAssemblerMode(int): 0=32-bit, 1=64-bit pause() : pauses the current opened process unpause(): resumes the current opened process

getCPUCount(): Returns the number of CPU's cpuid(EAX,ECX): returns a table with CPUID info (EAX, EBX, ECX, EDX)

gc_setPassive(state: boolean): enables/disables the passive garbage collector gc_setActive(state: boolean, interval: integer, minsize: integer): enables/disables the active garbage collector and lets you configure the interval and minimim size

getSystemMetrics(index): Retrieves the specified system metric or system configuration setting (https://msdn.microsoft.com/en-us/library/windows/desktop/ms724385.aspx)

getScreenDPI(): Returns the Dots/Pixels Per Inch of the screen getScreenHeight(): Returns the screen height getScreenWidth(): Returns the screen width

getWorkAreaHeight(): Returns the work area height getWorkAreaWidth(): Returns the work area width

invertColor(color): Returns the inverted color getScreenCanvas(): Returns a Canvas object you can use to write to the screen (Note: Not as useful as you may think)

getPixel(x,y) : returns the rgb value of the pixel at the specific screen coordinate getMousePos: returns the x,y coordinates of the mouse setMousePos(x,y): sets the mouse position

isKeyPressed(key) : returns true if the specified key is currently pressed keyDown(key) : causes the key to go into down state keyUp(key) :causes the key to go up doKeyPress(key) : simulates a key press

mouse_event(flags, x OPTIONAL, y OPTIONAL, data OPTIONAL, extra OPTIONAL) - The mouse_event windows API. Check MSDN for information on how to use

shortCutToText(shortcut): Returns the textual representation of the given shortut value (integer) (6.4+) textToShortCut(shortcutstring): Returns an shortcut integer that the given string represents. (6.4+)

convertKeyComboToString(key1,...): Returns a string representation of the given keys like the hotkey handler does convertKeyComboToString({key1,...}): ^

outputDebugString(text): Outputs a message using the windows OutputDebugString message. You can use tools like dbgview to read this. Useful for testing situations where the GUI freezes

shellExecute(command, parameters OPTIONAL, folder OPTIONAL, showcommand OPTIONAL): Executes a given command runCommand(exepath, parameters or {parameter1, parameter2}, pathtoexecutein OPTIONAL): Executes the given command and returns the output of the command as a string and the exitcode as an integer (Should not open a console window) If pathtoexecutein is not provided the path will be the current working directory of CE

getTickCount() : Returns the current tickcount since windows was started. Each tick is one millisecond processMessages() : Lets the main eventhandler process the new messages (allows for new button clicks) inMainThread(): Returns true if the current code is running inside the main thread (6.4+) integerToUserData(int): Converts a given integer to a userdata variable userDataToInteger(UserDataVar): Converts a given userdata variable to an integer

synchronize(function(...), ...): Calls the given function from the main thread. Returns the return value of the given function queue(function(...),...): calls the given function from the main thread. Does not wait for the result. Note: Be sure to synchronize and call checkSynchronize() before freeing the calling thread. Note2: The queue will be emptied and NOT executed if the thread is freed. So it's not recommended without setting freeOnTerminate to false checkSynchronize(timeout OPTIONAL): Call this from an infinite loop in the main thread when using threading and synchronize calls. This will execute any queued synchronize calls

writeToClipboard(text): Writes the given text to the clipboard readFromClipboard(): Reads the text from the clipboard

speedhack_setSpeed(speed) : Enables the speedhack if needed and sets the specific speed speedhack_getSpeed(): Returns the last set speed

injectDLL(filename, skipsymbolreloadwait OPTIONAL): Injects a dll or dylib, and returns true on success injectLibrary(filepath, skipsymbolreloadwait OPTIONAL): Same as injectDLL, just sounds better

injectDotNetDLL(dllpath, FullClassName, MethodName,parameterstring, timeout optional)

executeCode(address, parameter OPTIONAL, timeout OPTIONAL) : address - Executes a stdcall function with 1 parameter at the given address in the target process and wait for it to return. The return value is the result of the function that was called executeCodeLocal(addres, parameter OPTIONAL): address - Executes a stdcall function with 1 parameter at the given address in the target process. The return value is the result of the function that was called

executeCodeEx(callmethod, timeout, address, {type=x,value=param1} or param1,{type=x,value=param2} or param2,...) callmethod: 0=stdcall, 1=cdecl

  • timeout: Number of milliseconds to wait for a result. nil or -1, infitely. 0 is no wait (will not free the call memory, so beware of it's memory leak)
  • address: Address to execute
  • {type,value} : Table containing the value type, and the value
  • {
  • type: 0=integer (32/64bit) can also be a pointer
  • 1=float (32-bit float)
  • 2=double (64-bit float)
  • 3=ascii string (will get converted to a pointer to that string)
  • 4=wide string (will get converted to a pointer to that string)
  • value: anything base type that lua can interpret
  • }
  • if just param is provided CE will guess the type based on the provided type

executeMethod(callmethod, timeout, address, {regnr=0..15,classinstance=xxxxxxxx} or classinstance, {type=x,value=param1} or param1, {type=x,value=param2} or param2,...) - Executes a method.

  • regnr can be:

  • 0: R/EAX

  • 1: R/ECX

  • 2: R/EDX

  • 3: R/EBX

  • 4: R/ESP

  • 5: R/EBP

  • 6: R/ESI

  • 7: R/EDI

  • 8: R8

  • 9: R9

  • 10: R10

  • 11: R11

  • 12: R12

  • 13: R13

  • 14: R14

  • 15: R15

  • If no register number is provided then ECX(1) is picked

  • If instance is nil it is the same as executeCodeEx

executeCodeLocalEx(address, {type=x,value=param1} or param1,{type=x,value=param2} or param2,...)

  • Calls a function using the given callmethod and parameters

  • If a direct parameter is given instead of a table entry describing the type, CE will 'guess' the type it is

  • Returns the E/RAX value returned by the called function (if no timeout or other interruption)

loadPlugin(dllnameorpath): Loads the given plugin. Returns nil on failure. On success returns a value of 0 or greater

loadFontFromStream(memorystream) : Loads a font from a memory stream and returns an id (handle) to the font for use with unloadLoadedFont unloadLoadedFont(id)

onAutoGuess(function) :

  • Registers a function to be called whenever autoguess is used to predict a variable type
  • function override (address, ceguess): Return the variable type you want it to be. If no change, just return ceguess

closeCE() : just closes ce hideAllCEWindows() : makes all normal ce windows invisible (e.g trainer table) unhideMainCEwindow() : shows the main cheat engine window

getAutoAttachList(): returns the AutoAttach StringList object. It can be controlled with the stringlist_ routines (it's not recommended to destroy this list object)

AOBScan(x,x,x,x,...):

scans the currently opened process and returns a StringList object containing all the results. don't forget to free this list when done Bytevalue of higher than 255 or anything not an integer will be seen as a wildcard AOBScan(aobstring, OPTIONAL protectionflags, OPTIONAL alignmenttype, OPTIONAL alignmentparam): see above but here you just input one string AOBScanUnique(aobstring, OPTIONAL protectionflags, OPTIONAL alignmenttype, OPTIONAL alignmentparam)- Integer: scans for the aobstring and returns the first result it finds and nil if nothing is found. Make sure it is unique as it will return the first result found as it will return any random match AOBScanModuleUnique(modulename, aobstring, OPTIONAL protectionflags, OPTIONAL alignmenttype, OPTIONAL alignmentparam)- Integer : scans for the aobstring in the designated module

Regarding eventhandlers. You can initialize them using both a string of a functionname or the function itself. If initialized using a function itself it won't be able to get saved in the table

allocateMemory(size, BaseAddress OPTIONAL, Protection OPTIONAL): Allocates some memory into the target process deAlloc(address, size OPTIONAL): Frees allocated memory

allocateSharedMemory(name, size):

  • Creates a shared memory object in the attached process of the given size if it doesn't exist yet. If size is not given and there is no shared region with this name then the default size of 4096 is used
  • It then maps this shared memory block into the currently targeted process. It returns the address of this mapped region in the target process. Keep in mind that a process can map the same block multiple times, so keep track of your assignments allocateSharedMemoryLocal(name, size): Same as allocateSharedMemory but then for the Cheat Engine process itself

createSection(size) : Creates a 'section' in memory mapViewOfSection(section, preferedBaseAddress OPTIONAL): Maps the section to memory unMapViewOfSection(baseaddress): Unmaps a section from memory

getForegroundProcess() : Returns the processID of the process that is currently on top

findWindow(classname OPTIONAL, caption OPTIONAL): windowhandle - Finds a window with the given classname and/or windowname getWindow(windowhandle, command) : windowhandle - Gets a specific window based on the given window (Check MSDN getWindow for the command description) getWindowCaption(windowhandle) : string - Returns the caption of the window getWindowClassName(windowhandle): string - Returns the classname of the window getWindowProcessID(windowhandle): processid - Returns the processid of the process this window belongs to getForegroundWindow() - windowhandle : Returns the windowhandle of the topmost window

sendMessage(hwnd, msg, wparam, lparam): result - Sends a message to a window. Those that wish to use it, should know how to use it (and fill in the msg id's yourself) hookWndProc(hwnd, function(hwnd, msg, wparam, lparam), ASYNC: BOOL) - Hooks a window's wndproc procedure. The given function will receive all functions. Return 0 to say you handled it. 1 to let the default windows handler deal with it. Or anything else, to let the original handler deal with it. Besides the return value, you can also return hWnd, Msg, lParam and wParam, modified, or nil for the original value. Set ASYNC to true if you don't want to run this in the CE GUI. (faster, but you can't touch gui objects) unhookWndProc(hwnd) - call this when done with the hook. Not calling this will result in the process window behaving badly when you exit CE

cheatEngineIs64Bit(): Returns true if CE is 64-bit, false if 32-bit targetIs64Bit(): Returns true if the target process is 64-bit, false if 32-bit targetIsX86(): Returns true if the target process is x86 based targetIsArm(): Returns true if the target process is arm based targetIsAndroid(): Returns true if the target process is running on the Android OS

getCheatEngineDir(): Returns the folder Cheat Engine is located at getCheatEngineProcessID(): Returns the processid of cheat engine

getAutorunPath() : Returns the autorun path

disassemble(address): Disassembles the given address and returns a string in the format of "address - bytes - opcode : extra" splitDisassembledString(disassembledstring): Returns 4 strings. The address, bytes, opcode and extra field

getInstructionSize(address): Returns the size of an instruction (basically it disassembles the instruction and returns the number of bytes for you) getPreviousOpcode(address): Returns the address of the previous opcode (this is just an estimated guess)

disassembleBytes(hexadecimalbytestring or {bytetable},address OPTIONAL) : Disassembles the given bytes and returns the result.

beep() : Plays the fabulous beep/ping sound! playSound(stream, waittilldone OPTIONAL): Plays the given memorystream containing a .WAV formatted memory object. If waittilldone is true the script will stop executing till the sound has stopped playSound(tablefile, waittilldone OPTIONAL) : Takes the memorystream from the tablefile and plays it.

  • There are two tablefiles predeclared inside cheat engine "Activate" and "Deactivate" . You are free to use or override them

speak(text, waittilldone OPTIONAL): Speaks a given text. If waitTillDone is true the thread it's in will be frozen till it is done speak(text, flags): Speaks a given text using the given flags. https://msdn.microsoft.com/en-us/library/speechplatform_speakflags.aspx speakEnglish(text, waittilldone OPTIONAL) - will try the English voice by wrapping the given text into an XML statement specifying the english voice. Will not say anything if no Egnlish language is present. Do not use SPF_IS_NOT_XML flag and SPF_PARSE_SSML won't work in this situation

printf(...) : Same as print(string.format(...)) setProgressState(state): Sets the state of the cheatengine task in the taskbar (windows only) values: tbpsNone, tbpsIndeterminate, tbpsNormal, tbpsError, tbpsPaused setProgressValue(current, max): Sets the state of the cheatengine task progress status

getUserRegistryEnvironmentVariable(name): string - Returns the environment variable stored in the user registry environment setUserRegistryEnvironmentVariable(name, string) - Sets the environment variable stored in the user registry environment is when you've changed the environment variables in the registry. This will cause at least the shell to update so you don't have to reboot. (It's always recommended to reboot though)

stringToMD5String(string): Returns an md5 hash string from the provided string

getFormCount() : Returns the total number of forms assigned to the main CE application getForm(index): Returns the form at the specific index

registerFormAddNotification(function(form)): Registers a function to be called when a form is attached to ce's form list. This is useful for extentions that add new functionality to certain existing forms. It returns an object you can use with unregisterFormAddNotification unregisterFormAddNotification(Object)

getSettingsForm(): Returns the main settings form getMemoryViewForm() : Returns the main memoryview form class object which can be accessed using the Form_ class methods and the methods of the classes it inherits from. There can be multiple memory views, but this will only find the original/base getMainForm() : Returns the main form class object which can be accessed using the Form class methods and the methods of the classes it inherits from

getApplication() : Returns the application object. (the titlebar) getAddressList() : Returns the cheat table addresslist object getFreezeTimer() : Returns the freeze timer object getUpdateTimer() : Returns the update timer object

setGlobalKeyPollInterval(integer): Sets the global keypoll interval. The interval determines the speed of how often CE checks if a key has been pressed or not. Lower is more accurate, but eats more cpu power setGlobalDelayBetweenHotkeyActivation(integer): Sets the minimum delay between the activation of the same hotey in milliseconds. Affects all hotkeys that do not set their own minimum delay

getXBox360ControllerState(ControllerID OPTIONAL) : table - Fetches the state of the connected xbox controller. Returns a table containing the following fields on success:

  • ControllerID : The id of the controller (between 0 and 3)

  • PacketNumber : The packet id of the state you see. (use to detect changes)

  • GAMEPAD_DPAD_UP : D-PAD Up (boolean)

  • GAMEPAD_DPAD_DOWN: D-PAD Down (boolean)

  • GAMEPAD_DPAD_LEFT: D-PAD Left (boolean)

  • GAMEPAD_DPAD_RIGHT: D-PAD Right (boolean)

  • GAMEPAD_START: Start button (boolean)

  • GAMEPAD_BACK: Back button (boolean)

  • GAMEPAD_LEFT_THUMB: Left thumb stick down (boolean)

  • GAMEPAD_RIGHT_THUMB: Right thumb stick down (boolean)

  • GAMEPAD_LEFT_SHOULDER: Left shoulder button (boolean)

  • GAMEPAD_RIGHT_SHOULDER: Right shoulder button (boolean)

  • GAMEPAD_A: A button (boolean)

  • GAMEPAD_B: B button (boolean)

  • GAMEPAD_X: X button (boolean)

  • GAMEPAD_Y: Y button (boolean)

  • LeftTrigger: Left trigger (integer ranging from 0 to 255)

  • RightTrigger: Right trigger (integer ranging from 0 to 255)

  • ThumbLeftX: Horizontal position of the left thumbstick (-32768 to 32767)

  • ThumbLeftY: Verital position of the left thumbstick (-32768 to 32767)

  • ThumbRightX: Horizontal position of the right thumbstick (-32768 to 32767)

  • ThumbRightY: Vertical position of the right thumbstick (-32768 to 32767)

setXBox360ControllerVibration(ControllerID, leftMotor, rightMotor) - Sets the speed of the left and right vibrating motor inside the controller. Range (0 to 65535 where 0 is off)

undefined property functions. Not all properties of all classes have been explicitly exposed to lua, but if you know the name of a property of a specific class you can still access them (assuming they are declared as published in the pascal class declaration) getPropertyList(class) : Returns a stringlist object containing all the published properties of the specified class (free the list when done) (Note, not all classed with properties have 'published' properties. E.g: stringlist) setProperty(class, propertyname, propertyvalue) : Sets the value of a published property of a class (Won't work for method properties) getProperty(class, propertyname) : Gets the value of a published property of a class (Won't work for method properties) setMethodProperty(class, propertyname, function): Sets the method property to the specific function getMethodProperty(Class, propertyname): Returns a function you can use to call the original function

registerSymbol(symbolname, address, OPTIONAL donotsave): Registers a userdefined symbol. If donotsave is true this symbol will not get saved when the table is saved unregisterSymbol(symbolname)

enumRegisteredSymbols(): Returns a table with elements containing {symbolname, address, OPTIONAL {allocsize, processid, donotsave}}

deleteAllRegisteredSymbols() : Deletes all symbols registered with registerSymbols, both in AA and Lua scripts (Does not remove registered symbolLists)

getNameFromAddress(address,ModuleNames OPTIONAL=true, Symbols OPTIONAL=true, Sections OPTIONAL=false): Returns the given address as a string. Registered symbolname, modulename+offset, or just a hexadecimal string depending on what address inModule(address) : returns true if the given address is inside a module inSystemModule(address) : returns true if the given address is inside a system module getCommonModuleList: Returns the commonModuleList stringlist. (Do not free this one)

AOBScan("aobstring", protectionflags OPTIONAL, alignmenttype OPTIONAL, alignmentparam HALFOPTIONAL):

protectionflags is a string.

  • X=Executable W=Writable memory C=Copy On Write. Add a + to indicate that flag MUST be set and a - to indicate that that flag MUST NOT be set. (* sets it to don't care)
  • Examples:
  • +W-C = Writable memory exluding copy on write and doesn't care about the Executable flag
  • +X-C-W = Find readonly executable memory
  • +W = Finds all writable memory and don't care about copy on write or execute
  • "" = Find everything (is the same as "XC*W" )

alignmenttype is an integer:

  • 0=No alignment check
  • 1=Address must be dividable by alignmentparam
  • 2=Address must end with alignmentparam alignmentparam is a string which either holds the value the addresses must be dividable by or what the last digits of the address must be

-debugging

debug variables EFLAGS 32/64-bit: EAX, EBX, ECX, EDX, EDI, ESI, EBP, ESP, EIP 64-bit only: RAX, RBX, RCX, RDX, RDI, RSI, RBP, RSP, RIP, R8, R9, R10, R11, R12, R13, R14, R15 : The value of the register

Debug related routines:

function debugger_onBreakpoint():

When a breaking breakpoint hits (that includes single stepping) and the lua function debugger_onBreakpoint() is defined it will be called and the global variables EAX, EBX, .... will be filled in Return 0 if you want the userinterface to be updated and anything else if not (e.g: You continued from the breakpoint in your script)

createProcess(path, parameters OPTIONAL, debug OPTIONAL, breakonentrypoint OPTIONAL) : Creates a process. If debug is true it will be created using the windows debugger and if breakonentry is true it will cause a breakpoint to occur on entrypoint

debugProcess(interface OPT): starts the debugger for the currently opened process (won't ask the user) Optional interface: 0=default, 1=windows debug, 2=VEHDebug, 3=Kerneldebug

debug_isDebugging(): Returns true if the debugger has been started debug_getCurrentDebuggerInterface() : Returns the current debuggerinterface used (1=windows, 2=VEH 3=Kernel, nil=no debugging active) debug_canBreak(): Returns true if there is a possibility the target can stop on a breakpoint. 6.4+ debug_isBroken(): Returns true if the debugger is currently halted on a thread debug_isStepping(): Returns true if the debugger was single stepping an instruction earlier debug_getBreakpointList(): Returns a lua table containing all the breakpoint addresses debug_breakThread(threadid): Breaks the thread with the specific threadID (Note: The thread may not break instantly and may have to be awakened first)

debug_addThreadToNoBreakList(threadid): This will cause breakpoints on the provided thread to be ignored debug_removeThreadFromNoBreakList(threadid): removed the threadid from the list

debug_setBreakpointForThread(threadid, address, size OPTIONAL, trigger OPTIONAL, breakpointmethod OPTIONAL, functiontocall() OPTIONAL) : sets a breakpoint of a specific size at the given address for the specified thread. if trigger is bptExecute then size is ignored. If trigger is ignored then it will be of type bptExecute, which obviously also ignores the size then as well. (Other triggers are bptAccess and bptWrite) debug_setBreakpoint(address, size OPTIONAL, trigger OPTIONAL, breakpointmethod OPTIONAL, functiontocall() OPTIONAL) debug_setBreakpoint(address, size OPTIONAL, trigger OPTIONAL, functiontocall() OPTIONAL) debug_setBreakpoint(address, functiontocall() OPTIONAL) debug_removeBreakpoint(address) : if the given address is a part of a breakpoint it will be removed debug_continueFromBreakpoint(continueMethod) : if the debugger is currently waiting to continue you can continue with this. Valid parameters are :co_run (just continue), co_stepinto(when on top of a call, follow it), co_stepover (when on top of a call run till after the call)

debug_getXMMPointer(xmmregnr) :

  • Returns the address of the specified xmm register of the thread that is currently broken
  • This is a LOCAL Cheat Engine address. Use Local memory access functions to read and modify
  • xmmregnr can be 0 to 15 (0 to 7 on 32-bit)

The following routines describe last branch recording. These functions only work when kernelmode debugging is used and using windows XP (vista and later work less effective or not at all because the operating system interferes. Might also be intel specific. A dbvm upgrade in the future might make this work for windows vista and later) debug_setLastBranchRecording(boolean): When set the Kernel debugger will try to record the last branch(es) taken before a breakpoint happens debug_getMaxLastBranchRecord() : Returns the maximum branch record your cpu can store (-1 if none) debug_getLastBranchRecord(index): Returns the value of the Last Branch Record at the given index (when handling a breakpoint)

function debugger_onModuleLoad(modulename, baseaddress) :

this routine is called when a module is loaded. Only works for the windows debugger return 1 if you want to cause the debugger to break

Changing registers:

When the debugger is waiting to continue you can change the register variables. When you continue those register values will be set in the thread's context

If the target is currently stopped on a breakpoint, but not done through an onBreakpoint function. The context won't be set. You can get and set the context back with these functions before execution continues" debug_getContext(BOOL extraregs) - Fills the global variables for the regular registers. If extraregs is true, it will also set FP0 to FP7 and XMM0 to XMM15 debug_setContext(BOOL extraregs) debug_updateGUI() - Will refresh the userinterface to reflect the new context if the debugger was broken

detachIfPossible() : Detaches the debugger from the target process (if it was attached)

getComment(address) : Gets the userdefined comment at the specified address setComment(address, text) : Sets a userdefined comment at the specifried address. %s is used to display the autoguess value if there is one getHeader(address) : Gets the userdefined header at the specified address setHeader(address) : Sets the userdefined header at the specified address

registerBinUtil(config) Registers a binutils toolset with CE (for assembling and disassembling in other cpu instruction sets) config is a table containing several fields that describe the tools, and lets you specify extra parameters

Name : The displayed name in the binutils menu in memview Description: The description for this toolset Architecture: used by the objdump -m (required) ASParam : extra parameters to pass on to AS (optional) LDParam : extra parameters to pass on to LD OBJDUMPParam: extra parameters to pass on to OBJDUMP OnDisassemble: a lua function that gets called each time an address is disassembled. The return value will be passed on to OBJDUMP Path: filepath to the binutils set Prefix: prefix (e.g: "arm-linux-androideabi-") DisassemblerCommentChar: Depending on which target you're disassembling, the comment character can be different. (ARM=";" x86='#' )

class helper functions inheritsFromObject(object): Returns true if given any class inheritsFromComponent(object): Returns true if the given object inherits from the Component class inheritsFromControl(object): Returns true if the given object inherits from the Control class inheritsFromWinControl(object): Returns true if the given object inherits from the WinControl class

createClass(classname): Creates an object of the specified class (Assuming it's a registered class and has a default constructor) createComponentClass(classname, owner): Creates an object of the specified component inherited class

Class definitions Object class: (Inheritance: )

Properties:

  • ClassName: String - The name of class (Read only)

Methods:

  • getClassName(): Returns the classname
  • fieldAddress(fieldname: string): Returns the address of the specific field
  • methodAddress(methodname: string)
  • methodName(address: integer)
  • destroy(): Destroys the object

Component Class: (Inheritance: Object) properties

  • ComponentCount: Integer - Number of child components . Readonly
  • Component[int]: Component - Array containing the child components. Starts at 0. Readonly
  • ComponentByName[string]: Component - Returns a component based on the name. Readonly
  • Name: string - The name of the component
  • Tag: integer - Free to use storage space. (Useful for id's)
  • Owner: Component - Returns the owner of this object. Nil if it has none

methods

  • getComponentCount() : Returns the number of components attached to his component
  • getComponent(index) : Returns the specific component
  • findComponentByName(name) : Returns the component with this name
  • getName() : Return the name
  • setName(newname) : Changes the name
  • getTag() : Sets an integer value. You can use this for ID's
  • setTag(tagvalue) : Get the tag value
  • getOwner() : Returns the owner of this component

Control Class: (Inheritance: Component->Object)

properties:

  • Caption: string - The text of a control
  • Top : integer - The x position
  • Left : integer - The y position
  • Width : integer - The width of the control
  • Height : integer - The height of the control
  • ClientWidth: integer - The usable width inside the control (minus the borders)
  • ClientHeight: integer - The usable height the control (minus the borders)
  • Align: AlignmentOption - Alignment of the control
  • Enabled: boolean - Determines if the object is usable or greyed out
  • Visible: boolean - Determines if the object is visible or not
  • Color: ColorDefinition/RGBInteger - The color of the object. Does not affect the caption
  • RGBColor: RGBInteger - The color of the object in RGB formatting
  • Parent: WinControl - The owner of this control
  • PopupMenu: PopupMenu - The popup menu that shows when rightclicking the control
  • Font: Font - The font class associated with the control
  • OnClick: function(sender) - The function to call when a button is pressed
  • OnChangeBounds:function(sender) - Called when the size or position of the control changes

methods:

  • getLeft()
  • setLeft(integer)
  • getTop()
  • setTop(integer)
  • getWidth()
  • setWidth(integer)
  • getHeight()
  • setHeight()
  • setCaption(caption) : sets the text on a control. All the GUI objects fall in this category
  • getCaption() : Returns the text of the control
  • setPosition(x,y): sets the x and y position of the object base don the top left position (relative to the client array of the owner object)
  • getPosition(): returns the x and y position of the object (relative to the client array of the owner object)
  • setSize(width,height) : Sets the width and height of the control
  • getSize() : Gets the size of the control
  • setAlign(alignmentoption): sets the alignment of the control
  • getAlign(alignmentoption): gets the alignment of the control
  • getEnabled() : gets the enabled state of the control
  • setEnabled(boolean) : Sets the enabled state of the control
  • getVisible() : gets the visible state of the control
  • setVisible(boolean) : sets the visible state of the control
  • getColor() : gets the color
  • setColor(rgb) : Sets the color
  • getParent() : Returns nil or an object that inherits from the Wincontrol class
  • setParent(wincontrol) : Sets the parent for this control
  • getPopupMenu()
  • setPopupMenu()
  • getFont(): Returns the Font object of this object
  • setFont(): Assigns a new font object. (Not recommended to use. Change the font object that's already there if you wish to change fonts)
  • repaint(): Invalidates the graphical area of the control and forces and update
  • refresh() : updates the control (usually a repaint)
  • update() : Only updates the invalidated areas
  • setOnClick(functionnameorstring) : Sets the onclick routine
  • getOnClick(): Gets the onclick function
  • doClick(): Executes the current function under onClick
  • bringToFront(): Changes the z-order of the control so it'd at the top
  • sendToBack(): Changes the z-order of the control so it'd at the back
  • screenToClient(x,y): Converts screen x,y coordinates to x,y coordinates on the control
  • clientToScreen(x,y): Converts control x,y coordinates to screen coordinates

GraphicsObject : (GraphicsObject->Object)

Region Class : (Region->GraphicsObject->Object) createRegion(): Created an empty region

properties

methods

  • addRectangle(x1, y1, x2, y2): Adds a rectangle to the region
  • addPolygon(tablewithcoordinates): Adds an array of 2D locations. (example : {{0,0},{100,100}, {0,100}} for a triangle )

WinControl Class: (Inheritance: Control->Component->Object) properties

  • Handle: Integer - The internal windows handle
  • DoubleBuffered: boolean - Graphical updates will go to a offscreen bitmap which will then be shown on the screen instead of directly to the screen. May reduce flickering
  • ControlCount : integer - The number of child controls of this wincontrol
  • Control[] : Control - Array to access a child control
  • OnEnter : function - Function to be called when the WinControl gains focus
  • OnExit : function - Function to be called when the WinControl loses focus

methods

  • getControlCount() Returns the number of Controls attached to this class
  • getControl(index) : Returns a WinControl class object
  • getControlAtPos(x,y): Gets the control at the given x,y position relative to the wincontrol's position
  • canFocus(): returns true if the object can be focused
  • focused(): returns boolean true when focused
  • setFocus(): tries to set keyboard focus the object
  • setShape(Region): Sets the region object as the new shape for this wincontrol
  • setShape(Bitmap):
  • setOnEnter(function) : Sets an onEnter event. (Triggered on focus enter)
  • getOnEnter()
  • setOnExit(function) : Sets an onExit event. (Triggered on lost focus)
  • getOnExit()
  • setLayeredAttributes(Key, Alpha, Flags) : Sets the layered state for the control if possible (Only Forms are supported in in windows 7 and earlier)
  • flags can be a combination of LWA_ALPHA and/or LWA_COLORKEY
  • See msdn SetLayeredWindowAttributes for more information

MenuItem class(Inheritance: Component->Object) createMenuItem(ownermenu) : Creates a menu item that gets added to the owner menu

properties

  • Caption : String - Text of the menu item
  • Shortcut : string - Shortcut in textform to trigger the menuitem
  • Count : integer - Number of children attached to this menuitem
  • Menu: Menu - The menu this item resides in
  • Parent: MenuItem - The menuitem this item hangs under
  • MenuIndex: integer - The position this menu item is in it's parent
  • ImageList: ImageList
  • ImageIndex: integer - Which image of the attached ImageList to show
  • Item[] : Array to access each child menuitem
  • [] : Item[]
  • OnClick: Function to call when the menu item is activated
  • FontColor: Color of the font. (Only works when in dark mode)

methods

  • getCaption() : Gets the caption of the menu item
  • setCaption(caption) : Sets the caption of the menu item
  • getShortcut(): Returns the shortcut for this menu item
  • setShortcut(shortcut): Sets the shortcut for this menuitem. A shortcut is a string in the form of ("ctrl+x")
  • getCount()
  • getItem(index) : Returns the menuitem object at the given index
  • add(menuitem) : Adds a menuItem as a submenu item
  • insert(index, menuitem): Adds a menuItem as a submenu item at the given index
  • delete(index)
  • clear() - Deletes all children under this menuitem (frees the menu item, so it's gone)
  • setOnClick(function) : Sets an onClick event
  • getOnClick()
  • doClick(): Executes the onClick method if one is assigned

Menu Class: (Inheritance: Component->Object) properties

  • Items : MenuItem - The base MenuItem class of this menu (readonly) methods
  • getItems() : Returns the main MenuItem of this Menu

MainMenu Class: (Inheritance: Menu->Component->Object) createMainMenu(form)

  • The mainmenu is the menu at the top of a window

PopupMenu Class: (Inheritance: Menu->Component->Object) createPopupMenu(owner)

  • The popup menu is the menu that pops up when showing the (rightclick) context of an control

Strings Class: (Inheritance : Object) (Mostly an abstract class) properties

  • LineBreak: String - the character(s) to count as a linebreak
  • Text : String - All the strings in one string
  • Count: Integer - The number of strings in this list
  • String[]: String - Array to access one specific string in the list
  • Data[]: Integer - Array to access the data of a specific string in the list
  • [] = String[]

methods

  • clear() : Deletes all strings in the list

  • add(string, data:integer OPTIONAL) : adds a string to the list. Returns the index

  • addText([[strings]]) : adds multiple strings at once

  • delete(index) : Deletes a string from the list

  • getText() : Returns all the strings as one big string

  • setText(string) : Sets the strings of the given strings object to the given text (can be multiline)

  • indexOf(string): Returns the index of the specified string. Returns -1 if not found

  • insert(index, string): Inserts a string at a specific spot moving the items after it

  • getCount(): Returns the number is strings in the list

  • remove(string); Removes the given string from the list

  • loadFromFile(filename, ignoreencoding OPTIONAL default true) : Load the strings from a textfile. If ignoreEncoding is false then the file will be loaded with the best encoding the loader can guess

  • saveToFile(filename) : Save the strings to a textfile

  • getString(index) : gets the string at the given index

  • setString(index, string) : Replaces the string at the given index

  • getData(index) : Returns the integer value stored in the string

  • setData(index, integer): Sets the integer value stored in the string

  • beginUpdate() : Stops updates from triggering other events (prevents flashing)

  • endUpdate(): call after beginUpdate

ImageList Class: (Inheritance: ) List containing images. Used by several components for images

createImageList(owner OPTIONAL): creates an imagelist object

properties

  • Count: integer - Number of images in the list
  • DrawingStyle: 'dsFocus', 'dsSelected', 'dsNormal', 'dsTransparent'
  • Height: integer
  • Width: integer
  • Masked: boolean
  • Scaled: boolean
  • OnChange: function(sender)

methods

  • add(bitmap, bitmapmask OPTIONAL):integer - Adds a new bitmap the list and returns the index of the newly added entry
  • draw(canvas, x,y, index) - Draws the image at the index to the specific x,y coordinates on the canvas
  • getBitmap(index, bitmap, OPTIONAL effect) - Draw the specified image to the provided bitmap. Effect can be : 0=gdeNormal, 1=gdeDisabled, 2=gdeHighlighted, 3=gdeShadowed, 4=gde1Bit

Stringlist Class: (Inheritance : Strings->Object) createStringlist() : Creates a stringlist class object (for whatever reason, lua strings are probably easier to use)

properties

  • Sorted : boolean - Determines if the list should be sorted
  • Duplicates : DuplicatesType - Determines how duplicates should be handled when the list is sorted
  • CaseSensitive: boolean - Determines if the list is case sensitive or not.

methods

  • getDuplicates() : returns the duplicates property
  • setDuplicates(Duplicates) : Sets the duplicates property (dupIgnore, dupAccept, dupError)
  • getSorted() : returns true if the list has the sorted property
  • setSorted(boolean) : Sets the sorted property
  • getCaseSensitive() : Returns true if the case sensitive property is set
  • setCaseSensitive(boolean): Sets the case sensitive property

Application Class: (Inheritance: CustomApplication->Component->Object) properties

  • Title: The title of cheat engine in the bar
  • Icon: The icon of Cheat Engine inn the bar

methods

  • bringToFront(): Shows the cheat engine app
  • processMessages()
  • terminate()
  • minimize()

ControlScrollBar Class (Inheritance: Object)

  • Increment: Word - The amount the position moves when using the scrollbar arrows
  • Page: Word - slider size in pixels
  • Smooth: Boolean
  • Position: Integer - (limited to 0 to range-page)
  • Range: Integer
  • Tracking: Boolean - Gives feedback when the slider is moved
  • Visible: Boolean

ScrollingWinControl Class (Inheritance: CustomControl->WinControl->Control->Component->Object) properties

  • HorzScrollBar: ControlScrollBar
  • VertScrollBar: ControlScrollBar

Form Class: (Inheritance: ScrollingWinControl->CustomControl->WinControl->Control->Component->Object) properties

  • DesignTimePPI: integer - the PPI/DPI at the time the form was designed

  • AllowDropFiles: boolean - Allows files to be dragged into the form

  • ModalResult: integer - The current ModalResult value of the form. Note: When this value gets set the modal form will close

  • Menu: MainMenu - The main menu of the form

  • OnClose: function(sender) - The function to call when the form gets closed

  • OnDropFiles: function(sender, {filenames}) - Called when files are dragged on top of the form. Filenames is an arraytable with the files

  • FormState: FormState string ReadOnly - The current state of the form. Possible values: fsCreating, fsVisible, fsShowing, fsModal, fsCreatedMDIChild, fsBorderStyleChanged, fsFormStyleChanged, fsFirstShow, fsDisableAutoSize

methods

  • fixDPI() : Resizes controls and fonts based on the current DPI and the DPI used to create the form. Only use this on forms that are not designed with variable DPI in mind

  • centerScreen(); : Places the form at the center of the screen

  • hide() : Hide the form

  • show() : show the form

  • close(): Closes the form. Without an onClose this will be the same as hide

  • bringToFront(): Brings the form to the foreground

  • showModal() : show the form and wait for it to close and get the close result

  • isForegroundWindow(): returns true if the specified form has focus

  • setOnClose(function) : function (sender) : Return a CloseAction to determine how to close the window

  • getOnClose() : Returns the function

  • getMenu() : Returns the mainmenu object of this form

  • setMenu(mainmenu)

  • setBorderStyle( borderstyle): Sets the borderstyle of the window

  • getBorderStyle()

  • printToRasterImage(rasterimage): Draws the contents of the form to a rasterimage class object

  • registerCreateCallback(function(f)): userdata - Registers a function to be called when the form has finished being created

  • unregisterCreateCallback(userdata) - removes the specific callback

  • registerFirstShowCallback(function(f)): userdata - Registers a function to be called when the form is show the first time

  • unregisterFirstShowCallback(userdata) - removes the specific callback

  • registerCloseCallback(function(f)): userdata - Registers a function to be called when the form has been closed

  • unregisterCloseCallback(userdata) - removes the specific callback

  • dragNow() - Call this on mousedown on any object if you wish that the mousemove will drag the whole form arround. Useful for borderless windows (Dragging will stop when the mouse button is released)

  • saveFormPosition({IntegerTable OPTIONAL}) - Saves the current form position and dimensions and an optional list of integer. The name of the form must have been set to a unique name

  • loadFormPosition(): boolean, {IntegerTable OPTIONAL, can be nil} - Restores the form position and dimensions. On success returns true and a integer table if that was provided with the save. The name of the form must have been set to a unique name

CEForm Class: (Inheritance: Form->ScrollingWinControl->CustomControl->WinControl->Control->Component->Object) createForm(visible OPT): creates a CEForm class object(window) and returns the pointer for it. Visible is default true but can be changed createFormFromFile(filename): Returns the generated CEform createFormFromStream(stream): Returns the generated CEform

properties

  • DoNotSaveInTable: boolean - Set this if you do not wish to save the forms in the table methods
  • saveToFile(filename): Saves a userdefined form
  • saveToStream(s): Saves the userdefined form to the given stream
  • getDoNotSaveInTable(): Returns the DoNotSaveInTable property
  • setDoNotSaveInTable(boolean): Sets the DoNotSaveInTable property
  • saveCurrentStateAsDesign() : Sets the current state of the form as the state that will be saved when the table is saved

TfrmLuaEngine class: (Inheritance: Form->ScrollingWinControl->CustomControl->WinControl->Control->Component->Object) getLuaEngine() : Returns the main lua engine form object (Creates it if needed) createLuaEngine() : Creates a new lua engine form object. If there is no main luaengine window, this will become it.

properties

  • mOutput: Memo - Output of the luaengine window
  • mScript: SynEdit - Editor for the script

methods

TfrmAutoInject class: (Inheritance: Form->ScrollingWinControl->CustomControl->WinControl->Control->Component->Object) createAutoAssemblerForm(script: string OPTIONAL): TFrmAutoInject - Spawns an autoassembler window with the optionally provided script

properties

  • Assemblescreen: SynEdit - Editor for the script
  • TabCount: integer
  • TabScript[index]: string

methods

  • addTab(): integer
  • deleteTab(index)

GraphicControl Class: (Inheritance: Control->Component->Object) properties

  • Canvas: Canvas - The canvas for rendering this control

methods

  • getCanvas() : Returns the Canvas object for the given object that has inherited from customControl

PaintBox class: (Inheritance: GraphicControl->Control->Component->Object) createPaintBox(owner): Creates a Paintbox class object

Label Class: (Inheritance: GraphicControl->Control->Component->Object) createLabel(owner): Creates a Label class object which belongs to the given owner. Owner can be any object inherited from WinControl

Splitter Class: (Inheritance: CustomControl->WinControl->Control->Component->Object) createSplitter(owner): Creates a Splitter class object which belongs to the given owner. Owner can be any object inherited from WinControl

Panel Class: (Inheritance: CustomControl->WinControl->Control->Component->Object) createPanel(owner): Creates a Panel class object which belongs to the given owner. Owner can be any object inherited from WinControl

properties

  • Alignment: alignment
  • BevelInner: panelBevel
  • BevelOuter: panelBevel
  • BevelWidth: Integer
  • FullRepaint: boolean methods
  • getAlignment() : gets the alignment property
  • setAlignment(alignment) : sets the alignment property
  • getBevelInner()
  • setBevelInner(PanelBevel)
  • getBevelOuter()
  • setBevelOuter(PanelBevel)
  • getBevelWidth()
  • setBevelWidth(BevelWidth)
  • getFullRepaint()
  • setFullRepaint(boolean)

Image Class: (Inheritance: GraphicControl->Control->Component->Object) createImage(owner): Creates an Image class object which belongs to the given owner. Owner can be any object inherited from WinControl

properties

  • Canvas: Canvas - The canvas object to access the picture of the image
  • Transparent: boolean - Determines if some parts of the picture are see through (usually based on the bottomleft corner)
  • Stretch: boolean - Determines if the picture gets stretched when rendered in the image component
  • Picture: Picture - The picture to render

methods

  • loadImageFromFile(filename)
  • getStretch()
  • setStretch(boolean)
  • getTransparent()
  • setTransparent(boolean)
  • getCanvas()
  • setPicture(picture)
  • getPicture() : Returns the Picture object of this image

Edit Class: (Inheritance: WinControl->Control->Component->Object) createEdit(owner): Creates an Edit class object which belongs to the given owner. Owner can be any object inherited from WinControl

properties

  • Text: string - The current contents of the editfield
  • CaretPos: Point - The posaition of the caret
  • PasswordChar: string[1] - When not set to char0 this will make the edit field show the character instead of the given text
  • SelText: string - The current selected contents of the edit field
  • SelStart: number - The starting index of the current selection (zero-indexed)
  • SelLength: number - The length of the current selection.
  • OnChange: function - The function to call when the editfield is changed
  • OnKeyPress: function - The function to call for the KeyPress event.
  • OnKeyUp: function - The function to call for the KeyUp event.
  • OnKeyDown: function - The function to call for the KeyDown event.

methods

  • clear()
  • copyToClipboard()
  • cutToClipboard()
  • pasteFromClipboard()
  • selectAll()
  • select(start, length OPTIONAL)
  • selectText(start, length OPTIONAL) : Set the control's current selection. If no length is specified, selects everything after start.
  • clearSelection()
  • getSelText()
  • getSelStart()
  • getSelLength()
  • getOnChange()
  • setOnChange(function)
  • getOnKeyPress()
  • setOnKeyPress(function)
  • getOnKeyUp()
  • setOnKeyUp(function)
  • getOnKeyDown()
  • setOnKeyDown(function)

Memo Class: (Inheritance: Edit->WinControl->Control->Component->Object) createMemo(owner): Creates a Memo class object which belongs to the given owner. Owner can be any object inherited from WinControl

properties

  • Lines: Strings - Strings object for this memo
  • WordWrap: boolean - Set if words at the end of the control should go to the next line
  • WantTabs: Boolean - Set if tabs will add a tab to the memo. False if tab will go to the next control
  • WantReturns: Boolean - Set if returns will send a event or not
  • Scrollbars: Scrollstyle - Set the type of ascrollbars to show (ssNone, ssHorizontal, ssVertical, ssBoth,
  • ssAutoHorizontal, ssAutoVertical, ssAutoBoth)

methods

  • append(string)
  • getLines() : returns a Strings class
  • getWordWrap()
  • setWordWrap(boolean)
  • getWantTabs()
  • setWantTabs(boolean)
  • getWantReturns()
  • setWantReturns(boolean)
  • getScrollbars()
  • setScrollbars(scrollbarenumtype) :
  • Sets the scrollbars. Horizontal only takes affect when wordwrap is disabled
  • valid enum types:
  • ssNone : No scrollbars
  • ssHorizontal: Has a horizontal scrollbar
  • ssVertical: Has a vertical scrollbar
  • ssBoth: Has both scrollbars
  • ssAutoHorizontal: Same as above but only shows when there actually is something to scroll for
  • ssAutoVertical: " " " " ...
  • ssAutoBoth: " " " " ...

SynEdit class: createSynEdit(owner,mode OPTIONAL): Creates a synedit object. mode: 0=Lua highlighting, 1=Auto Assembler highlighting properties

  • Lines: Stringlist - Contains the text
  • Gutter: Gutter - Gutter object
  • ReadOnly: Boolean - Set to true for read only
  • SelStart: integer
  • SelEnd: integer
  • SelText: string
  • CanPaste: boolean
  • CanRedo: boolean
  • CanUndo: boolean
  • CharWidth: integer READONLY
  • LineHeight: integer READONLY

methods

  • CopyToClipboard()
  • CutToClipboard()
  • PasteFromClipboard()
  • ClearUndo()
  • Redo()
  • Undo()
  • MarkTextAsSaved()
  • ClearSelection();
  • SelectAll();

ButtonControl Class: (Inheritance: WinControl->Control->Component->Object)

Button Class: (Inheritance: ButtonControl->WinControl->Control->Component->Object) createButton(owner): Creates a Button class object which belongs to the given owner. Owner can be any object inherited from WinControl

properties

  • ModalResult: ModalResult - The result this button will give the modalform when clicked

methods

  • getModalResult(button)
  • setModalResult(button, mr)

CheckBox Class: (Inheritance: ButtonControl->WinControl->Control->Component->Object) createCheckBox(owner): Creates a CheckBox class object which belongs to the given owner. Owner can be any object inherited from WinControl

properties

  • Checked: boolean - True if checked
  • AllowGrayed: boolean - True if it can have 3 states. True/False/None
  • State: checkboxstate - The state. (cbUnchecked=0, cbChecked=1, cbGrayed=2)
  • OnChange: function - Function to call when the state it changed

methods

  • getAllowGrayed()
  • setAllowGrayed(boolean)
  • getState(): Returns a state for the checkbox. (cbUnchecked, cbChecked, cbGrayed)
  • setState(boolean): Sets the state of the checkbox
  • onChange(function)

ToggleBox Class: (Inheritance: CheckBox->ButtonControl->WinControl->Control->Component->Object) createToggleBox(owner): Creates a ToggleBox class object which belongs to the given owner. Owner can be any object inherited from WinControl

GroupBox Class: (Inheritance: WinControl->Control->Component->Object) createGroupBox(owner): Creates a GroupBox class object which belongs to the given owner. Owner can be any object inherited from WinControl

RadioGroup class: (Inheritance: GroupBox->WinControl->Control->Component->Object) createRadioGroup(owner): Creates a RadioGroup class object which belongs to the given owner. Owner can be any object inherited from WinControl

properties

  • Items: Strings - Strings derived object containings all the items in the list
  • Columns: Integer - The number of columns to split the items into
  • ItemIndex: Integer - The currently selected item
  • OnClick: Called when the control is clicked

methods

  • getRows(): Returns the number of rows
  • getItems(): Returns a Strings object
  • getColumns(): Returns the nuber of columns
  • setColumns(integer)
  • getItemIndex()
  • setItemIndex(integer)
  • setOnClick(function)
  • getOnClick()

ListBox Class: (Inheritance: WinControl->Control->Component->Object) createListBox(owner): Creates a ListBox class object which belongs to the given owner. Owner can be any object inherited from WinControl

properties

  • MultiSelect: boolean - When set to true you can select multiple items
  • Items: Strings - Strings derived object containings all the items in the list
  • Selected[] - Returns true if the given line is selected. Use Items.Count-1 to find out the max index
  • ItemIndex: integer - Get selected index. -1 is nothing selected
  • Canvas: Canvas - The canvas object used to render on the object

methods

  • clear()
  • clearSelection() : Deselects all items in the list
  • selectAll(): Selects all items in the list
  • getItems(): Returns a strings object
  • setItems(Strings): sets a strings object to the listbox
  • getItemIndex()
  • setItemIndex(integer)
  • getCanvas()

Calendar Class: (Inheritance: WinControl->Control->Component->Object) createCalendar(owner): Creates a Calendar class object which belongs to the given owner. Owner can be any object inherited from WinControl. Valid date is between "September 14, 1752" and "December 31, 9999"

properties

  • Date: string - current date of the Calendar, format: yyyy-mm-dd
  • DateTime: number - days since December 30, 1899

methods

  • getDateLocalFormat - returns current date of the Calendar, format: ShortDateFormat from OS local settings

ComboBox Class: (Inheritance: WinControl->Control->Component->Object) createComboBox(owner): Creates a ComboBox class object which belongs to the given owner. Owner can be any object inherited from WinControl

properties

  • Items: Strings - Strings derived object containings all the items in the list
  • ItemIndex: integer - Get selected index. -1 is nothing selected
  • Canvas: Canvas - The canvas object used to render on the object

methods

  • clear()
  • getItems()
  • setItems()
  • getItemIndex()
  • setItemIndex(integer)
  • getCanvas()
  • getExtraWidth() : Returns the number of pixels not part of the text of the combobox (think about borders, thumb button, etc...)

ProgressBar Class: (Inheritance: WinControl->Control->Component->Object) createProgressBar(owner): Creates a ProgressBar class object which belongs to the given owner. Owner can be any object inherited from WinControl

properties

  • Min: integer - The minimum positionvalue the progressbar can have (default 0)
  • Max: integer - The maximum positionvalue the progressbar can have (default 100
  • Position: integer - The position of the progressbar
  • Step: integer- The stepsize to step by when stepIt() is called

methods

  • stepIt() - Increase position with "Step" size
  • stepBy(integer) - increase the position by the given integer value
  • getMax() - returns the Max property
  • setMax(integer) - sets the max property
  • getMin() - returns the min property
  • setMin(integer)- sets the min property
  • getPosition() - returns the current position
  • setPosition(integer) - sets the current position
  • setPosition2(integer) - sets the current position; without slow progress animation on Win7 and later

TrackBar Class : (Inheritance: WinControl->Control->Component->Object) createTrackBar(owner): Creates a TrackBar class object which belongs to the given owner. Owner can be any object inherited from WinControl

properties

  • Min: integer - Minimal value for the trackbar
  • Max: integer - Maximum value for the trackbar
  • Position: integer - The current position
  • OnChange: function - Function to call when

methods

  • getMax()
  • setMax(integer)
  • getMin(trackbar)
  • setMin(trackbar, integer)
  • getPosition(progressbar)
  • setPosition(progressbar, integer)
  • getOnChange()
  • setOnChange(function)

CollectionItem Class: (Inheritance: Object) Base class for some higher level classes. Often used for columns

properties

  • ID: integer
  • Index: integer - The index in the array this item belong to
  • DisplayName: string

methods

  • getID()
  • getIndex()
  • setIndex()
  • getDisplayName()
  • setDisplayName()

ListColumn class: (Inheritance: CollectionItem->Object) properties

  • AutoSize: boolean
  • Caption: string
  • MaxWidth: integer
  • MinWidth: integer
  • Width: integer
  • Visible: boolean methods
  • getAutosize()
  • setAutosize(boolean)
  • getCaption()
  • setCaption(caption)
  • getMaxWidth()
  • setMaxWidth(width)
  • getMinWidth()
  • setMinWidth(width)
  • getWidth()
  • setWidth(width)

Collection Class: (Inheritance: Object)

properties

  • Count: integer
  • Items[index]: CollectionItem
  • []=Items[index]

methods

  • clear(collection)
  • getCount(collection)
  • delete(collection, index)

ListColumns class : (Inheritance: Collection->Object) properties

  • Columns[]: Array to access a column
  • [] = Columns[]

methods

  • add(): Returns a new ListColumn object
  • getColumn(index): Returns a ListColum object;
  • setColumn(index, listcolumns): Sets a ListColum object (not recommended, use add instead)

ListItem Class : (Inheritance: TObject) properties

  • Caption: boolean - The text of this listitem
  • Checked: boolean - Determines if the checkbox is checked (if it has a checkbox)
  • SubItems: Strings - The Strings object that hold the subitems
  • Selected: boolean - Returns true if selected
  • Index: integer - The index in the Items object of the owner of this listitem (readonly)
  • ImageIndex: integer - The index in the attached imagelist (LargeImages/SmallImages)
  • StateIndex: integer - The index in the attached imagelist (StateImages)
  • Owner: ListItems - The ListItems object that owns this ListItem (readonly)
  • Data: integer - Read/Write value up to the user to implement

methods

  • delete()
  • getCaption() : Returns the first columns string of the listitem
  • setCaption(string) : Sets the first column string of the listitem
  • getChecked() : Returns true if the listitem is checked
  • setChecked(boolean): Sets the checkbox of the listbox to the given state
  • getSubItems(): Returns a Strings object
  • makeVisible(partial): Scrolls the listview so this item becomes visible (Cheat Engine 6.4 and later)
  • displayRect(code): returns the displayed rectangle of the listitem. code can be: drBounds(0), drIcon(1), drLabel(2), drSelectBounds(3)
  • displayRectSubItem(code): returns the displayed rectangle of the listitem. code can be: drBounds(0), drIcon(1), drLabel(2), drSelectBounds(3)

ListItems class : (Inheritance: TObject) properties

  • Count : Integer - The number of ListItems this object holds (Normally read only, but writable if OwnerData is true in the listview)
  • Item[]: ListItem[] - Array to access each ListItem object
  • [] = Item[] methods
  • clear()
  • getCount()
  • getItem(integer) : Return the listitem object at the given index
  • add(): Returns a new ListItem object

Listview Class : (Inheritance: WinControl->Control->Component->Object) createListView(owner): Creates a ListView class object which belongs to the given owner. Owner can be any object inherited from WinControl

properties

  • Columns: ListColumns - The Listcolumns object of the listview (Readonly)

  • Items: ListItems - The ListItems objects of the listview

  • ItemIndex: integer - The currently selected index in the Items object (-1 if nothing is selected)

  • Selected: ListItem - The currently selected listitem (nil if nothing is selected)

  • TopItem: ListItem - The first visible item in the listview

  • VisibleRowCount: integer - The number of lines currently visible

  • Canvas: Canvas - The canvas object used to render the listview (Readonly)

  • AutoWidthLastColumn: Boolean - When set to true the last column will resize when the control resizes

  • HideSelection: Boolean - When set to true the selection will not hide when the focus leaves the control

  • RowSelect: Boolean - When set to true the whole row will be selected instead of just the first column

  • OwnerData: Boolean - When set to true the listview will call the onData function for every line being displayed. Use Items.Count to set the number of virtual lines

  • LargeImages: ImageList

  • SmallImages: ImageList

  • StateImages: ImageList

  • OnData: function(sender, ListItem) - Called when a listview with OwnerData true renders a line

  • OnCustomDraw: function(Sender, {Top, Left, Bottom, Right}, DefaultDraw Optional): NewDefaultDraw

  • OnCustomDrawItem: function(Sender, ListItem, {cdsSelected=true/false(nil), cdsGrayed=true/false(nil), cdsDisabled, cdsChecked, cdsFocused, cdsDefault, cdsHot, cdsMarked, cdsIndeterminate}, DefaultDraw Optional): NewDefaultDraw

  • OnCustomDrawSubItem: function(Sender, ListItem, SubItemIndex, {cdsSelected=true/false(nil), cdsGrayed=true/false(nil), cdsDisabled, cdsChecked, cdsFocused, cdsDefault, cdsHot, cdsMarked, cdsIndeterminate}, DefaultDraw Optional): NewDefaultDraw

methods

  • clear()
  • getColumns() : ListColumns - Returns a ListColumns object
  • getItemAt(x,y):ListItem - Returns the ListItem at the given index. nil if nothing
  • getItems(): ListItems - Returns a ListItems object
  • getItemIndex(): integer - Returns the currently selected index in the Items object
  • setItemIndex(index: integer)- Sets the current itemindex
  • getCanvas() : Canvas - Returns the canvas object used to render the listview
  • beginUpdate() - Tells the listview to stop updating while you're busy
  • endUpdate() - Applies all updates between beginUpdate and endUpdate

HeaderSection class : (Inheritance: CollectionItem) properties

  • Alignment: string - 'taLeftJustify', 'taRightJustify', 'taCenter'
  • ImageIndex: imageindex
  • MaxWidth: integer
  • MinWidth: integer
  • Text: String - The text of the headersection
  • Width: integer - The width of the headersection
  • Visible: boolean - Determines if the headersection is visible
  • OriginalIndex: integer - The original index ignoring user reorganization (READONLY) methods

HeaderSections class : (Inheritance: Collection->TObject) properties methods

  • add(): THeaderSection - Adds a new header and returns it
  • insert(index): THeaderSection - inserts a new header at the index and returns it
  • delete(index) - deletes(and frees) the headersection at the given index

TreeNode class : (Inheritance: TObject) properties

  • Text: string - The text of the treenode
  • Parent: Treenode - The treenode this object is a child of. (can be nil) (ReadOnly)
  • Level: Integer - The level this node is at
  • HasChildren: boolean - Set to true if it has children, or you wish it to have an expand sign
  • Expanded: boolean - Set to true if it has been expanded
  • Count : Integer - The number of children this node has
  • Items[]: Treenode - Array to access the child nodes of this node
  • [] = Items[]
  • Index: Integer - The index based on the parent
  • AbsoluteIndex: Integer - The index based on the TreeView's Treenodes object (Items)
  • ImageIndex: integer - The image to show from the attached ImageList
  • Selected: Boolean - Set to true if currently selected
  • MultiSelected: Boolean - Set to true if selected as well, but not the main selected object
  • Data: Pointer - Space to store 4 or 8 bytes depending on which version of CE is used methods
  • delete()
  • deleteChildren()
  • makeVisible()
  • expand(recursive:boolean=TRUE OPTIONAL) : Expands the given node
  • collapse(recursive:boolean=TRUE OPTIONAL) : collapses the given node
  • getNextSibling(): Returns the treenode object that's behind this treenode on the same level
  • getDisplayRect(TextOnly: Boolean=FALSE OPTIONAL): Returns a rect {Left,Top,Right,Bottom} describing the node
  • add(text:string): Returns a Treenode object that is a child of the treenode used to create it

TreeNodes class : (Inheritance: TObject) properties

  • Count : Integer - The total number of Treenodes this object has
  • Item[]: TreeNode - Array to access each node
  • [] = Item[] methods
  • clear()
  • getCount()
  • getItem(integer) : Return the TreeNode object at the given index (based on the TreeView's Treenodes)
  • add(text:string): Returns a new root Treenode object
  • insert(treenode, string): Returns a new treenode object that has been inserted before the given treenode
  • insertBehind(treenode, string): Returns a new treenode object that has been inserted after the given treenode

Treeview Class : (Inheritance: CustomControl->WinControl->Control->Component->Object) createTreeView(owner)

properties

  • Items: TreeNodes - The Treenodes object of the treeview (ReadOnly)
  • Selected: TreeNode - The currently selected treenode

methods

  • beginUpdate()
  • endUpdate()
  • getItems()
  • getSelected()
  • setSelected()
  • fullCollapse() : Collapses all the nodes, including the children's nodes
  • fullExpand() : Expands all the nodes and all their children
  • saveToFile(filename): Saves the contents of the treeview to disk
  • loadFromFile(filename)

Timer Class : (Inheritance: Component->object)

createTimer(delay, function(...),...):

  • Creates a timer object that waits the given delay, executes the given function, and then selfdestructs. Tip: Don't use the timer after it has ran

createTimer(owner OPT, enabled OPT):

  • Creates a timer object. If enabled is not given it will be enabled by default (will start as soon as an onTimer event has been assigned)
  • Owner may be nil, but you will be responsible for destroying it instead of being the responsibility of the owner object)

properties

  • Interval: integer - The number of milliseconds (1000=1 second) between executions
  • Enabled: boolean
  • OnTimer: function(timer) - The function to call when the timer triggers

methods

  • getInterval()
  • setInterval(interval) : Sets the speed on how often the timer should trigger. In milliseconds (1000=1 second)
  • getOnTimer()
  • setOnTimer(function(timer))
  • getEnabled()
  • setEnabled(boolean)

CustomControl class (CustomControl->WinControl->Control->Component->Object) properties

  • Canvas : The canvas object for drawing on the control/. Readonly
  • OnPaint: an OnPaint event you can assign to do some extra painting methods
  • getCanvas() : Returns the Canvas object for the given object that has inherited from customControl

Canvas Class : (Inheritance: CustomCanvas->Object) properties

  • Brush: Brush - The brush object
  • Pen: Pen - The pen object
  • Font: Font - The font object
  • Width: integer - Width of the canvas
  • Height: integer - Height of the canvas
  • Handle: integer - DC handle of the canvas

methods

  • getBrush(): Returns the brush object of this canvas

  • getPen(): Returns the pen object of this canvas

  • getFont(): Returns the font object of this canvas

  • getWidth()

  • getHeight()

  • getPenPosition()

  • setPenPosition(x,y)

  • clear() - Clears the canvas

  • line(sourcex, sourcey, destinationx, destinationy)

  • lineTo(destinationx, destinationy)

  • moveTo(destinationx, destinationy)

  • rect(x1,y1,x2,y2) - Draws a rectangle

  • fillRect(x1,y1,x2,y2) - Draws a filled rectangle

  • roundRect(x1,y1,x2,y2,rx,ry) - Draws a rectangle with rounded corners

  • drawFocusRect(x1,y1,x2,y2) - Draws the focus rectangle shape

  • textOut(x,y, text)

  • textRect(rect,x,y,text): write the text within the given rectangle. The text supports some ansi escape characters

  • getTextWidth(text)

  • getTextHeight(text)

  • getPixel(x,y)

  • setPixel(x,y,color)

  • floodFill(x,y, color OPTIONAL default=brush.Color, filltype OPTIONAL default=fsSurface): Fills the picture till/with a color.

  • filltype can be

  • fsSurface: fill till the color (it fills all except this color)

  • fsBorder: fill this color (it fills only connected pixels of this color)

  • ellipse(x1,y1,x2,y2)

  • gradientFill(x1,y1,x2,y2, startcolor, stopcolor, direction) : Gradient fills a rectangle. Direction can be 0 or 1. 0=Vertical 1=Horizontal

  • copyRect(dest_x1,dest_y1,dest_x2,dest_y2, sourceCanvas, source_x1,source_y1,source_x2,source_y2) : Draws an image from one source to another. Useful in cases of doublebuffering

  • draw(x,y, graphic) : Draw the image of a specific Graphic class

  • stretchDraw(rect, graphic): Draw the image of a specific Graphic class and stretch it so it fits in the given rectangle

  • getClipRect() : Returns a table containing the fields Left, Top, Right and Bottom, which define the invalidated region of the graphical object. Use this to only render what needs to be rendered in the onPaint event of objects

Pen Class : (Inheritance: CustomPen->CanvasHelper->Object) properties

  • Color: Integer - The color of the pen
  • Width: integer - Thickness of the pen methods
  • getColor()
  • setColor(color)
  • getWidth()
  • setWidth(width)

Brush Class : (Inheritance: CustomBrush->CanvasHelper->Object) properties

  • Color : Integer methods
  • getColor()
  • setColor()

Font Class : (Inheritance: CustomFont->CanvasHelper->Object) createFont(): Returns a font object (default initialized based on the main ce window)

properties

  • Name: string
  • Size: integer
  • Height: integer
  • Orientation: integer
  • Pitch: string - 'fpDefault', 'fpVariable', 'fpFixed'
  • Color: integer
  • CharSet: integer
  • Quality: string - 'fqDefault', 'fqDraft', 'fqProof', 'fqNonAntialiased', 'fqAntialiased', 'fqCleartype', 'fqCleartypeNatural'
  • Style: string set - ['fsBold', 'fsItalic', 'fsStrikeOut', 'fsUnderline']

methods

  • getName(): Gets the fontname of the font
  • setName(string): Sets the fontname of the font
  • getSize(): Gets the size of the font
  • setSize(integer): Sets the size of the font
  • getColor(): Gets the color of the font
  • setColor(integer): Sets the color of the font
  • assign(font): Copies the contents of the font given as parameter to this font

Graphic Class : (Inheritance: Object) : Abstract class properties

  • Width: integer
  • Height: integer
  • Transparent: boolean

methods

  • getWidth(graphic): Gets the current width in pixels of this graphics object
  • setWidth(graphic, width): Sets thw width in pixels
  • getHeight(graphic)
  • setHeight(graphic, height)
  • loadFromFile(filename)
  • saveToFile(filename)

RasterImage class: (Inheritance: Graphic->Object) : Base class for some graphical controls properties

  • Canvas: Canvas
  • PixelFormat: PixelFormat - the pixelformat for this image. Will clear the current image if it had one. Supported pixelformats: pf1bit, pf4bit, pf8bit, pf15bit, pf16bit, pf24bit, pf32bit (recommended)
  • TransparentColor: integer

methods

  • getCanvas(): Returns the Canvas object for this image
  • getPixelFormat(): Returns the current pixelformat
  • getPixelFormat(pixelformat): Sets the pixelformat for this image. Will clear the current image if it had one. Supported pixelformats: pf1bit, pf4bit, pf8bit, pf15bit, pf16bit, pf24bit, pf32bit (recommended)
  • setTransparentColor(integer): Sets the color that will be rendered as transparent when drawn
  • getTransparentColor(): Returns the color set to be transparent
  • saveToStream(stream) : Saves the image to a stream object
  • loadFromStream(stream): Loads the image from a stream object

Bitmap class: (Inheritance: CustomBitmap->RasterImage->Graphic->Object) : Bitmap based Graphic object createBitmap(width, height) - Returns a Bitmap object

PortableNetworkGraphic Class: (Inheritence: CustomBitmap->RasterImage->Graphic->Object) createPNG(width, height) - Returns a PortableNetworkGraphic object

JpegImage Class: (Inheritence: CustomBitmap->RasterImage->Graphic->Object) createJpeg(width, height) - Returns a Jpeg object

Icon Class: (Inheritence: CustomBitmap->RasterImage->Graphic->Object) createIcon(width, height) - Returns an Icon object

Picture Class : (Inheritance: Object) : Container for the Graphic class createPicture() : Returns a empty picture object

properties

  • Graphic
  • PNG
  • Bitmap
  • Jpeg
  • Icon

methods

  • loadFromFile(filename)
  • saveToFile(filename)
  • loadFromStream(stream, originalextension OPTIONAL) : Loads a picture from a stream. Note that the stream position must be set to the start of the picture
  • assign(sourcepicture)

GenericHotkey Class : (Inheritance: Object) createHotkey(function, keys, ...) : returns an initialized GenericHotkey class object. Maximum of 5 keys createHotkey(function, {keys, ...}) : ^

properties

  • DelayBetweenActivate: integer - Interval in milliseconds that determines the minimum time between hotkey activations. If 0, the global delay is used
  • onHotkey: The function to call when the hotkey is pressed

methods

  • getKeys()
  • setKeys(key, ....)
  • setOnHotkey(table)
  • getOnHotkey

CommonDialog class: (Inheritance: CommonDialog->Component->Object)

  • properties
  • OnShow: function(sender)
  • OnClose: function(sender)
  • Title: string - The caption at top of the dialog
  • methods
  • Execute() : Shows the dialog and return true/false depending on the dialog

ColorDialog class: createColorDialog(owner OPTIONAL) - Creates a new colordialog properties

  • property Color: integer - The currently selected color
  • property CustomColors: TStrings - List of custom colors ( entry looks like ColorA = FFFF00 ... ColorX = C0C0C0 )

methods

ColorBox class:

  • Combobox like component where you can pick a color

createColorBox(owner) - Creates a new colorbox

FindDialog Class: (Inheritance: CommonDialog->Component->Object) createFindDialog(owner)

properties

  • Top
  • Left
  • Width
  • Height
  • FindText: String - The text the user wishes to find
  • Options: Enum - Find Options
  • { frDown, frFindNext, frHideMatchCase, frHideWholeWord,
  • frHideUpDown, frMatchCase, frDisableMatchCase, frDisableUpDown,
  • frDisableWholeWord, frReplace, frReplaceAll, frWholeWord, frShowHelp,
  • frEntireScope, frHideEntireScope, frPromptOnReplace, frHidePromptOnReplace }
  • OnFind: function (sender) - Called when the find button has been clicked
  • OnHelp: function (sender) - Called when the help button is visible (see Options) and clicked methods

FileDialog Class: (Inheritance: CommonDialog->Component->Object)

properties

  • DefaultExt: string - When not using filters this will be the default extention used if no extension is given

  • Files: Strings - Stringlist containing all selected files if multiple files are selected

  • FileName: string - The filename that was selected

  • Filter: string - A filter formatted string

  • FilterIndex: integer - The index of which filter to use

  • InitialDir: string - Sets the folder the filedialog will show first methods

OpenDialog Class: (Inheritance: FileDialog->CommonDialog->Component->Object) createOpenDialog(owner) : Creates an opendialog object

properties

  • Options: String
  • A string formatted as "[param1, param2, param3]" to set OpenDialogs options
  • Valid parameters are:
  • ofReadOnly,
  • ofOverwritePrompt : if selected file exists shows a message, that file will be overwritten
  • ofHideReadOnly : hide read only file
  • ofNoChangeDir : do not change current directory
  • ofShowHelp : show a help button
  • ofNoValidate
  • ofAllowMultiSelect : allow multiselection
  • ofExtensionDifferent
  • ofPathMustExist : shows an error message if selected path does not exist
  • ofFileMustExist : shows an error message if selected file does not exist
  • ofCreatePrompt
  • ofShareAware
  • ofNoReadOnlyReturn : do not return filenames that are readonly
  • ofNoTestFileCreate
  • ofNoNetworkButton
  • ofNoLongNames
  • ofOldStyleDialog
  • ofNoDereferenceLinks : do not expand filenames
  • ofEnableIncludeNotify
  • ofEnableSizing : dialog can be resized, e.g. via the mouse
  • ofDontAddToRecent : do not add the path to the history list
  • ofForceShowHidden : show hidden files
  • ofViewDetail : details are OS and interface dependent
  • ofAutoPreview : details are OS and interface dependent

methods

SaveDialog Class: (Inheritance: OpenDialog->FileDialog->CommonDialog->Component->Object) createSaveDialog(owner)

SelectDirectoryDialog Class: (Inheritance: OpenDialog->FileDialog->CommonDialog->Component->Object) createSelectDirectoryDialog(owner)

Stream Class

properties

  • Size: integer
  • Position: integer

methods

  • copyFrom(stream, count) - Copies count bytes from the given stream to this stream
  • read(count): bytetable - Returns a bytetable containing the bytes of the stream. This increases the position
  • write(bytetable, count OPTIONAL)- Writes the given bytetable to the stream
  • readByte(): integer
  • writeByte(integer)
  • readWord(): integer
  • writeWord(integer)
  • readDword(): integer
  • writeDword(integer)
  • readQword(): integer
  • writeQword(integer)
  • readAnsiString(): string
  • writeAnsiString(string)

MemoryStream Class (Inheritance: Stream->Object) createMemoryStream()

properties

  • Memory: Integer - The address in Cheat Engine's memory this stream is loaded (READONLY, tends to change on size change)

methods

  • loadFromFile(filename) : Replaces the contents in the memory stream with the contents of a file on disk
  • saveToFile(filename) : Writes the contents of the memory stream to the specified file
  • loadFromFileNoError(filename):boolean,string - Replaces the contents in the memory stream with the contents of a file on disk. On success returns true, else false with a secondary return the error message
  • saveToFileNoError(filename):boolean,string - Writes the contents of the memory stream to the specified file. On success returns true, else false with a secondary return the error message

FileStream Class (Inheritance: HandleStream->Stream->Object) createFileStream(filename, mode) -

  • Creates a filestream object. mode can be fmCreate(0xff00), fmOpenRead, fmOpenWrite or fmOpenReadWrite and can be or-ed with
  • fmShareCompat(0x0000), fmShareExclusive(0x0010), fmShareDenyWrite(0x0020), fmShareDenyRead(0x0030) or fmShareDenyNone(0x0040)

StringStream Class (Inheritance: Stream->Object) createStringStream(string)

properties DataString: The internal string

TableFile class (Inheritance: Object) findTableFile(filename): Returns the TableFile class object for the saved file createTableFile(filename, filepath OPTIONAL): TableFile - Add a new file to your table. If no filepath is specified, it will create a blank file. Otherwise, it will read the contents from disk.

properties

  • Name: string
  • Stream: MemoryStream

methods

  • delete() : Deletes this file from your table.
  • saveToFile(filename)
  • getData() : Gets a MemoryStream object

xmplayer class The xmplayer class has already been defined as xmplayer, no need to create it manually

properties

  • IsPlaying : boolean - Indicator that the xmplayer is currently playing a xm file
  • Initialized: boolean - Indicator that the xmplayer is actually actively loaded in memory

methods

  • setVolume(int)
  • playXM(filename, OPTIONAL noloop)
  • playXM(tablefile, OPTIONAL noloop)
  • playXM(Stream, OPTIONAL noloop)
  • pause()
  • resume()
  • stop()

CheatComponent Class: (Inheritance: WinControl->Control->Component->Object) The cheatcomponent class is the component used in Cheat Engine 5.x trainers Most people will probably want to design their own components but for those that don't know much coding and use the autogenerated trainer this will be used

properties

  • Color: Integer - background color

  • Textcolor: integer - text color

  • Activationcolor: integer - The textcolor to show when activated is true

  • Activated: boolean - Toggles between the ActivationColor and the TextColor

  • Editleft:integer - The x position of the optional edit field

  • Editwidth: integer - the width of the optional edit field

  • Editvalue:string - The string of the optional edit field

  • Hotkey:string read - The hotkeypart of the cheat line

  • Description:string - Description part of the cheat line

  • Hotkeyleft: integer - The x position of the hotkey line

  • Descriptionleft:integer - The x position of the Description line

  • ShowHotkey: boolean - Decides if the hotkey label should be shown

  • HasEditBox: boolean - Decides if the editbox should be shown

  • HasCheckbox: boolean - Decides if the checkbox should be shown

  • Font: Font - The font to use to render the text

methods

MemoryRecordHotkey Class: (Inheritance: object) The memoryrecord hotkey class is mainly readonly with the exception of the event properties to be used to automatically create trainers Use the generic hotkey class if you wish to create your own hotkeys

properties

  • Owner: MemoryRecord - The memoryrecord this hotkey belongs to (ReadOnly)
  • Keys: Table - Table containing the keys(combination) for this hotkey
  • action: integer - The action that should happen when this hotkey triggers
  • mrhToggleActivation(0): Toggles between active/deactive
  • mrhToggleActivationAllowIncrease(1): Toggles between active/deactive. Allows increase when active
  • mrhToggleActivationAllowDecrease(2): Toggles between active/deactive. Allows decrease when active
  • mrhActivate(3): Sets the state to active
  • mrhDeactivate(4): Sets the state to deactive
  • mrhSetValue(5): Sets a specific value to the value properyy (see value)
  • mrhIncreaseValue(6): Increases the current value with the value property (see value)
  • mrhDecreaseValue(7): Decreases the current value with the value property (see value)
  • value: string - Value used depending on what kind of hotkey is used
  • ID: integer - Unique id of this hotkey (ReadOnly)
  • Description: string - The description of this hotkey
  • HotkeyString: string - The hotkey formatted as a string (ReadOnly)
  • ActivateSound: string - Tablefile name of a WAV file inside the table which will get played on activate events
  • DeactivateSound: string - Tablefile name of a .WAV file inside the table which will get played on deactivate events
  • OnHotkey: function(sender) - Function to be called when a hotkey has just been pressed
  • OnPostHotkey: function(sender) - Function to be called when a hotkey has been pressed and the action has been performed

methods

  • doHotkey: Executes the hotkey as if it got triggered by the keyboard

MemoryRecord Class:

The memoryrecord objects are the entries you see in the addresslist

properties

  • ID: Integer - Unique ID

  • Index: Integer - The index ID for this record. 0 is top. (ReadOnly)

  • Description: string- The description of the memory record

  • Address: string - Get/set the interpretable address string. Useful for simple address settings.

  • AddressString: string - Get the address string shown in CE (ReadOnly)

  • OffsetCount: integer - The number of offsets. Set to 0 for a normal address

  • Offset[] : integer - Array to access each offset

  • OffsetText[] : string - Array to access each offset using the interpretable text style

  • CurrentAddress: integer - The address the memoryrecord points to

  • VarType: ValueType (string) - The variable type of this record. See vtByte to vtCustom

  • Type: ValueType (number) - The variable type of this record. See vtByte to vtCustom

  • If the type is vtString then the following properties are available:

  • String.Size: Number of characters in the string

  • String.Unicode: boolean

  • String.Codepage: boolean

  • If the type is vtBinary then the following properties are available

  • Binary.Startbit: First bit to start reading from

  • Binary.Size : Number of bits

  • If the type is vtByteArray then the following properties are available

  • Aob.Size : Number of bytes

  • CustomTypeName: String - If the type is vtCustom this will contain the name of the CustomType

  • Script: String - If the type is vtAutoAssembler this will contain the auto assembler script

  • Value: string - The value in stringform.

  • NumericalValue: number - The value in numerical form. nil if it can not be parsed to a number

  • Selected: boolean - Set to true if selected (ReadOnly)

  • Active: boolean - Set to true to activate/freeze, false to deactivate/unfreeze

  • Color: integer

  • ShowAsHex: boolean - Self explanatory

  • ShowAsSigned: boolean - Self explanatory

  • AllowIncrease: boolean - Allow value increasing, unfreeze will reset it to false

  • AllowDecrease: boolean - Allow value decreasing, unfreeze will reset it to false

  • Collapsed: boolean - Set to true to collapse this record or false to expand it. Use expand/collapse methods for recursive operations.

  • IsGroupHeader: boolean - Set to true if the record was created as a Group Header with no address or value info.

  • IsAddressGroupHeader: boolean - Set to true if the record was created as a Group Header with address.

  • IsReadable: boolean - Set to false if record contains an unreadable address. NOTE: This property will not be set until the value property is accessed at least once. (ReadOnly)

  • Options: String set - a string enclosed by square brackets filled with the options seperated by a comma. Valid options are: moHideChildren, moActivateChildrenAsWell, moDeactivateChildrenAsWell, moRecursiveSetValue, moAllowManualCollapseAndExpand, moManualExpandCollapse, moAlwaysHideChildren

  • DropDownLinked: boolean - if dropdown list refers to list of another memory record eg. (memrec name)

  • DropDownLinkedMemrec: string - Description of linked memrec or emptystring if not linked

  • DropDownList : StringList - list of "value:description" lines, lists are still separate objects when linked, read-write

  • DropDownReadOnly: boolean - true if 'Disallow manual user input' is set

  • DropDownDescriptionOnly: boolean - self explanatory

  • DisplayAsDropDownListItem: boolean - self explanatory

  • DropDownCount: integer - equivalent to .DropDownList.Count

  • DropDownValue[index] : Array to access values in DropDownList (ReadOnly)

  • DropDownDescription[index] : Array to access Descriptions in DropDownList (ReadOnly)

  • Count: Number of children

  • Child[index] : Array to access the child records

  • [index] = Child[index]

  • Parent: MemoryRecord - The parent of the memory record

  • HotkeyCount: integer - Number of hotkeys attached to this memory record

  • Hotkey[] : Array to index the hotkeys

  • Async: Boolean - Set to true if activating this entry will be asynchronious. (only for AA/Lua scripts)

  • AsyncProcessing: Boolean - True when async is true and it's being processed

  • AsyncProcessingTime: qword - The time that it has been processing in milliseconds

  • HasMouseOver: boolean - True if the mouse is currently over it

  • OnActivate: function(memoryrecord,before,currentstate):boolean - The function to call when the memoryrecord will change (or changed) Active to true. If before is true, not returning true will cause the activation to stop.

  • OnDeactivate: function(memoryrecord,before,currentstate):boolean - The function to call when the memoryrecord will change (or changed) Active to false. If before is true, not returning true will cause the deactivation to stop.

  • OnDestroy: function() - Called when the memoryrecord is destroyed.

  • OnGetDisplayValue: function(memoryrecord,valuestring):boolean,string - This function gets called when rendering the value of a memory record. Return true and a new string to override the value shown

  • OnValueChanged: function(memoryrecord, oldvalue, newvalue): This function gets called whenever the value of a memory record has changed

  • OnValueChangedByUser: function(memoryrecord, oldvalue, newvalue):This function gets called whenever the value of a memory record has changed by the user

  • DontSave: boolean - Don't save this memoryrecord and it's children

methods

  • getDescription()

  • setDescription()

  • getAddress() : Returns the interpretable addressstring of this record. If it is a pointer, it returns a second result as a table filled with the offsets

  • setAddress(string) : Sets the interpretable address string, and if offsets are provided make it a pointer

  • getOffsetCount(): Returns the number of offsets for this memoryrecord

  • setOffsetCount(integer): Lets you set the number of offsets

  • getOffset(index) : Gets the offset at the given index

  • setOffset(index, value) : Sets the offset at the given index

  • getCurrentAddress(): Returns the current address as an integer (the final result of the interpretable address and pointer offsets)

  • appendToEntry(memrec): Appends the current memory record to the given memory record

  • getHotkey(index): Returns the hotkey from the hotkey array

  • getHotkeyByID(integer): Returns the hotkey with the given id

  • reinterpret()

  • createHotkey({keys}, action, value OPTIONAL, description OPTIONAL): Returns a hotkey object

  • disableWithoutExecute(): Sets the entry to disabled without executing the disable section

  • beginEdit() : Call when you wish to take a long time to edit a record. (e.g external editor) It prevents the record from getting deleted

  • endEdit() : to mark the end of your long edit sequence

global events

  • function onMemRecPreExecute(memoryrecord, newstate BOOLEAN):
  • If above function is defined it will be called before action* has been performed.
  • Active property is about to change to newState.
  • function onMemRecPostExecute(memoryrecord, newState BOOLEAN, succeeded BOOLEAN):
  • If above function is defined it will be called after action*.
  • Active property was supposed to change to newState.
  • If 'succeeded' is true it means that Active state has changed and is newState.
  • newState and succeeded are read only.
  • *action can be: running auto assembler script (ENABLE or DISABLE section), freezing and unfreezing.

Addresslist Class: (Inheritance: Panel->WinControl->Control->Component->Object) properties

  • LoadedTableVersion: integer - Returns the tableVersion of the last loaded table

  • Count: Integer - The number of records in the table

  • SelCount: integer- The number of records that are selected

  • SelectedRecord: MemoryRecord - The main selected record

  • MemoryRecord[]: MemoryRecord - Array to access the individial memory records

  • [] = MemoryRecord - Default accessor

  • CheckboxActiveSelectedColor: color

  • CheckboxActiveColor: color

  • CheckboxSelectedColor: color

  • CheckboxColor: color

  • SelectedBackgroundColor: color

  • SelectedSecondaryBackgroundColor: color

  • ExpandSignColor: color

  • IncreaseArrowColor: color

  • DecreaseArrowColor: color

  • MouseHighlightedRecord() : Returns the memoryrecord that the mouse points at. nil if nothing

  • OnDescriptionChange: function(addresslist,memrec):boolean - called when the user initiates a description column change on a record. Return true if you handle it, false for normal behaviour

  • OnAddressChange: function(addresslist,memrec):boolean - called when the user initiates an address column change on a record. Return true if you handle it, false for normal behaviour

  • OnTypeChange: function(addresslist,memrec):boolean - called when the user initiates a type column change on a record. Return true if you handle it, false for normal behaviour

  • OnValueChange: function(addresslist,memrec):boolean - called when the user initiates a value column change on a record. Return true if you handle it, false for normal behaviour

  • OnAutoAssemblerEdit: function(addresslist,memrec) - Called when the user initiates a memoryrecord AA script edit. This function will be responsible for changing the memory record

methods

  • getCount()

  • getMemoryRecord(index)

  • getMemoryRecordByDescription(description): returns a MemoryRecord object

  • getMemoryRecordByID(ID)

  • createMemoryRecord() : creates an generic cheat table entry and add it to the list

  • getSelectedRecords(): Returns a table containing all the selected records

  • doDescriptionChange() : Will show the GUI window to change the description of the selected entry

  • doAddressChange() : Will show the GUI window to change the address of the selected entry

  • doTypeChange() : Will show the GUI window to change the type of the selected entries

  • doValueChange() : Will show the GUI window to change the value of the selected entries

  • getSelectedRecord() : Gets the main selected memoryrecord

  • setSelectedRecord(memrec) : Sets the currently selected memoryrecord. This will unselect all other entries

  • disableAllWithoutExecute(): Disables all memory records without executing their [Disable] section

  • rebuildDescriptionCache(): Rebuilds the description to record lookup table

MemScan Class (Inheritance: Object) getCurrentMemscan() : Returns the current memory scan object. If tabs are used the current tab's memscan object createMemScan(progressbar OPTIONAL) : Returns a new MemScan class object

properties

  • LastScanWasRegionScan: boolean - returns true is the previous scan was an unknown initial value

  • LastScanValue: string

  • LastScanType: ScanType/string - 'stNewScan', 'st v ', 'stNextScan'

  • ScanresultFolder: string - Path where the results are stored

  • OnScanDone: function(memscan) - Set a function to be called when the scan has finished

  • OnGuiUpdate: function(memscan, TotalAddressesToScan, CurrentlyScanned, ResultsFound) - Called during the scan so you can update the interface if needed

  • FoundList: FoundList - The foundlist currently attached to this memscan object

  • OnlyOneResult: boolean - If this is set to true memscan will stop scanning after having found the first result, and written the address to "Result"

  • IsUnique: boolean - Same as OnlyOneResult but will use multiple threads, so if the value is not unique you will be given a random address

  • Result: Integer - If OnlyOneResult is used this will contain the address after a scan has finished

  • CodePage: boolean;

  • ScanOption: TScanoption

  • VariableType: TVariableType

  • VarType: TVariableType : ^

  • Roundingtype: TRoundingType

  • Scanvalue: string : Value to scan

  • Scanvalue1: string : ^

  • Scanvalue2: string : Secondary value to scan (e.g value between scan)

  • Startaddress: integer

  • Stopaddress: integer

  • Hexadecimal: boolean

  • BinaryStringAsDecimal: boolean

  • UTF16: boolean

  • Casesensitive: boolean

  • Fastscanmethod: TFastScanMethod

  • Fastscanparameter: string

  • Customtype: TCustomType

  • ScanWritable: TScanregionpreference ('scanDontCare', 'scanExclude', 'scanInclude')

  • ScanExecutable: TScanregionpreference ('scanDontCare', 'scanExclude', 'scanInclude')

  • ScanCopyOnWrite: TScanregionpreference ('scanDontCare', 'scanExclude', 'scanInclude')

  • Percentage: boolean

  • CompareToSavedScan: boolean

  • SavedScanName: string

methods

  • scan(): Does either a first scan or next scan based on the given property values

  • firstScan() : Does a first scan based on the given property values

  • nextScan() : Does a next scan based on the given property values

  • newScan() : Clears the current results

  • firstScan(scanoption, vartype, roundingtype, input1, input2 ,startAddress ,stopAddress ,protectionflags ,alignmenttype ,"alignmentparam" ,isHexadecimalInput ,isNotABinaryString, isunicodescan, iscasesensitive);

  • Does an initial scan.

  • memscan: The MemScan object created with createMemScan

  • scanOption: Defines what type of scan is done. Valid values for firstscan are:

  • soUnknownValue: Unknown initial value scan

  • soExactValue: Exact Value scan

  • soValueBetween: Value between scan

  • soBiggerThan: Bigger than ... scan

  • soSmallerThan: smaller than ... scan

  • vartype: Defines the variable type. Valid variable types are:

  • vtByte

  • vtWord 2 bytes

  • vtDword 4 bytes

  • vtQword 8 bytes

  • vtSingle float

  • vtDouble

  • vtString

  • vtByteArray

  • vtGrouped

  • vtBinary

  • vtAll

  • roundingtype: Defined the way scans for exact value floating points are handled

  • rtRounded : Normal rounded scans. If exact value = "3" then it includes 3.0 to 3.49999999. If exact value is "3.0" it includes 3.00 to 3.0499999999

  • rtTruncated: Truncated algorithm. If exact value = "3" then it includes 3.0 to 3.99999999. If exact value is "3.0" it includes 3.00 to 3.099999999

  • rtExtremerounded: Rounded Extreme. If exact value = "3" then it includes 2.0000001 to 3.99999999. If exact value is "3.0" it includes 2.900000001 to 3.099999999

  • input1: If required by the scanoption this is a string of the given variable type

  • input2: If requires by the scanoption this is the secondary input

  • startAddress : The start address to scan from. You want to set this to 0

  • stopAddress : The address the scan should stop at. (You want to set this to 0xffffffffffffffff)

  • protectionflags : See aobscan about protectionflags

  • alignmenttype : Scan alignment type. Valid options are:

  • fsmNotAligned : No alignment check

  • fsmAligned : The address must be dividable by the value in alignmentparam

  • fsmLastDigits : The last digits of the address must end with the digits provided by alignmentparam

  • alignmentparam : String that holds the alignment parameter.

  • isHexadecimalInput: When true this will handle the input field as a hexadecimal string else decimal

  • isNotABinaryString: When true and the varType is vtBinary this will handle the input field as a decimal instead of a binary string

  • isunicodescan: When true and the vartype is vtString this will do a unicode (utf16) string scan else normal utf8 string

  • iscasesensitive : When true and the vartype is vtString this check if the case matches

  • nextScan(scanoption, roundingtype, input1,input2, isHexadecimalInput, isNotABinaryString, isunicodescan, iscasesensitive, ispercentagescan, savedresultname OPTIONAL);

  • Does a next scan based on the current addresslist and values of the previous scan or values of a saved scan

  • memscan: The MemScan object that has previously done a first scan

  • scanoption:

  • soExactValue: Exact Value scan

  • soValueBetween: Value between scan

  • soBiggerThan: Bigger than ... scan

  • soSmallerThan: smaller than ... scan

  • soIncreasedValue: Increased value scan

  • soIncreasedValueBy: Increased value by scan

  • soDecreasedValue: Decreased value scan

  • soDecreasedValueBy: Decreased value by scan

  • soChanged: Changed value scan

  • soUnchanged: Unchanged value scan

  • roundingtype: Defined the way scans for exact value floating points are handled

  • rtRounded : Normal rounded scans. If exact value = "3" then it includes 3.0 to 3.49999999. If exact value is "3.0" it includes 3.00 to 3.0499999999

  • rtTruncated: Truncated algoritm. If exact value = "3" then it includes 3.0 to 3.99999999. If exact value is "3.0" it includes 3.00 to 3.099999999

  • rtExtremerounded: Rounded Extreme. If exact value = "3" then it includes 2.0000001 to 3.99999999. If exact value is "3.0" it includes 2.900000001 to 3.099999999

  • input1: If required by the scanoption this is a string of the given variable type

  • input2: If requires by the scanoption this is the secondary input

  • isHexadecimalInput: When true this will handle the input field as a hexadecimal string else decimal

  • isNotABinaryString: When true and the varType is vtBinary this will handle the input field as a decimal instead of a binary string

  • isunicodescan: When true and the vartype is vtString this will do a unicode (utf16) string scan else normal utf8 string

  • iscasesensitive : When true and the vartype is vtString this check if the case matches

  • ispercentage: When true and the scanoption is of type soValueBetween, soIncreasedValueBy or soDecreasedValueBy will cause CE to do a precentage scan instead of a normal value scan

  • savedResultName: String that holds the name of a saved result list that should be compared against. First scan is called "FIRST"

  • waitTillDone() : Waits for the memscan thread(s) to finish scanning. Always use this

  • saveCurrentResults(name) : Save the current scanresults to a unique name for this memscan. This save can be used to compare against in a subsequent next scan

  • getSavedResultList(): Returns an indexed table of all the saved results (strings)

  • getSavedResultHandler(name): Gets the 'SavedResultHandler' object with this name (nil on failure)

  • getAttachedFoundlist() : Returns a FoundList object if one is attached to this scanresults. Returns nil otherwise

  • setOnlyOneResult(state): If set to true before you start a scan, this will cause the scanner to only return one result. Note that it does not work with a foundlist

  • getOnlyResult(): Only works if returnOnlyOneResult is true. Returns nil if not found, else returns the address that was found (integer)

  • getProgress(): returns a table with fields: TotalAddressesToScan, CurrentlyScanned, ResultsFound

FoundList Class The foundlist is an object that opens the current memscan's result file and provides an interface for reading out the addresses

createFoundList(memscan)

properties

  • Count: integer - Number of results found
  • Address[index] : string - Returns the address as a string at the given index
  • Value[index]: string - Returns the value as a string at the given index
  • [index]: string - Same as Address

methods

  • initialize() : Call this when a memscan has finished scanning. This will open the results for reading
  • deinitialize() : Release the results
  • getCount()
  • getAddress(index) : Returns the address as a string
  • getValue(index) : Returns the value as a string

SavedResultHandler:

  • properties
  • methods
  • getStringFromAddress(address, hexadecimal:boolean OPTIONAL, signed: boolean OPTIONAL) : Returns the value in string format at the given address

Memoryview class: (Inheritance: Form->ScrollingWinControl->CustomControl->WinControl->Control->Component->Object) createMemoryView() - Creates a new memoryview window. This window will not receive debug events. Use getMemoryViewForm() function to get the main memoryview window properties

  • DisassemblerView: The disassemblerview class of this memoryview object
  • HexadecimalView: The hexadecimalview class of this memoryview object methods

DisassemblerviewLine class: (Inheritance: Object) properties

  • Address: The current address of this line
  • Owner: The Disassemblerview that owns this line
  • OnDisassemblerViewOverride: Called when a line is about to be rendered
  • funtion(address, addressstring, bytestring, opcodestring, parameterstring, specialstring)
  • return addressstring, bytestring, opcodestring, parameterstring, specialstring
  • end

methods

Disassemblerview class: (Inheritance: Panel->CustomControl->WinControl->Control->Component->Object)

  • The visual disassembler used on the memory view window properties

  • SelectedAddress: integer - The currently selected address in the disassemblerview

  • SelectedAddress2: integer - The secondary selected address in the disassemblerview

  • TopAddress: Integer - The first address to show

  • ShowJumplines: boolean - Determines if the jumplines should be shown

  • HideFocusRect: boolean - If set to true the focus rectangle won't be shown

  • SpaceAboveLines: integer

  • SpaceBelowLines: integer

  • OnSelectionChange: function(sender, address, address2) - Function to call when the selection has changed

  • OnExtraLineRender: function(sender, Address, AboveInstruction, Selected): RasterImage OPTIONAL, x OPTIONAL, y OPTIONAL

  • Function to call when you wish to provide the disassembler view with an extra image containing data you wish to show.

  • This function is called once to get an image to show above the instruction, and once to get an image to show under the instruction and optional comments.

  • The image for both calls must be different objects as rendering will only be done when both calls have been completed

  • Sender is a DisassemblerviewLine object

  • If no coordinates are given the image will be centered above/below the instruction

  • Osb: Bitmap : Background picture of the disasemblerview

methods

Hexadecimal class: (Inheritance: Panel->CustomControl->WinControl->Control->Component->Object)

  • The visual hexadecimal object used on the memory view window properties
  • Address: integer - The top address
  • HasSelection: boolean - True if something is selected
  • SelectionStart: integer
  • SelectionStop: integer
  • DisplayType: displaytype - The type being shown: dtByte, dtByteDec, dtWord, dtWordDec, dtDword, dtDwordDec, dtQword, dtQwordDec, dtSingle, dtDouble
  • OnAddressChange(hexadecimalview, function): function(hexadecimalview, address)
  • OnByteSelect(hexadecimalview, function): function(hexadecimalview, address, address2)
  • OnCharacterRender: function(sender, address, text) return text end - Called when a character is being rendered. Use this to change it or change the canvas fonts (Warning: slow)
  • OnValueRender: function(sender, address, text) return text end - Called when a value (depending on the displaytype) is being rendered. Use this to change it or change the canvas fonts (Warning: slow)

methods

Thread Class: (Inheritance: Object)

createThread(function(Thread,...), ...) :

  • Executes the given function in another thread using the systems thread mechanism
  • The function returns the Thread class object
  • function declaration: function (Thread, ...)

createThreadSuspended(function(Thread,...), ...) :

  • Same as createNativeThread but it won't run until resume is called on it

createThreadNewState(scripttext): Creates a new thread in a new lua state. This is more efficient as no locking inside lua takes place, but has no access to userdefined lua functions and only limited base CE functions. called inside a function(t) where t is the thread. Watch for t.Terminated to quit. Notice: Unlike createThread, the created thread does not freeOnTerminate so you can read out the "Result" property which will be set on thread finish

properties

  • Name: string - This name will be shown when the thread terminated abnormally
  • Finished: boolean - Returns true if the thread has reached the end. Do not rely on this if the thread is freeOnTerminate(true) (which is the default)
  • Terminated: boolean - Returns true if the Terminate method has been called
  • Result: string - The result of the thread function as a string

methods

  • freeOnTerminate(state) :

  • When set to true the thread object will free itself when the function ends (default=true)

  • Note: Use this only from inside the thread function as the thread might have already terminated and freed itself when called

  • synchronize(function(thread, ...), ...) :

  • Called from inside the thread. This wil cause the tread to get the main thread to execute the given function and wait for it to finish.

  • Usually for GUI access

  • Returns the return value of the given function

  • waitfor() :

  • Waits for the given thread to finish (Not recommended to call this from inside the thread itself)

  • suspend() :

  • Suspend the thread's execution

  • resume() :

  • Resume the thread's execution

  • terminate() :

  • Tells the thread it should terminate. The Terminated property will become true

CriticalSection class: (Inheritance: Object) createCriticalSection(): Returns a critical section object

properties

methods

  • enter()
  • leave()
  • tryEnter(): Returns true if entered, false if not

Event class: (Inheritance: Object) createEvent(ManualReset, InitialState): Returns an event object

properties

methods

  • resetEvent()
  • setEvent()
  • waitFor(timeout): Waits for the event to be set. Returns wrSignaled(0), wrTimeout(1), wrAbandoned(2) or wrError(3);

Semaphore class: (Inheritance: Object) createSemaphore(count): Returns an semaphore object properties

methods

  • acquire()
  • release()

MultiReadExclusiveWriteSynchronizer class: (Inheritance: Object) createMultiReadExclusiveWriteSynchronizer(): Returns a createMultiReadExclusiveWriteSynchronizer

properties

methods

  • beginWrite()
  • endWrite()
  • beginRead()
  • endRead()

StructureFrm class:

createStructureForm(address, groupname OPTIONAL, structurename OPTIONAL) enumStructureForms() : returns a table of StructureFrm objects (can be useful for finding a structure window with the wanted structure)

properties:

MainStruct: structure - The currently selected structure

ColumnCount: integer - the number of columns (columns=address) Column[index]: structColumn - Fetches a structColumn object from the structure form

GroupCount: integer - The number of groups Group[index]: structGroup - Fetches a structGroup object from the structure form OnStatusbarUpdate(function(notificationbar)) - Called when the statusbar gets updated

methods:

structChange() : Forces a refresh addColumn(): Adds a new column in the currently focuses group and returns it's structColumn object addGroup(): Adds a new group and returns the structGroup object getSelectedStructElement(): Returns the currently selected StructureElement , and as second result a table containing an indexed list continaing 'struct', and 'element' describing the path to the base

structColumn class:

properties:

Address: integer - The current address AddressText: string - Gets/sets the visual address Focused: boolean - Gets/sets the focused state

methods:

focus(): focuses the current column

structGroup class:

properties:

name: string - gets the current name box: Groupbox - Gets the groupbox object columnCount: integer- Gets the number of columns in the group columns[index]: structColumn - Returns the specific structColumn object

methods:

addColumns(): Adds a new columns to the specific group and returns it's structColumn objecy

Structure class related functions:

getStructureCount(): Returns the number of Global structures. (Global structures are the visible structures) getStructure(index): Returns the Structure object at the given index createStructure(name): Returns an empty structure object (Not yet added to the Global list. Call structure.addToGlobalStructureList manually) createStructureFromName(string): If PDB files are loaded this will create a structure with that name if it can be found

structure class: (Inheritance: Object)

Properties:

  • Name: String - The name of the structure
  • Size: Integer - The number of bytes between the last element and the start. ReadOnly
  • Count: Integer - Number of elements in the structure. ReadOnly
  • Element[]: structureElement - Returns the structure element at the given index. Readonly

Methods:

  • getName(): Returns the name

  • setName(name): Sets the name

  • getElement(index): Returns a structureElement object (Changing offsets can change the index)

  • getElementByOffset(offset): Returns a structureElement object where the specified offset is at least the requested offset

  • addElement(): Adds a new blank structureElement and returns it

  • autoGuess(baseaddresstoguessfrom, offset, size)

  • fillFromDotNetAddress(address, changeName): Fills the structure with the layout gathered from querying .NET. If changeName is true, the structure will take the name of the .NET class. (6.4+)

  • beginUpdate(): Call this when you want to make multiple updates to a structure. It will speed up the update process

  • endUpdate(): Call this when done

  • addToGlobalStructureList(): Add this to the list of structures for the user to select from. (Global structures will get saved to the table)

  • removeFromGlobalStructureList(): Remove from the list of structures.

StructureElement class: (Inheritance: Object)

Properties:

  • Owner: structure - The structure this element belongs to. Readonly
  • Offset: integer - The offset of this element
  • Name: string - The name of this element
  • Vartype: integer - The variable type of this element
  • DisplayMethod: string - The displaymethod of the entry : 'dtUnsignedInteger', 'dtSignedInteger' or 'dtHexadecimal'
  • ChildStruct: structure - If not nil this element is a pointer to the structure defined here
  • ChildStructStart: integer - The number of bytes inside the provided childstruct. (E.g: It might point to offset 10 of a certain structure)
  • Bytesize: integer - The number of bytes of this element. Readonly for basic types, writable for types that require a defined length like strings and array of bytes

Methods:

  • getOwnerStructure(): Returns the structure this element belongs to
  • getOffset(): Returns the offset of this element
  • setOffset(offset): Sets the offset of this element
  • getName(): Returns the name of this element
  • setName(name): Sets the name of this element (tip: Leave blank if you only want to set the name of the variable)
  • getVartype(): Returns the variable type of this element (check Variable types in defines.lua)
  • setVartype(vartype)
  • getValue(address) : Gets the memory from the specified address and interprets it according to the element type
  • setValue(address,value): Sets the memory at the specified address to the interpreted value according to the element type
  • getValueFromBase(baseaddress): same as getValue but uses the offset to calculate the final address
  • setValueFromBase(baseaddress,value): same as setValue but uses the offset to calculate the final address
  • getChildStruct()
  • setChildStruct(structure)
  • getChildStructStart()
  • setChildStructStart(offset)
  • getBytesize(): Gets the bytesize of the element. Usually returns the size of the type, except for string and aob
  • setBytesize(size): sets the bytesize for types that are affected (string, aob)

supportCheatEngine(attachwindow, hasclosebutton, width, height, position ,yoururl OPTIONAL, extraparameters OPTIONAL, percentageshown OPTIONAL):

  • Will show an advertising window which will help keep the development of Cheat Engine going.

  • If you provide your own url it will be shown Up to 75% of the time.

  • attachwindow: Type=Form : The form that the ad is attached to

  • hasclosebutton: Type=boolean : If true the window will have a border an a close button at top

  • width, height: Type=integer :

  • The client width and height of the window.

  • Prefered formats are : 120x600 , 160x600, 300x250, 468x60, 728x90 ,But you are free to use different formats

  • Position: Type=integer/enum: The place of the window

  • 0=Top, 1=Right, 2=Bottom, 3=left

  • Yoururl: Type=string: The url you want to show. When given instead of showing CE's ads 100% it will show your url up to 75%.

  • You can use it for your own income, or for updating users about new versions of your trainer or whatever you feel like

  • Extraparameters: Type=String : are url request parameters you can add to the default parameters (e.g trainername=mytrainer for tracking purposes)

  • PercentageShown: You can change the default of 75% to a smaller value like 50%

fuckCheatEngine() : Removes the ad window if it was showing

Following are some more internal functions for Cheat Engine

dbk_initialize() : Returns true if the dbk driver is loaded in memory. False if it failed for whatever reason (e.g 64-bit and not booted with unsigned driver support) dbk_useKernelmodeOpenProcess() : Switches the internal pointer of the OpenProcess api to dbk_OpenProcess dbk_useKernelmodeProcessMemoryAccess() : Switches the internal pointer to the ReadProcessMemory and WriteProcessMemory apis to dbk_ReadProcessMemory and dbk_WriteProcessMemory dbk_useKernelmodeQueryMemoryRegions() : Switches the internal pointer to the QueryVirtualMemory api to dbk_QueryVirtualMemory dbk_usePhysicalMemoryAccess() : Changes all memory access to physical memory dbk_setSaferPhysicalMemoryScanning(state: BOOLEAN): When set to true CE's memory scanner will skip hardware device owned memory. Default state is true dbk_readPhysicalMemory(address, size): bytetable dbk_writePhysicalMemory(address, size): boolean dbk_getPEProcess(processid) : Returns the pointer of the EProcess structure of the selected processid dbk_getPEThread(threadid) : Gets the pointer to the EThread structure

dbk_readMSR(msr): Reads the msr dbk_writeMSR(msr, msrvalue): Writes the msr

dbk_executeKernelMemory(address, parameter) :

  • Executes a routine from kernelmode (e.g a routine written there with auto assembler)
  • parameter can be a value or an address. It's up to your code how it's handled

dbvm_initialize(offloados:Boolean OPTIONAL, reason:String OPTIONAL) : Initializes the dbvm functions (dbk_initialize also calls this) offloados is a boolean that when set will offload the system onto dbvm if it's not yet running (and only IF the dbk driver is loaded) dbvm_setKeys(key1,key2,key3) - Sets the keys to operate DBVM. Key1 and Key3 are pointersize, key2 is 32-bit. Note that if key1 or key3 are 64-bit wide, 32-bit CE can not use DBVM. Returns true if DBVM is working, and automatically updates the current DBVM keys in CE and the driver if DBVM was already connected (e.g default keys) dbvm_getMemory(): Returns the total memory free for DBVM, and the total number of full pages as secondary result dbvm_addMemory(pagecount): Adds memory to DBVM (one page is 4096 bytes) dbvm_readMSR(msr): See dbk_readMSR but then using dbvm dbvm_writeMSR(msr, value): See dbk_writeMSR dbvm_getCR4(): Returns the real Control Register 4 state

dbvm_readPhysicalMemory(address, size): bytetable dbvm_writePhysicalMemory(address, bytetable)

dbvm_watch_writes(PhysicalAddress, bytesize OPTIONAL, OPTIONS OPTIONAL, internalentrycount OPTIONAL, Optional1, Optional2) :

  • Starts watching writes to the given address range
  • OPTIONS is a binary field.
  • (1 << 0): Log the same RIP multiple times (if different registers)
  • (1 << 1): Ignore the size field and log everything in the specified page
  • (1 << 2): Logs record the floating point state
  • (1 << 3): Logs contain a 4KB stack snapshot
  • (1 << 4): does nothing
  • (1 << 5): If the number of recorded entries gets bigger than internalentrycount, grow the list instead of discarding the entries
  • (1 << 6):
  • (1 << 7): DBVMBP. Not a watch! When triggered changes RIP to Optional1 if in UserMode and Optional2 if in Kernelmode. These addresses need to contain an 0xcc (int3) . If 0 RIP will not be changed, and also not if the current state is not interuptable. Look at dbvm_bp_* functions for more information
  • On success returns an ID to use with dbvm_watch_retrievelog and dbvm_watch_disable

dbvm_watch_reads(PhysicalAddress, bytesize OPTIONAL, OPTIONS OPTIONAL, internalentrycount OPTIONAL, Optional1, Optional2) : see dbvm_watch_writes but then for reads and writes dbvm_watch_executes(PhysicalAddress, bytesize OPTIONAL, OPTIONS OPTIONAL, internalentrycount OPTIONAL, Optional1, Optional2) : see dbvm_watch_writes but then for executes dbvm_watch_retrievelog(ID) : Returns an array of watch event data. (Context of the system at the time of the event, like registers) dbvm_watch_disable(ID) : Disables the watch operation

dbvm_cloak_activate(physicalbase, virtualbase OPTIONAL):

  • Hides an executable memory range (4096 bytes) from snooping eyes
  • Note: It is recommended to cause a copy-on-write on the target first, else this will affect all processes that have this memory block loaded dbvm_cloak_deactivate(physicalbase): Disables the cloak and restores the executable memory to what the system thinks it is dbvm_cloak_readOriginal(physicalbase): Reads the memory that will get executed. On success returns a 4096 byte long bytetable starting from the base of the page (remember, lua indexes start at 1, so offset 0 is index 1) dbvm_cloak_writeOriginal(physicalbase, bytetable[4096]): Writes the memory that will get executed.

dbvm_changeregonbp(physicaladdress, changereginfo, virtualaddress OPTIONAL): boolean

  • sets a breakpoint at the given position. When a breakpoint hits the registers will be changed according to the changereginfo table
  • changereginfo table: (set the field to nil, or don't define it, if you don't want to change it)
  • newCF: integer/boolean (false=0, true=1)
  • newPF: integer/boolean (false=0, true=1)
  • newAF: integer/boolean (false=0, true=1)
  • newZF: integer/boolean (false=0, true=1)
  • newSF: integer/boolean (false=0, true=1)
  • newOF: integer/boolean (false=0, true=1)
  • newRAX: integer
  • newRBX: integer
  • newRCX: integer
  • newRDX: integer
  • newRSI: integer
  • newRDI: integer
  • newRBP: integer
  • newRSP: integer
  • newRIP: integer
  • newR8: integer
  • newR9: integer
  • newR10: integer
  • newR11: integer
  • newR12: integer
  • newR13: integer
  • newR14: integer
  • newR15: integer

dbvm_removechangeregonbp(physicaladdress) : Disables the changeregonbp breakpoint

dbvm_traceonbp(PhysicalAddress, stepcount, VirtualAddress, {secondaryoptions}) : Sets a int3 breakpoint at the given address after cloaking that page and when hit does a trace.

secondaryoptions is a table:

  • logFPU: boolean
  • logStack: boolean

dbvm_traceonbp_getstatus() : status, count, maxcount - Returns the status (0=no trace configured. 1=trace configured but not started yet, 2=trace configured and started, 3=trace done) and the number of steps the trace currently holds dbvm_traceonbp_stoptrace() : requests the trace to stop dbvm_traceonbp_remove(pa,force: boolean) - Disables the current trace and removes all results dbvm_traceonbp_retrievelog() : Returns an array of traceentries. (Context of the system at the time of the event, like registers)

dbvm_bp_getBrokenThreadListSize() : Returns the number of breakpoint slots currently available dbvm_bp_getBrokenThreadEventShort(id) : Returns a table with information about the specific breakpoint slow dbvm_bp_getBrokenThreadEventFull(id) : Returns a bigger table (fpu and stack) dbvm_bp_setBrokenThreadEventFull(id,state) : Sets the state of the frozen thread dbvm_bp_resumeBrokenThread(id, continueMethod) : Resumes the specific thread. continueMethod can be 0=run, 1=step into dbvm_bp_getProcessAndThreadIDFromEvent(ThreadEvent): processid,threadid - Returns the processid and threadid of the provided threadEvent. On failure processid will be nil, and threadid will contain text

dbvm_log_cr3_start() : Tells DBVM to record (up to 512) unique CR3 values it encounters dbvm_log_cr3_stop() : Stops the logging and returns the results as a table

dbvm_speedhack_setSpeed(speed): Changes the speed the timestamp counter goes up (similar to speedhack in a process but affects the whole system including the clock) dbvm_setTSCAdjust(enabled, timeout): If enabled (default true with timeout 2000) will return a small(20-30) timestamp between multiple rdtsc/rdtscp instructions. The timeout is the number of actual TSC to watch else the actual time is given. A high timeout can make your system unstable

dbk_getCR0(): Returns Control Register 0 dbk_getCR3(): Returns Control Register 3 of the currently opened process. (Note: This will also work without dbk when only dbvm is loaded) dbk_getCR4(): Returns Control Register 4 dbk_getPhysicalAddress(address): Returns the physical address of the given address dbk_writesIgnoreWriteProtection(state): Set to true if you do not wish to initiate copy-on-write behaviour

getPhysicalAddressCR3(CR3, address): Looks up the physical address for the given virtual address in the given pagetable base. Returns nil if not paged readProcessMemoryCR3(CR3, address, size): Reads the virtual memory of the given process's CR3 value. Returns a bytetable on success, nil if fail to read (paged out) writeProcessMemoryCR3(CR3, address, bytetable): Reads the virtual memory of the given process's CR3 value

allocateKernelMemory(size) : Allocates a block of nonpaged memory and returns the address freeKernelMemory(address) : Frees the given memory region

mapMemory(address, size, frompid OPTIONAL, topid OPTIONAL): maps a specific address to the usermode context from the given PID to the given PID. If the PID is 0 or not specified, the cheat engine process is selected. This functions returns 2 results. Address and MDL. The MDL you will need for unmapMemory() unmapMemory(address, mdl)

onAPIPointerChange(function): Registers a callback when an api pointer is changed (can happen when the user clicks ok in settings, or when dbk_use*** is used. Does NOT happen when setAPIPointer is called)

setAPIPointer(functionid, address): Sets the pointer of the given api to the given address. The address can be a predefined address set at initialization by Cheat Engine, or an address you got from an autoassembler script or injected dll (When Cheat Engine itself was targeted)

functionid:

  • 0: OpenProcess

  • Known compatible address defines:

  • windows_OpenProcess

  • dbk_OpenProcess

  • 1: ReadProcessMemory

  • Known compatible address defines:

  • windows_ReadProcessMemory

  • dbk_ReadProcessMemory

  • dbk_ReadPhysicalMemory

  • dbvm_ReadPhysicalMemory

  • 2: WriteProcessMemory

  • Known compatible address defines:

  • windows_WriteProcessMemory

  • dbk_WriteProcessMemory

  • dbk_WritePhysicalMemory

  • dbvm_WritePhysicalMemory

  • 3: VirtualQueryEx

  • Known compatible address defines:

  • windows_VirtualQueryEx

  • dbk_VirtualQueryEx

  • VirtualQueryExPhysical

Extra variables defined:

dbk_NtOpenProcess : Address of the NtOpenProcess implementation in DBK32

The dbvm_ addresses should only be used with auto assembler scripts injected into Cheat Engine dbvm_block_interrupts : Address of function dbvm_block_interrupts : DWORD; stdcall; dbvm_raise_privilege : Address of function dbvm_raise_privilege : DWORD; stdcall; dbvm_restore_interrupts: Address of function dbvm_restore_interrupts : DWORD; stdcall; dbvm_changeselectors : Address of function dbvm_changeselectors(cs,ss,ds,es,fs,gs: dword): DWORD; stdcall;

D3DHOOK class:

The d3dhook functions provide a method to render graphics and text inside the game, as long as it is running in directx9, 10 or 11

createD3DHook(textureandcommandlistsize OPTIONAL, hookmessages OPTIONAL)

  • Hooks direct3d and allocates a buffer with given size for storage of for the rendercommand list

  • hookmessages defines if you want to hook the windows message handler for the direct3d window. The d3dhook_onClick function makes use of that

  • If no size is provided 16MB is used and hookmessages is true

  • Note: You can call this only once for a process

  • It returns a d3dhook object

properties

  • Width: Integer : The width of the screen (readonly)

  • Height: integer: The height of the screen (readonly)

  • DisabledZBuffer: boolean : Set this to true if you don't want previously rendered walls to overlap a newly rendered object (e.g map is rendered first, then the players are rendered)

  • WireframeMode: boolean : Set this to true if you don't want the faces of 3d objects to be filled

  • MouseClip: boolean : Set this if to true if you have one of those games where your mouse can go outside of the gamewindow and you don't want that.

  • OnClick: function(d3dhook_sprite, x, y)

  • A function to be called when clicked on an sprite (excluding the mouse)

  • x and y are coordinates in the sprite object. If sprites overlap the highest zorder sprite will be given. It does NOT care if a transparent part is clicked or not

  • Note: If you set this it can cause a slowdown in the game if there are a lot of sprites and you press the left button a lot

  • OnKeyDown: function(virtualkey, char)

  • function(vkey, char) : boolean

  • A function to be called when a key is pressed in the game window (Not compatible with DirectInput8)

  • Return false if you do not wish this key event to pass down to the game

methods

  • beginUpdate() : Use this function when you intent to update multiple sprites,textcontainers or textures. Otherwise artifacts may occur (sprite 1 might be drawn at the new location while sprite 2 might still be at the old location when a frame is rendered)

  • endUpdate() : When done updating, call this function to apply the changes

  • enableConsole(virtualkey): Adds a (lua)console to the specific game. The given key will bring it up (0xc0=tilde(`~))

  • createTexture(filename) : Returns a d3dhook_texture object

  • createTexture(picture, transparentColor OPTIONAL): Returns a d3dhook_texture object

  • if the picture is not a transparent image the transparentcolor parameter can be used to make one of it's colors transparent

  • createFontmap(font) : Returns a d3dhook_fontmap object created from the given font

  • createSprite(d3dhook_texture): returns a d3dhook_sprite object that uses the given texture for rendering

  • createTextContainer(d3dhook_fontmap, x, y, text): Returns a d3dhook_textContainer object

D3DHook_Texture Class (Inheritance: Object) This class controls the texture in memory. Without a sprite to use it, it won't show

properties

  • Height: integer (ReadOnly)
  • Width: integer (ReadOnly) methods
  • loadTextureByPicture(picture)

D3DHook_FontMap Class (Inheritance: D3DHook_Texture->Object) A fontmap is a texture that contains extra data regarding the characters. This class is used by the textcontainer Current implementation only supports 96 characters (character 32 to 127)

properties

methods

  • changeFont(font): Changes the fontmap to the selected font
  • getTextWidth(string): Returns the width of the given string in pixels

D3DHook_RenderObject Class (Inheritance: Object) The renderobject is the abstract class used to control in what manner objects are rendered. The sprite and TextContainer classed inherit from this

properties

  • X: Float - The x-coordinate of the object on the screen
  • Y: Float - The y-coordinate of the object on the screen
  • CenterX: Float - X coordinate inside the object. It defines the rotation spot and affects the X position
  • CenterY: Float - Y " "
  • Rotation: Float - Rotation value in degrees (0 and 360 are the same)
  • Alphablend: Float - Alphablend value. 1.0 is fully visible, 0.0=invisible
  • Visible: boolean - Set to false to hide the object
  • ZOrder: integer - Determines if the object will be shown in front or behind another object methods

D3DHook_Sprite Class (Inheritance: D3DHook_RenderObject->Object) A d3dhook_sprite class is a visible texture on the screen.

properties

  • Width: Integer - The width of the sprite in pixels. Default is the initial texture width
  • Height: Integer - The height of the sprite in pixels. Default is the initial texture height
  • Texture: d3dhook_texture - The texture to show on the screen

methods

D3Dhook_TextContainer Class (Inheritance: D3DHook_RenderObject->Object) A d3dhook_sprite class draws a piece of text on the screen based on the used fontmap. While you could use a texture with the text, updating a texture in memory is slow. So if you wish to do a lot of text updates, use a textcontainer

properties

  • FontMap : The D3DHook_FontMap object to use for rendering text
  • Text : The text to render methods

Disassembler Class (Inheritance: Object)

createDisassembler() - Creates a disassembler object that can be used to disassemble an instruction and at the same time get more data getDefaultDisassembler() - Returns the default disassembler object used by a lot of ce's disassembler routines (Only use this from the main thread) getVisibleDisassembler() - Deprectad. Returns a stub disassembler for backward compatability. It's function overrides are set the other visible disasemblers will use that if they themselves don't have an ovverride. Special codes are: {H}=Hex value {R}=Register {S}=Symbol {N}=Nothing special {C######}=RGB color , {B######}=Background RGB color were ###### is 0xBBGGRR

registerGlobalDisassembleOverride(function(sender: Disassembler, address: integer, LastDisassembleData: Table): opcode, description): Same as Disassembler.OnDisassembleOverride, but does it for all disassemblers, including newly created ones. Tip: Check the sender to see if you should use syntax highlighting codes or not

  • This function returns an ID you can pass on to unregisterGlobalDisassembleOverride() 6.4+

unregisterGlobalDisassembleOverride(id)

properties

  • LastDisassembleData : Table
  • OnDisassembleOverride: function(sender: Disassembler, address: integer, LastDisassembleData: Table): opcode, description
  • OnPostDisassemble: function(sender: Disassembler, address: integer, LastDisassembleData: Table, result: string, description: string): result, description
  • syntaxhighlighting: boolean : This property is set if the syntax highlighting codes are accepted or not

Methods

  • disassemble(address): Disassembles the given instruction and returns the opcode. It also fills in a LastDisassembleData record

  • decodeLastParametersToString() : Returns the unedited "Comments" information. Does not display userdefined comments

  • getLastDisassembleData() : Returns the LastDisassembleData table.

  • The table is build-up as follow:

  • address: integer - The address that was disassembled

  • opcode: string - The opcode without parameters

  • parameters: string - The parameters

  • description: string - The description of this opcode

  • commentsoverride: string - If set, this will be the comments/LastParamatersToString result

  • bytes: table - A table containing the bytes this instruction consists of (1.. )

  • modrmValueType: DisAssemblerValueType - Defines the type of the modrmValue field (dvtNone=0, dvtAddress=1, dvtValue=2)

  • modrmValue: Integer - The value that the modrm specified. modrmValueType defines what kind of value

  • parameterValueType: DisAssemblerValueType

  • parameterValue: Integer - The value that the parameter part specified

  • isJump: boolean - Set to true if the disassembled instruction can change the EIP/RIP (not ret)

  • isCall: boolean - Set to true if it's a Call

  • isRet: boolean - Set to true if it's a Ret

  • isRep: boolean - Set to true if it's preceded by a Rep

  • isConditionalJump: boolean - Set to true if it's a conditional jump

DissectCode class: (Inheritance: Object) getDissectCode() : Creates or returns the current code DissectCode object

properties:

methods:

  • clear() : Clears all data

  • dissect(modulename) : Dissects the memory of a module

  • dissect(base,size) : Dissect the specified memory region

  • addReference(fromAddress, ToAddress, type, OPTIONAL isstring):

  • Adds a reference. Type can be jtCall, jtUnconditional, jtConditional, jtMemory

  • In case of jtMemory setting isstring to true will add it to the referenced strings list

  • deleteReference(fromAddress, ToAddress)

  • getReferences(address) : Returns a table containing the addresses that reference this address and the type

  • getReferencedStrings(): Returns a table of addresses and their strings that have been referenced. Use getReferences to find out which addresses that are

  • getReferencedFunctions(): Returns a table of functions that have been referenced. Use getReferences to find out which callers that are

  • saveToFile(filename)

  • loadFromFile(filename)

RIPRelativeScanner class: (Inheritance: Object)

createRipRelativeScanner(startaddress, stopaddress, includejumpsandcalls OPTIONAL):

createRipRelativeScanner(modulename, includejumpsandcalls OPTIONAL): Creates a RIP relative scanner. This will scan the provided module for RIP relative instructions which you can use for whatever you like

properties:

  • Count: integer - The number of instructions found that have a RIP relative address
  • Address[]: integer - An array to access the results. The address is the address of the RIP relative offset in the instruction

methods:

LuaPipe class: (Inheritance: Object)

  • Abstract class that LuaPipeServer and LuaPipeclient inherit from. It implements the data transmission methods

properties

  • Connected: boolean: True if the pipe is connected

methods

  • lock() : Acquire a lick on this pipe till unlock is called. If lock can not be acquired, wait. Recursive calls are allowed

  • unlock()

  • writeBytes(ByteTable, size OPTIONAL): Writes the provided byte table to the pipe. if size is not provided, the whole table is sent. Returns the number of bytes sent, or nil on failure

  • readBytes(size: integer): returns a byte table from the pipe, or nil on failure

  • readDouble(): Read a double from the pipe, nil on failure

  • readFloat(): Read a float from the pipe, nil on failure

  • readQword(): Read an 8 byte value from the pipe, nil on failure

  • readDword(): Read a 4 byte value from the pipe, nil on failure

  • readWord(): Read a 2 byte value from the pipe, nil on failure

  • readByte(): Read a byte from the pipe, nil on failure

  • readString(size: integer): Reads a string from the pipe, nil on failure. (Can support 0-byte chars)

  • readWideString(size: integer): Reads a widestring from the pipe, nil on failure

  • writeDouble(v: double): Writes a double to the pipe. Returns the number of bytes sent, nil on failure

  • writeFloat(v: single): writes a float to the pipe. Returns the number of bytes sent, nil on failure

  • writeQword(v: qword): writes an 8 byte value to the pipe. Returns the number of bytes sent, nil on failure

  • writeDword(v: dword): writes a 4 byte value to the pipe. Returns the number of bytes sent, nil on failure

  • writeWord(v: word): writes a word to the pipe. Returns the number of bytes sent, nil on failure

  • writeByte(v: byte): writes a byte to the pipe. Returns the number of bytes sent, nil on failure

  • writeString(str: string; include0terminator: boolean OPTIONAL); Writes a string to the pipe. If include0terminator is false or not provided it will not write the 0 terminator byte. Returns the number of bytes written, or nil on failure

  • writeWideString(str: widestring; include0terminator: boolean OPTIONAL); Writes a widestring to the pipe. If include0terminator is false or not provided it will not write the 0 terminator bytes. Returns the number of bytes written, or nil on failure

LuaPipeClient class: (Inheritance: LuaPipe>Object) Class implementing a client that connects to a pipe

connectToPipe(pipename,timeout OPTIONAL): Returns a LuaPipeClient connected to the given pipename. Nil if the connection fails. Timeout is number of milliseconds before it disconnects on read/write operations. 0 or nil means never

properties:

methods:

LuaPipeServer Class: (Inheritance: LuaPipe>Object)

  • Class launching the server side of a pipe

createPipe(pipename, inputsize OPTIONAL, outputsize OPTIONAL) : Creates a LuaPipeServer which can be connected to by a pipe client. InputSize and Outputsize define buffers how much data can be in the specific buffer before the writer halts. Default input and output size is 4096 for both

properties

  • valid: boolean - Returns true if the pipe has been created properly. False on failure (e.g wrong pipename)
  • handle: integer - The handle of the pipe serverside (this can be used with duplicateHandle to get a handle into the target process)

methods

  • acceptConnection() - Waits for a client to connect to this pipe (Warning: Freezes the thread this is executed in)

openLuaServer(Name):

  • Opens a pipe with the given name. The LuaClient dll needs this name to connect to ce

  • LuaClient.dll functions: (STDCALL calling machanic)

  • BOOL CELUA_Initialize(char *name) : Initializes

  • UINT_PTR CELUA_ExecuteFunction(char *luacode, UINT_PTR parameter)

  • This function executes a lua function with parameters (parameter) and with the luacode as body Parameter will be treated as an integer

  • In short:

  • function(parameter)

  • end

  • the return value of this function is the return value of the lua function (integer)

  • UINT_PTR CELUA_ExecuteFunctionAsync(char *luacode, UINT_PTR parameter)

  • See CELUA_ExecuteFunction but runs in the server thread instead of passing it to the main GUI and then wait for it's return

  • integer CELUA_GetFunctionReferenceFromName(char *functionname): Returns a reference ID you can pass on to CELUA_ExecuteFunctionByReference

  • UINT_PTR CELUA_ExecuteFunctionByReference(int refid, int paramcount, PVOID *parameters, BOOL async):

  • This functions executes the function specified by reference id. If async is true, the code will run in a seperate thread instead of the main thread

  • paramcount is the number of parameters to pass on to the function

  • parameters is a pointer to a list of integers. 32-bit in 32-bit targets, 64-bit in 64-bit targets

Settings class

  • This class can be used to read out and set settings of cheat engine and of plugins, and store your own data

global functions

  • reloadSettingsFromRegistry(): This will cause cheat engine to reload the settings from the registry and apply them

  • getSettings(path Optional): Settings - Returns a settings object. If path is nil it will point to the Cheat Engine main settings (Registry) . If name is provided the settings currently accessed will be the one at the subkey provided

  • Note: Keep in mind that it returns a new object each call, even if he same name is used multiple times

properties

  • Path: string - Gets/Sets the current subkey (nil if main)
  • Value[]: A table access into the settings. e.g: Value["Count"]=12 .Setting vcalue to nil will delete it
  • [] : Same as Value[]

methods

  • getBinaryValue(name, stream) : Gets binary data from the registry value. Adds it after the current 'position'
  • setBinaryValue(name, stream, size OPTIONAL) : Sets binary data in the registry value. If size is given, write from the current position. If not, or size=0, writes from position 0 to the end
  • getBinaryValue(name): bytetable
  • setBinaryValue(name, bytetable)

SymbolList class

  • This class can be used to look up an address to a symbolname, and a symbolname to an address

  • It can also be registered with the internal symbol handler of cheat engine

  • This class makes use of a special "Symbol" table construction that contains size and optionally other data

  • Symbol Table:

  • modulename: string

  • searchkey: string

  • address: integer

  • symbolsize: integer

Global functions

  • createSymbolList() : Creates an empty symbollist
  • getMainSymbolList(): Returns the symhandler internal symbol list (Note: This does not contain .net, modulelist, or other info)
  • enumRegisteredSymbolLists() : Returns a table containing all the registered symbollists

Properties

  • PID: integer - The processid it refers to
  • Name: string - A name that can be set to make it easier to identify

Methods

  • clear()

  • getSymbolFromAddress(address) : Searches the list for the given address. The address does not have to match the exact address. As long as it falls withing the range

  • getSymbolFromString(searchkey)

  • addModule(modulename, modulepath, address, size, is64bit)

  • deleteModule(modulename)

  • deleteModule(address)

  • addSymbol(modulename, searchkey, address, symbolsize, skipAddressToSymbolLookup OPTIONAL, extradata OPTIONAL)

  • Adds a symbol to the symbollist

  • extradata is a table which can be used to fill in a return type and parameters for function calls. It has the following fields:

  • returntype: string

  • parameters: string

  • deleteSymbol(searchkey)

  • deleteSymbol(address)

  • register() : Registers the current symbol list with the symbol handler

  • unregister(): Unregisters the current symbol list from the symbol handler

  • getModuleList(): Returns an indexed table with all the modules

  • getSymbolList(): Returns an unindex table with each symbol being an element containing an address

Pagecontrol Class (WinControl->Control->Component->Object)

  • This is an object that can hold multiple pages

global functions

  • createPageControl(owner) properties
  • ShowTabs: boolean - Shows the tabs
  • TabIndex: integer - Gets and sets the current tab
  • ActivePage: TabSheet - Returns the current tabsheet.
  • PageCount: integer - Gets the number of pages
  • Page[]: TabSheet - Get a specific page (TabSheet) methods
  • addTab() : TabSheet - Creates a new TabSheet
  • tabRect(index): Rect - returns a rect table describing the position of the specific tab

TabSheet class (WinControl->Control->Component->Object)

  • Part of a page control. This object can contain other objects properties
  • TabIndex: integer - the current index in the pagelist of the owning pagecontrol methods

Internet class (Object) global functions

  • getInternet(string) - Returns an internet class object. The string provided will be the name of the client provided

properties

  • Header : string - the additional header to be sent with the next getURL request methods
  • getURL(path) - returns a string containing the contents of the url. nil on failure
  • postURL(path, urlencodeddata) - posts the given data to the path and returns the results

CustomType class (Object) The custom type is an convertor of raw data, to a human readable interpretation.

global functions

  • registerCustomTypeLua(typename, bytecount, bytestovaluefunction, valuetobytesfunction, isFloat)

  • Registers a Custom type based on lua functions

  • The bytes to value function should be defined as "function bytestovalue (b1,b2,b3,b4)" and return an integer as result

  • The value to bytes function should be defined as "function valuetobytes (integer)" and return the bytes it should write

  • returns the Custom Type object

  • registerCustomTypeAutoAssembler(script)

  • Registers a custom type based on an auto assembler script. The script must allocate an "ConvertRoutine" and "ConvertBackRoutine"

  • returns the Custom Type object

  • getCustomType(typename) : Returns the custom type object, or nil if not found

properties

  • name: string
  • functiontypename: string
  • CustomTypeType: TCustomTypeType - The type of the script
  • script: string - The custom type script
  • scriptUsesFloat: boolean - True if this script interprets it's user side values as float

methods

  • byteTableToValue({bytetable},Address Optional)
  • valueToByteTable(value, Address Optional)

TFrmTracer class (Inheritance: Form->ScrollingWinControl->CustomControl->WinControl->Control->Component->Object)

properties

  • Count: integer - number of entries in the list

  • SelectionCount: integer - The number of selected entries

  • Entry[index]: table - Information about each entry. Read only. (Index starts at 0)

  • table is formatted as:

  • {

  • address: integer - address of the instruction

  • instruction: string - disassembled instruction

  • instructionSize: integer - bytesize of the instruction

  • referencedAddress: integer - address the code references

  • referencedData: bytearray - The bytes of the referenced data at the time of tracing

  • context: contexttable - the state of the cpu when this instruction got executed (contains registers(EAX/RAX, ...), floating points(FP) and XMM values

  • hasStackSnapshot: boolean - set to true if there is a stack entry

  • selected: boolean - Set to true if the entry is selected

  • }

  • StackEntry[index]: bytearray - The stacksnapshot of that entry. Nil if not available

methods

TfrmUltimap2 class(Inheritance: Form->ScrollingWinControl->CustomControl->WinControl->Control->Component->Object) getUltimap2(): TfrmUltimap2 - Returns the ultimap2 form, nil if not open

properties

  • Count: integer - The number of entries in the list (READONLY) methods
  • isInList(address): boolean,count - returns true if the current address is in the list of addresses. In case of true, it also returns the count value (up to 255)

TfrmCodeFilter class(Inheritance: Form->ScrollingWinControl->CustomControl->WinControl->Control->Component->Object) getCodeFilter(): TfrmCodeFilter - Returns the codefilter form

properties methods

  • isInList(address): boolean - Returns true if this address is in the list

----SQL Classes---- CustomConnection class (Inheritance: Component->Object) properties

  • Connected: Boolean - Gets the current connection state, and lets you connect as well
  • LoginPrompt: Boolean
  • AfterConnect: function(sender)
  • AfterDisconnect: function(sender)
  • BeforeConnect: function(sender)
  • BeforeDisconnect: function(sender)

methods

  • close(forceClose:Boolean Optional)
  • open()

Database Class (Inheritance: CustomConnection->Component->Object) properties

  • Connected: Boolean - Sewt this to true to activate the connection. (turns back to false on failure)
  • DatabaseName: string
  • KeepConnection: Boolean
  • Params: Strings
  • TransactionCount: integer readonly

methods

SQLConnection Class (Inheritance: Database->CustomConnection->Component->Object) properties

  • Password: String
  • UserName: string
  • Transaction: SQLTransaction - SQLTransaction object. Needs to be set
  • CharSet: string
  • HostName: string
  • Options: string set - [scoExplicitConnect, scoApplyUpdatesChecksRowsAffected]

methods

  • startTransaction()
  • endTransaction()
  • executeDirect(sql)
  • getTableNames() : Returns a counted table with all tablenames

SQLite3Connection class(Inheritance: SQLConnection->Database->CustomConnection->Component->Object) createSQLite3Connection(owner) - creates an SQLite3Connection object setSQLiteLibraryName(pathwithdllname)- Lets you set the path to the sqlite3.dll in case it's not .\win*\sqlite3.dll

properties methods

  • createDB()
  • dropDB()
  • getInsertID(): integer

ODBCConnection class(Inheritance: SQLConnection->Database->CustomConnection->Component->Object) createODBCConnection(owner) - creates an ODBCConnection object properties

  • DatabaseName: string - Name of the odbc connection
  • Driver: string
  • FileDSN: string

methods

DBTransaction class (Inheritance: Component->Object) properties

  • Active: boolean
  • DataBase: Database methods
  • closeDataSets()

SQLTransaction class (Inheritence: DBTransaction->Component->Object) createSQLTransaction(owner): Creates an SQLTransaction object properties

  • SQLConnection: SQLConnection
  • Params: StringList
  • Options: string - set of [stoUseImplicit, stoExplicitStart]
  • Action: string - options between caNone, caCommit, caCommitRetaining, caRollback,
  • caRollbackRetaining

methods

  • commit()
  • commitRetaining()
  • rollback()
  • rollbackRetaining()
  • startTransaction()
  • endTransaction()

Param class (Inheritence: CollectionItem->Object)) properties

  • Name: string

  • Value: something

  • DataType: string

  • AsBoolean

  • AsByteTable

  • AsInteger

  • AsNumber

  • AsString

  • Text

  • Size

  • Precision

  • IsNull: boolean

methods

Params class (Inheritence: Collection->Object) properties

  • Items[index]: Param

methods

  • AddParam(Param)

Field class (Inheritance: Component->Object) properties

  • FieldName: string
  • Index: integer
  • Value: something
  • DataType: string
  • AsBoolean
  • AsByteTable
  • AsInteger
  • AsNumber
  • AsString
  • Text
  • Size
  • IsNull: boolean

methods

Fields class (Inheritence: Object) properties

  • Count: integer
  • Fields[index]: Field methods
  • add(Field)
  • clear()
  • fieldByName(name): Field
  • fieldByNumber(integer): Field
  • indexOf(field): integer

Dataset class (Inheritance: Component->Object) properties

  • BlockReadSize: integer
  • BOF: boolean; READONLY
  • CanModify: boolean READONLY
  • DefaultFields: boolean READONLY
  • EOF: boolean; READONLY
  • FieldCount: integer; READONLY
  • Fields: Fields READONLY
  • Found: boolean READONLY
  • Modified: boolean READONLY
  • IsUniDirectional: boolean READONLY
  • RecordCount: integer READONLY
  • RecNo: integer
  • FieldValues[fieldname]: something
  • Filter: string
  • Filtered: boolean
  • FilterOptions: set of [foCaseInsensitive, foNoPartialCompare]
  • Active: boolean
  • AutoCalcFields: boolean

methods

  • append()
  • appendRecord({values})
  • cancel()
  • checkBrowseMode()
  • clearFields()
  • close();
  • controlsDisabled(): boolean
  • cursorPosChanged;
  • delete;
  • disableControls;
  • edit;
  • enableControls;
  • fieldByName(fieldname): Field
  • findField(fieldname): Field
  • findFirst() boolean
  • findLast()
  • findNext()
  • findPrior()
  • first()
  • insert()
  • isEmpty()
  • last()
  • locate(KeyFields, KeyValues, options:"[loCaseInsensitive, loPartialKey]"): boolean
  • lookup(keyfields, KeyValues, ResultFields): something
  • moveBy(distance)
  • next()
  • open()
  • post()
  • prior()
  • refresh()
  • updateCursorPos()
  • updateRecord()

DBDataset class (Inheritance: Dataset->Component->Object) properties

  • DataBase: Database
  • Transaction: DBTransaction

methods

CustomBufDataset class (Inheritance: DBDataset->Dataset->Component->Object) properties

  • FileName: string
  • PacketRecords: integer
  • UniDirectional: boolean
  • IndexName: string
  • MaxIndexesCount: integer
  • ChangeCount: integer
  • ReadOnly: boolean

methods

  • applyUpdates(MaxErrors Optional)
  • cancelUpdates()
  • loadFromStream(stream)
  • saveToStream(stream)
  • loadFromFile(filename)
  • saveToFile(filename)
  • createDataset()

CustomSQLQuery class (Inheritance: CustomBufDataset->DBDataset->Dataset->Component->Object) properties

  • prepared: boolean READONLY

  • SQLConnection: SQLConnection

  • SQLTransaction: SQLTransaction

methods

  • prepare()
  • unprepare()
  • execSQL()
  • rowsAffected()
  • paramByName(paramname): Param

SQLQuery class (Inheritance: CustomSQLQuery->CustomBufDataset->DBDataset->Dataset->Component->Object) createSQLQuery(owner) properties

  • Database: Database

  • SchemaType: string READFONLY - can be: stNoSchema, stTables, stSysTables, stProcedures, stColumns, stProcedureParams, stIndexes, stPackages, stSchemata, stSequences

  • StatementType: string READONLY - can be :stUnknown, stSelect, stInsert, stUpdate, stDelete,

  • stDDL, stGetSegment, stPutSegment, stExecProcedure,

  • stStartTrans, stCommit, stRollback, stSelectForUpd

  • Params: Params object

  • ParamCheck: Boolean

  • ParseSQL: Boolean

  • UpdateMode: string - can be :upWhereAll, upWhereChanged, upWhereKeyOnly

  • UsePrimaryKeyAsKey: boolean

  • ReadOnly: boolean

  • SQL: string

  • InsertSQL: stringlist

  • UpdateSQL: stringlist

  • DeleteSQL: stringlist

  • RefreshSQL: stringlist

  • Options: string - set of [sqoKeepOpenOnCommit, sqoAutoApplyUpdates, sqoAutoCommit,

  • sqoCancelUpdatesOnRefresh, sqoRefreshUsingSelect]

methods


HotkeyHandlerThread(Inheritence: Thread) getHotkeyHandlerThread() : Returns the hotkey handler thread used internally by CE

properties

  • state: 0 ('htsActive')=Active , 1('htsMemrecOnly')=Memory records only, 2('htsNoMemrec')=Everything except memoryrecords, 3('htsDisabled')=disabled

methods

RemoteThread class(Inheritance: -) createRemoteThread(address, parameter)

properties

  • Result : The 32-bit value returned by the thread

methods

  • waitForThread(timeout OPTIONAL) : Waits for the thread to finish. Timeout is time in milliseconds. If nil, the timeout it infinite. If 0, it returns without wait

ModuleLoader(Inheritance: -) loadModule(pathtodll, executeEntryPoint OPTIONAL default=true, timeout OPTIONAL default=nil=infinite)

properties:

  • loaded: boolean - true if successfuly mapped
  • exports: Table containing all exports
  • entryPoint: integer - address of the entrypoint

WriteLog class(Inheritence: -) The writelog is the log that keeps all writes (when enabled)

properties

  • status: boolean
  • logsize: integer

methods

  • getLog(): table - Returns an indexed table with the write logs. each entry has a table with the fields: address, original and new

DotNetDataCollector class getDotNetDataCollector() - Returns the current dotnetdatacollector object

properties Attached: boolean - Returns true if attached to a process

methods enumDomains(): table - Returns an index table containing all domains. Each entry is build up as {DomainHandle, Name} enumModuleList(DomainHandle) : table - Returns an indexed table containing information about all modules. Each module entry is build up as {ModuleHandle, BaseAddress, Name} enumTypeDefs(ModuleHandle) : table - Returns an indexed table containing information about all TypeDefs (classes) . Each entry is build up as {TypeDefToken, Name, Flags, Extends} getTypeDefMethods(ModuleHandle, TypedefToken) : table - Returns a table containing all the methods in the specified typedef. Each entry is build up as {MethodToken, Name, Attributes, ImplementationFlags, ILCode, NativeCode, SecondaryNativeCode[]: Integer) getTypeDefParent(ModuleHandle, TypedefToken): {ModuleHandle, TypedefToken} getTypeDefData(ModuleHandle, TypedefToken) : table - Returns a table containing all the fields in the specified typedef. {ObjectType, ElementType, CountOffset, ElementSize, FirstElementOffset, ClassName, Fields[]{Offset, FieldType, Name} } getMethodParameters(ModuleHandle, MethodDefToken): table - Returns a table containing all the parameters of the for method. {Name, CType} getAddressData(address): table - Queries a specific address and returns information about it, assuming it is a valid object. It contains the following data: {StartAddress, ObjectType, ElementType, CountOffset, ElementSize, FirstElementOffset, ClassName, Fields[]{Offset, FieldType, Name} }

enumAllObjects(): table - Queries ALL defined objects. {StartAddress, Size, TypeID{token1,token2}, ClassName} WARNING: This will take a LOOOOOONG time and if done from the main thread will make it look like CE is frozen enumAllObjectsOfType(ModuleHandle, TypedefToken): {} - Returns a list of addresses that have this type

Diagram class(Inheritance: CustomControl->WinControl->Control->LclComponent->Component->Object):

The diagram class lets you represent data using blocks and lines.

createDiagram(owner)

properties

  • LineThickness: integer - Default thickness of lines in pixels

  • LineColor: integer - Sets the default color of lines

  • PlotPointColor: integer - Sets the default color for points

  • BlockBackground: integer - Color of the diagramBlocks

  • BackgroundColor: integer - Color of the diagram background

  • ArrowStyles: string - can be one or more of the following between [ and ] :

  • asOrigin : There will be an arrow at the point of origin

  • asDestination : There will be an arrow at the destination

  • asPoints: There will be an arrow at plot point locations

  • asCenterBetweenPoints: There will be an arrow between two points

  • asCenter: There will be an arrow in the center of the line

  • BlockCount: integer - Returns the number of blocks in the diagram (readonly)

  • Block[index]: DiagramBlock - Returns the block at the specific index

  • LinkCount: integer - Returns the number of linkes in the diagram (readonly)

  • Link[index]: DiagramLink - Returns the link at the specific index

  • DrawPlotPoints: boolean - If set to true linkpoints will be shown

  • AllowUserToCreatePlotPoints: boolean - If true(default) will allow the user to create plotpoints by clicking on lines

  • AllowUserToMovePlotPoints: boolean - If true(default) will allow the user to move plotpoints by dragging them

  • AllowUserToResizeBlocks: boolean - If true(default) will allow the user to resize blocks

  • AllowUserToMoveBlocks: boolean - If true(default) will allow the user to move blocks around by draging the caption

  • AllowUserToChangeAttachPoints: boolean - If true(default) will allow the user to move move the point where a line connects to the block by dragging it

  • ScrollX: integer - The horizontal scroll

  • ScrollY: integer - The vertical scroll

  • Zoom: float - The zoom level to use

methods

  • createBlock(): DiagramBlock - Creates a new uninitialized block

  • addConnection(Source: DiagramBlock, Destination: DiagramBlock): DiagramLink - Creates a link between the two blocks

  • addConnection(Source: BlockSideDescriptorTable, Destination: BlockSideDescriptorTable) - Creates a link using the BlockSideDescritorTable table definition

  • BlockSideDescriptorTable=

  • {

  • Block: DiagramBlock - The block to attach to

  • Side: integer - One of the blockside typedefs: dbsTop=0, dbsLeft=1, dbsRight=2, dbsBottom=3, dbsTopLeft=4, dbsTopRight=5, dbsBottomLeft=6, dbsBottomRight=7

  • Position: integer - Position on the provided side based on the center. Only for Sides 0 to 3

  • }

  • saveAsImage(filenamepng): saves the current display as an PNG image

  • saveToFile(filename): Saves the state of the diagram to a file

  • loadFromFile(filename): loads the state of the diagram from a file

  • saveToStream(stream): Saves the state of the diagram to a stream

  • loadFromStream(stream): loads the state of the diagram from a stream

  • getObjectAt({x,y}): Returns the object at this position. nil if nothing

DiagramBlock class:

The diagramBlock is a block with a header and body which can contain text (ansi escape codes supported)

properties

  • Owner: Diagram - The diagram that this block is in
  • X: integer - x-position of the block
  • Y: integer - y-position of the block
  • Width: integer - Width of the block
  • Height: integer - Height of the block
  • Caption: string - Header of the block (ansi escape codes supported)
  • Strings: Strings - Strings object containing the lines of the block (ansi escape codes supported)
  • BackgroundColor: integer - When set overrides the default color for the block to the given one
  • TextColor: Integer - The starting/default textcolor
  • Name: string - The name of the block
  • AutoSize: boolean - If true the width and height of the box will adjust to the given Caption and Strings
  • AutoSide: boolean - If true the connection side of a link will be picked for you instead of providing the side yourself
  • AutoSideDistance: integer - If autoside is true and there are multiple lines on the same side, this determines the distance between
  • ShowHeader: boolean - If true show ther header. (default true)
  • DragBody: boolean - If true allows dragging of the body. Useful when there is no header (default false)
  • Tag: integer - Use for whatever you like
  • OnDoubleClickHeader: function(DiagramBlock) - Function to call when the block's header is doubleclicked
  • OnDoubleClickBody: function(DiagramBlock) - Function to call when the block's body is doubleclick
  • OnRenderHeader: function(sender,rect,beforeownerdraw): boolean - Function to call when the header is being rendered. This is called twice, before and after the normal painting code. In case of before and the function returns nil or false, the original text will not be drawn
  • OnRenderBody: function(sender,rect,beforeownerdraw): boolean - ^ but then for body
  • OnDragStart: funtion(DiagramBlock) - Called when a block starts getting dragged
  • OnDrag: function(DiagramBlock) - Called when a block is dragged around
  • OnDragEnd: function(DiagramBlock) - Called when a dragged block is released

methods

  • getLinks(): table - Returns a table two elements: 'asSource' and 'asDestination'. each of those will have a table with DiagramLinks linking with the box
  • overlapsWith(block): boolean - Returns true if the two blocks overlap
  • intersectsWithLine({x,y},{x,y}): boolean,intersectpoint - Returns true and the point of intersection or false if no itersection

DiagramLink class:

Links between blocks

properties

  • OriginBlock: DialogBlock - The source of the link
  • DestinationBlock: DialogBlock - The destination of the link
  • OriginDescriptor: BlockSideDescriptorTable
  • DestinationDescriptor: BlockSideDescriptorTable
  • PointCount: integer - The number of points in the table
  • Points[index]: table{x,y} - Return a table with x,y coordinates for the point at the given index (index starts at 0)
  • LineColor: integer - Color of the line , when set overrides the default
  • Linethickness: integer - thickness of the line, when set overrides the default
  • ArrowStyles: string - See diagram ArrowStyles
  • Name: string - Name of the link
  • Tag: integer - Use for whatever youy like
  • OnDblClick: function(sender) - Function to call when the link is doubleclicked

methods

  • hasLinkToBlock(DiagramBlock): boolean - Returns true/false depending on if this link has a connection to the provided block
  • reset() - Sets all custom colors sizes back to default
  • updateSide(BlockSideDescriptorTable): Updates the side of the block described by the BlockSideDescriptorTable
  • getPointIndexAt(x,y): integer - Returns the pointindex at the given x, y coordinate
  • addPoint(x,y,index OPTIONAL): creates a point. If no index is given if inside the line at that line index, else at the end of the list. If a index is given at that specific index.
  • removeAllPoints(): Removes all points

RemoteExecutor class The remoteExecute class creates an executor thread inside the target process waiting for commands to execute specific functions An executor can only run one piece of code at a time, but you can have more than one executor

createExecuteMethodStub(callmethod, address, classregisternr, {type=typenr},typenr,{type=5, size=y, isOutputOnly=true/false, isInputOnly=true/false }, ....) - Creates an ExecuteCodeExStub object which the executor can execute createExecuteCodeExStub(callmethod, address, {type=typenr},typenr,{type=5, size=y, isOutputOnly=true/false, isInputOnly=true/false }, ....) - Creates an ExecuteCodeExStub object which the executor can execute createRemoteExecutor() - creates a new remote executor

properties

methods

  • executeStub(ExecuteCodeExStub,{parameters},timeout,waittilldone)

CECustomButton class(Inheritance: CustomControl->WinControl->Control->Component->Object) A more customizable button instead of the windows theme'd button, and lets you repaint it from scratch as well

createCECustomButton(owner)

properties

  • ShowPrefix: boolean - Process first single '&' per line as an underscore and draw '&&' as '&'
  • BorderColor: Color - The color of the button border
  • BorderSize: integer - The thickness of the border
  • ButtonColor: Color - The color of the button face
  • ButtonHighlightedColor: Color - The color of the buttonface when highlighted(hovered over with the mouse)
  • ButtonDownColor: Color - The color of the buttonface when the mouse is pressed down on it
  • DrawFocusRect: boolean - If true will draw a focus roundrect showing it has focus
  • DrawBorder: boolean - default=true. Will draw a border around the button
  • FocusedSize: integer - The with of the focus roundrect
  • FocusElipseColor: Color - The color of the focus roundrect
  • GrowFont: boolean read - When true the font will get resized till the caption fits the button
  • RoundingX: integer
  • RoundingY: integer
  • CustomDrawn: boolean - Do your own drawing in the OnPaint property of the button
  • FramesPerSecond: integer - If animation is used this will determine how often per second the OnPaint gets called
  • ButtonAnimationSpeed: integer - If not customdrawn, this determnines how long the animations for enter/leave take

methods

  • startAnimatorTimer() - Starts the animator timer which will trigger an OnPaint with the speed of the current framesPerSecond property
  • stopAnimatorTimer() - Stops the animator timer

------- XML ------- DOMNode class(Inheritance:) properties methods

  • writeToFile(filename)
  • writeToStream(stream)

DOMDocument class(Inheritance: DOMNode_TopLevel->DOMNode_WithChildren->DOMNode) properties methods

XMLDocument class(Inheritance: DOMDocument->DOMNode_TopLevel->DOMNode_WithChildren->DOMNode) createXMLDocument() - Creates an empty XML document createXMLDocumentFromFile(filename) - reads the given filename and return an XMLDocument with the parsed contents of the file createXMLDocumentFromStream(stream) - reads the given stream and returns an XMLDocument with the parsed contents of the stream

properties methods

VirtualTreeColumn class(Inheritance: CollectionItem->Persistent->Object):

properties

  • Index: integer - The position of this column in the header
  • Text: string - the text the column shows
  • Visible: shortcut for coVisible in Options
  • Options: set(string): a comma seperated list of the folowing options:
  • coAllowClick - Column can be clicked (must be enabled too).
  • coDraggable - Column can be dragged.
  • coEnabled - Column is enabled.
  • coParentBidiMode - Column uses the parent's bidi mode.
  • coParentColor - Column uses the parent's background color.
  • coResizable - Column can be resized.
  • coShowDropMark - Column shows the drop mark if it is currently the drop target.
  • coVisible - Column is shown.
  • coAutoSpring - Column takes part in the auto spring feature of the header (must be resizable too).
  • coFixed - Column is fixed and can not be selected or scrolled etc.
  • coSmartResize - Column is resized to its largest entry which is in view (instead of its largest visible entry).
  • coAllowFocus - Column can be focused.
  • coDisableAnimatedResize- Column resizing is not animated.
  • coWrapCaption - Caption could be wrapped across several header lines to fit columns width.
  • coUseCaptionAlignment - Column's caption has its own aligment.
  • coEditable - Column can be edited

methods

VirtualTreeColunmns class:

properties methods

  • add(text OPTIONAL) : Created ands returns a new VirtualTreeColumn object

Header class:

properties

  • AutoSizeIndex: integer - When Options contains hoAutoResize this determines which column will be resized on resize of the control

  • AutoResize: boolean - shortcut to access the hoAutoResize flag in Options

  • Columns: VirtualTreeColunmns

  • Options: set(string) - Options is a comma seperated string which can be one of the following:

  • hoAutoResize - Adjust a column so that the header never exceeds the client width of the owner control.

  • hoColumnResize - Resizing columns with the mouse is allowed.

  • hoDblClickResize - Allows a column to resize itself to its largest entry.

  • hoDrag - Dragging columns is allowed.

  • hoHotTrack - Header captions are highlighted when mouse is over a particular column.

  • hoOwnerDraw - Header items with the owner draw style can be drawn by the application via event.

  • hoRestrictDrag - Header can only be dragged horizontally.

  • hoShowHint - Show application defined header hint.

  • hoShowImages - Show header images.

  • hoShowSortGlyphs - Allow visible sort glyphs.

  • hoVisible - Header is visible.

  • hoAutoSpring - Distribute size changes of the header to all columns, which are sizable and have the// coAutoSpring option enabled.

  • hoFullRepaintOnResize - Fully invalidate the header (instead of subsequent columns only) when a column is resized.

  • hoDisableAnimatedResize - Disable animated resize for all columns.

  • hoHeightResize - Allow resizing header height via mouse.

  • hoHeightDblClickResize - Allow the header to resize itself to its default height.

  • hoHeaderClickAutoSort - Clicks on the header will make the clicked column the SortColumn or toggle sort direction if it already was the sort column

methods

StringTreeOptions class:

properties

  • AnimationOptions: comma seperated string containing one or more of:

  • toAnimatedToggle - Expanding and collapsing a node is animated (quick window scroll).

  • toAdvancedAnimatedToggle - Do some advanced animation effects when toggling a node.

  • AutoOptions: comma seperated string containing one or more of:

  • toAutoDropExpand - Expand node if it is the drop target for more than a certain time.

  • toAutoExpand - Nodes are expanded (collapsed) when getting (losing) the focus.

  • toAutoScroll - Scroll if mouse is near the border while dragging or selecting.

  • toAutoScrollOnExpand - Scroll as many child nodes in view as possible after expanding a node.

  • toAutoSort - Sort tree when Header.SortColumn or Header.SortDirection change or sort node if child nodes are added.

  • toAutoSpanColumns - Large entries continue into next column(s) if there's no text in them (no clipping).

  • toAutoTristateTracking - Checkstates are automatically propagated for tri state check boxes.

  • toAutoHideButtons - Node buttons are hidden when there are child nodes, but all are invisible.

  • toAutoDeleteMovedNodes - Delete nodes which where moved in a drag operation (if not directed otherwise).

  • toDisableAutoscrollOnFocus - Disable scrolling a node or column into view if it gets focused.

  • toAutoChangeScale - Change default node height automatically if the system's font scale is set to big fonts.

  • toAutoFreeOnCollapse - Frees any child node after a node has been collapsed (HasChildren flag stays there).

  • toDisableAutoscrollOnEdit - Do not center a node horizontally when it is edited.

  • toAutoBidiColumnOrdering - When set then columns (if any exist) will be reordered from lowest index to highest index and vice versa when the tree's bidi mode is changed.

  • MiscOptions: comma seperated string containing one or more of:

  • toAcceptOLEDrop - Register tree as OLE accepting drop target

  • toCheckSupport - Show checkboxes/radio buttons.

  • toEditable - Node captions can be edited.

  • toFullRepaintOnResize - Fully invalidate the tree when its window is resized (CS_HREDRAW/CS_VREDRAW).

  • toGridExtensions - Use some special enhancements to simulate and support grid behavior.

  • toInitOnSave - Initialize nodes when saving a tree to a stream.

  • toReportMode - Tree behaves like TListView in report mode.

  • toToggleOnDblClick - Toggle node expansion state when it is double clicked.

  • toWheelPanning - Support for mouse panning (wheel mice only). This option and toMiddleClickSelect are mutal exclusive, where panning has precedence.

  • toReadOnly - The tree does not allow to be modified in any way. No action is executed and node editing is not possible.

  • toVariableNodeHeight - When set then GetNodeHeight will trigger OnMeasureItem to allow variable node heights.

  • toFullRowDrag - Start node dragging by clicking anywhere in it instead only on the caption or image. Must be used together with toDisableDrawSelection.

  • toNodeHeightResize - Allows changing a node's height via mouse.

  • toNodeHeightDblClickResize - Allows to reset a node's height to FDefaultNodeHeight via a double click.

  • toEditOnClick - Editing mode can be entered with a single click

  • toEditOnDblClick - Editing mode can be entered with a double click

  • toReverseFullExpandHotKey - Used to define Ctrl+'+' instead of Ctrl+Shift+'+' for full expand (and similar for collapsing)

  • PaintOptions: comma seperated string containing one or more of:

  • toHideFocusRect - Avoid drawing the dotted rectangle around the currently focused node.

  • toHideSelection - Selected nodes are drawn as unselected nodes if the tree is unfocused.

  • toHotTrack - Track which node is under the mouse cursor.

  • toPopupMode - Paint tree as would it always have the focus (useful for tree combo boxes etc.)

  • toShowBackground - Use the background image if there's one.

  • toShowButtons - Display collapse/expand buttons left to a node.

  • toShowDropmark - Show the dropmark during drag'n drop operations.

  • toShowHorzGridLines - Display horizontal lines to simulate a grid.

  • toShowRoot - Show lines also at top level (does not show the hidden/internal root node).

  • toShowTreeLines - Display tree lines to show hierarchy of nodes.

  • toShowVertGridLines - Display vertical lines (depending on columns) to simulate a grid.

  • toThemeAware - Draw UI elements (header, tree buttons etc.) according to the current theme if enabled (Windows XP+ only, application must be themed).

  • toUseBlendedImages - Enable alpha blending for ghosted nodes or those which are being cut/copied.

  • toGhostedIfUnfocused - Ghosted images are still shown as ghosted if unfocused (otherwise the become non-ghosted images).

  • toFullVertGridLines - Display vertical lines over the full client area, not only the space occupied by nodes. This option only has an effect if toShowVertGridLines is enabled too.

  • toAlwaysHideSelection - Do not draw node selection, regardless of focused state.

  • toUseBlendedSelection - Enable alpha blending for node selections.

  • toStaticBackground - Show simple static background instead of a tiled one.

  • toChildrenAbove - Display child nodes above their parent.

  • toFixedIndent - Draw the tree with a fixed indent.

  • toUseExplorerTheme - Use the explorer theme if run under Windows Vista (or above).

  • toHideTreeLinesIfThemed - Do not show tree lines if theming is used.

  • toShowFilteredNodes - Draw nodes even if they are filtered out.

  • SelectionOptions: comma seperated string containing one or more of:

  • toDisableDrawSelection - Prevent user from selecting with the selection rectangle in multiselect mode.

  • toExtendedFocus - Entries other than in the main column can be selected, edited etc.

  • toFullRowSelect - Hit test as well as selection highlight are not constrained to the text of a node.

  • toLevelSelectConstraint - Constrain selection to the same level as the selection anchor.

  • toMiddleClickSelect - Allow selection, dragging etc. with the middle mouse button. This and toWheelPanning are mutual exclusive.

  • toMultiSelect - Allow more than one node to be selected.

  • toRightClickSelect - Allow selection, dragging etc. with the right mouse button.

  • toSiblingSelectConstraint - Constrain selection to nodes with same parent.

  • toCenterScrollIntoView - Center nodes vertically in the client area when scrolling into view.

  • toSimpleDrawSelection - Simplifies draw selection, so a node's caption does not need to intersect with the selection rectangle.

  • toAlwaysSelectNode - If this flag is set to true, the tree view tries to always have a node selected. This behavior is closer to the Windows TreeView and useful in Windows Explorer style applications.

  • toRestoreSelection - Set to true if upon refill the previously selected nodes should be selected again. The nodes will be identified by its caption only.

  • StringOptions: comma seperated string containing one or more of:

  • toSaveCaptions - If set then the caption is automatically saved with the tree node, regardless of what is saved in the user data.

  • toShowStaticText - Show static text in a caption which can be differently formatted than the caption but cannot be edited.

  • toAutoAcceptEditChange - Automatically accept changes during edit if the user finishes editing other then VK_RETURN or ESC. If not set then changes are cancelled.

methods

VirtualStringTree class:

createVirtualStringTree(owner) properties

  • NodeDataSize: integer - The number of bytes to assign for data storage in a node (default is set to hold enough for a pointer)

  • OnExpanding: function(sender, node): boolean - called when a node gets expended. Return true to allow

  • OnGetText: function(sender, nodeindex, columnindex, node, texttype) : string - called when the text to draw is requested. return the string you wish the field to have

  • OnPaintText: function(sender, canvas, node, column, texttype) - called when the text is about to be painted. Use this to change the canvas font colors or do some background painting

  • OnDrawText: function(sender, canvas, node, column, celltext, cellrect): defaultdraw - called when text is being painted. return true if you wish the normal painting to happen besides your own, false if you wish to do it all yourself

  • OnFreeNode: function(sender, node) - Called when a node gets deleted

  • OnInitNode: function(sender, parentnode, node, initialStates) : initialStates - Called when a node gets created. Return the initialStates set (string) to set it's state. initialStates can be a comma seperated string containing one or more of: ivsDisabled, ivsExpanded, ivsHasChildren, ivsMultiline, ivsSelected,ivsFiltered, ivsReInit

  • TreeOptions: StringTreeOptions

  • FullRowSelect: boolean - Shortcut to TreeOptions->SelectionOptions->toFullRowSelect

  • FocusedNode: node - gets/sets the focused node

  • FocusedColumn: integer - gets/sets the focused column index

  • NodeParent[node]: node - gets/sets the node parent

  • NodeHeight[node]: height of the node - gets/sets the height of the node

  • HasChildren[node]: boolean - gets/sets the state that the node has children

  • Selected[node]: boolean - gets/sets the selected state of the node

  • Expanded[node]: boolean - gets/sets if the node is expanded (calls onExpanding when set to true)

methods

  • saveToFile(filepath)

  • loadFromFile(filepath)

  • clear() - deletes all nodes

  • beginUpdate()

  • endUpdate()

  • addChild(parent): node - Adds a child to the tree. Node is an ambiguous object that can only be accessed by the VirtualTreeString object

  • addToSelection(node)

  • removeFromSelection(node)

  • getRootNode(): node - returns the rootnode

  • absoluteIndex(node): integer - returns the absolute index of the given node

  • nodeSelected(node): boolean - returns true if the node is selected

  • nodeChecked(node): boolean - returns true if the node is checked

  • enumSelectedNodes(): table - returns an indexed table of selected nodes

  • enumCheckedNodes() : table - returns an indexed table of checked nodes

  • enumChildren(node) : table - returns an indexed table of childnodes

  • deleteNode(node) - Deletes the given node

  • deleteSelectedNodes() - Deletes all selected nodes

  • getNodeData(node) : bytetable- returns the data of the node as a bytetable

  • setNodeData(node, bytetable) - sets the data of the node using a bytetable

  • getNodeDataAsInteger(node):integer - returns the node data interpreted as a single integer

  • setNodeDataAsInteger(node, integer) - sets the node data as an integer

  • getNodeDataPointer(node): integer - Returns the pointer to the node data. You can use the Read/Write*Local functions to access it instead of a bytetable. (Handy when nodedatasize is very big)

  • getNodeParent(node): node - returns a parent node, or nil

  • getFirstChild(node): node - returns the first child of a node

  • getNextSibling(node): node - gets the next sibling

----CEServer---- connectToCEServer(hostname,port) - Connects to the given host and port. On success, most commands subsequent will be handled by the server. Like processlist, memory reading, etc... isConnectedToCEServer(): boolean - returns true if currently connected to a ceserver getCEServerPath(): string - returns the path where ceserver is located on the target

ce lua extensions:

string table:

split(character) -> table of strings separated by character
endsWith('string') : boolean - Returns true if the string ends with the given string startsWith('string') : boolean - Returns true if the string starts with the given string