How do you run the iOS app correctly (on X64)? #768
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Replies: 5 comments 10 replies
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Allow me to ping @woxtu and @Corvus400 as you have been submitting iOS pull requests recently. 助けてくれ〜 😭 |
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Thanks for all the insight so far, everybody! I haven't made it work yet, unfortunately, but will keep trying later. @takahirom There is no |
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KMP iOS support should work well with the following approach: Framework BuildNormal Use CaseTo build arm64simulator debug:
For all-inclusive build:
Other PatternsYou can build for different architectures by changing the arm64SimulatorDebug part to arm64 (builds for both Simulator and device) or x86_64:
Omitting the When Called from XcodeWhen called from Xcode's build script, it automatically detects Xcode environment variables (such as ARCHS) and builds the appropriate version. Resources are built for both arm and x64, and the suitable ones are automatically included for use. |
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@mannodermaus |
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@mannodermaus
I've added the README. Could you take a look at it? It might take about 10 minutes to build.
https://github.com/DroidKaigi/conference-app-2024/tree/main/app-ios#case3-you-are-using-x86_64-mac-and-want-to-build-the-project