- Fixed an issue where a few objects were overlapping with others.
- Improved overall map performance.
- Reworked railings.
- Reworked railings collision.
- Disabled bullet collision for railings.
- Disabled collision on minor objects.
- Improved overall map lighting.
- Increased overall brightness of the map.
- Added more lighting to different areas of the map, especially darker ones.
- Converted room "H" into a Vending room.
- Reworked signposts.
- Several other minor improvements and fixes.
- Applied the
nodraw
texture on various applicable brush faces. - Converted various applicable detail brushes into
func_detail
. - Revamped all the pillars.
- Added various detail overlays, graffiti, and props around the level.
- Added a soundscape in a room.
- Replaced a few textures with different ones.
- Clipped the top of door frames inside the rooms.
- Several other minor tweaks, bug fixes, and optimizations.
- Initial release.