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Try turning off card read DMA in the per-game settings menu (opened in TWLMenu++ by pressing Y).
If the issue persists, then your ROM might be corrupted.
Try turning off card read DMA in the per-game settings menu (opened in TWLMenu++ by pressing Y). If the issue persists, then your ROM might be corrupted.
That genuinely did it. I have no clue why DMA is only now becoming an issue when it wasn't in the past.
Game Console(s) used
Launch Method
SD Card
SCFG access in Slot-1: On
TwiLightMenu++ v27.2.0
Version used
nds-bootstrap Ver. Release v1.5.1
Game tested/used/applicable
Professor Layton and the Curious Village (USA, Australia)
Expected Behavior
Game should continue on after solving a puzzle
Actual Behavior
Game crashed after finishing said puzzle
Steps to reproduce
nds-bootstrap.ini
[NDS-BOOTSTRAP] USE_ROM_REGION = 1 NDS_PATH = sd:/roms/nds/Professor Layton and the Curious Village (USA, Australia).nds SAV_PATH = sd:/roms/nds/saves/Professor Layton and the Curious Village (USA, Australia).sav RAM_DRIVE_PATH = sd:/null.img GUI_LANGUAGE = en LANGUAGE = 1 REGION = 1 DSI_MODE = 2 BOOST_CPU = 0 BOOST_VRAM = 1 CARD_READ_DMA = 1 ASYNC_CARD_READ = 0 EXTENDED_MEMORY = 0 DONOR_SDK_VER = 0 PATCH_MPU_REGION = 0 PATCH_MPU_SIZE = 0 FORCE_SLEEP_PATCH = 0 DEBUG = 0 LOGGING = 0 B4DS_MODE = 0 ROMREAD_LED = 0 DMA_ROMREAD_LED = -1 PRECISE_VOLUME_CONTROL = 1 SDNAND = 0 MACRO_MODE = 0 SLEEP_MODE = 1 SOUND_FREQ = 1 CONSOLE_MODEL = 0 HOTKEY = 284 HOMEBREW_ARG = AP_FIX_PATH = DONORTWLONLY0_NDS_PATH = nand:/title/00030005/484e4b45/content/00000002.app
Logs
NDSBTSRP.LOG
Other notes
No response
Will you be available for future issues and/or replies?
Yes
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