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We should add somewhere, in both wiki and comments that you need to send a Start cooldown packet so the cooldown is shown to the client. Without this it's never triggered: $player->getNetworkSession()->sendDataPacket(PlayerStartItemCooldownPacket::create($name, $durationInTicks));
The text was updated successfully, but these errors were encountered:
We should add somewhere, in both wiki and comments that you need to send a Start cooldown packet so the cooldown is shown to the client. Without this it's never triggered:
$player->getNetworkSession()->sendDataPacket(PlayerStartItemCooldownPacket::create($name, $durationInTicks));
The text was updated successfully, but these errors were encountered: