You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The example in the repo seems to rely on the game's view being stored in a matrix, but this isn't how my engine represents it. Instead I use a Vector3 for camera position and Quaternion for camera rotation.
The text was updated successfully, but these errors were encountered:
The example in the repo seems to rely on the game's view being stored in a matrix, but this isn't how my engine represents it. Instead I use a Vector3 for camera position and Quaternion for camera rotation.
The text was updated successfully, but these errors were encountered: