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The camera doesn't rotate and stays at z = 10 but the y axis for the guizmo is inverted. It is pointing the wrong direction and drags in the wrong direction.
The text was updated successfully, but these errors were encountered:
If I create another matrix where the top and bottom are swapped like this glm::ortho(orthoLeft, orthoRight, orthoTop, orthoBottom, (float)m_OrthographicNear, (float)m_OrthographicFar);
I'm sure I'm doing something wrong but I can't figure out what. I have an orthographic projection like this
The camera doesn't rotate and stays at z = 10 but the y axis for the guizmo is inverted. It is pointing the wrong direction and drags in the wrong direction.
The text was updated successfully, but these errors were encountered: