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Quad ordering is incorrect after material downgrading, causing problems with certain block models #2868

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joe-vettek opened this issue Nov 6, 2024 · 6 comments
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A-resource-packs Area: Resource packs P-high Priority: High T-bug Type: Bug
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@joe-vettek
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Bug Description

In vanilla MC, Mojang allowed modders to overlay textures by means of isotropic blocks, without being affected by z-depth.
An example is the grass block model, which makes layered tinting possible and more flexible.
However, in Sodium, although side coverage is still supported, There is a weird sorting problem here.
image
image

Reproduction Steps

  1. open minecraft and use version 1.21.1
  2. use Sodium
  3. use the test resourcepack
    TESTPack.zip
  4. place oak leaves or blue stained glass

Log File

None log, because it not crash.
debug.log

Crash Report

crash-2024-11-06_12.14.25-client.txt

@joe-vettek joe-vettek added the S-needs-triage Status: Needs triage label Nov 6, 2024
@jellysquid3
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Does this issue happen without Iris?

@douira
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douira commented Nov 6, 2024

I can reproduce without Iris on dev

@douira
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douira commented Nov 6, 2024

For reference, the result vanilla produces is oak leaves that look like a snow block.

Screenshot 2024-11-06 at 05 27 31
The model is the following:

{
  "parent": "block/block",
  "textures": {
    "particle": "block/oak_leaves",
    "all": "block/oak_leaves",
    "1": "block/snow"
  },
  "elements": [
{
    "from": [0, 0, 0],
    "to": [16, 16, 16],
    "faces": {
      "north": {"uv": [0, 0, 16, 16], "texture": "#all", "cullface": "north", "tintindex": 0},
      "east": {"uv": [0, 0, 16, 16], "texture": "#all", "cullface": "east", "tintindex": 0},
      "south": {"uv": [0, 0, 16, 16], "texture": "#all", "cullface": "south", "tintindex": 0},
      "west": {"uv": [0, 0, 16, 16], "texture": "#all", "cullface": "west", "tintindex": 0},
      "up": {"uv": [0, 0, 16, 16], "texture": "#all", "cullface": "up", "tintindex": 0},
      "down": {"uv": [0, 0, 16, 16], "texture": "#all", "cullface": "down", "tintindex": 0}
    }
  },{
      "from": [0, 0, 0],
      "to": [16, 16, 16],
      "faces": {
        "north": {"uv": [0, 0, 16, 16], "texture": "#1", "cullface": "north"},
        "east": {"uv": [0, 0, 16, 16], "texture": "#1", "cullface": "east"},
        "south": {"uv": [0, 0, 16, 16], "texture": "#1", "cullface": "south"},
        "west": {"uv": [0, 0, 16, 16], "texture": "#1", "cullface": "west"},
        "up": {"uv": [0, 0, 16, 16], "texture": "#1", "cullface": "up"}
      }
    }]
}

@douira
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douira commented Nov 6, 2024

Possibly related to #2810?

@joe-vettek
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Possibly related to #2810?

i think yes, but not need Continuity

@joe-vettek
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@jellysquid3 yes, iris is not need in fact

@jellysquid3 jellysquid3 added A-resource-packs Area: Resource packs T-bug Type: Bug P-high Priority: High and removed S-needs-triage Status: Needs triage labels Nov 12, 2024
@jellysquid3 jellysquid3 changed the title Sodium has incorrectly enforced ordering for texture overrides of block model. Quad ordering is incorrect after material downgrading, causing problems with certain block models Nov 12, 2024
@douira douira added this to the Sodium 0.6 milestone Nov 12, 2024
@jellysquid3 jellysquid3 modified the milestones: Sodium 0.6, Sodium 0.6.1 Nov 17, 2024
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