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Quad ordering is incorrect after material downgrading, causing problems with certain block models #2868
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Does this issue happen without Iris? |
I can reproduce without Iris on |
For reference, the result vanilla produces is oak leaves that look like a snow block. {
"parent": "block/block",
"textures": {
"particle": "block/oak_leaves",
"all": "block/oak_leaves",
"1": "block/snow"
},
"elements": [
{
"from": [0, 0, 0],
"to": [16, 16, 16],
"faces": {
"north": {"uv": [0, 0, 16, 16], "texture": "#all", "cullface": "north", "tintindex": 0},
"east": {"uv": [0, 0, 16, 16], "texture": "#all", "cullface": "east", "tintindex": 0},
"south": {"uv": [0, 0, 16, 16], "texture": "#all", "cullface": "south", "tintindex": 0},
"west": {"uv": [0, 0, 16, 16], "texture": "#all", "cullface": "west", "tintindex": 0},
"up": {"uv": [0, 0, 16, 16], "texture": "#all", "cullface": "up", "tintindex": 0},
"down": {"uv": [0, 0, 16, 16], "texture": "#all", "cullface": "down", "tintindex": 0}
}
},{
"from": [0, 0, 0],
"to": [16, 16, 16],
"faces": {
"north": {"uv": [0, 0, 16, 16], "texture": "#1", "cullface": "north"},
"east": {"uv": [0, 0, 16, 16], "texture": "#1", "cullface": "east"},
"south": {"uv": [0, 0, 16, 16], "texture": "#1", "cullface": "south"},
"west": {"uv": [0, 0, 16, 16], "texture": "#1", "cullface": "west"},
"up": {"uv": [0, 0, 16, 16], "texture": "#1", "cullface": "up"}
}
}]
} |
Possibly related to #2810? |
i think yes, but not need Continuity |
@jellysquid3 yes, iris is not need in fact |
jellysquid3
added
A-resource-packs
Area: Resource packs
T-bug
Type: Bug
P-high
Priority: High
and removed
S-needs-triage
Status: Needs triage
labels
Nov 12, 2024
jellysquid3
changed the title
Sodium has incorrectly enforced ordering for texture overrides of block model.
Quad ordering is incorrect after material downgrading, causing problems with certain block models
Nov 12, 2024
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Bug Description
In vanilla MC, Mojang allowed modders to overlay textures by means of isotropic blocks, without being affected by z-depth.
An example is the grass block model, which makes layered tinting possible and more flexible.
However, in Sodium, although side coverage is still supported, There is a weird sorting problem here.
Reproduction Steps
TESTPack.zip
Log File
None log, because it not crash.
debug.log
Crash Report
crash-2024-11-06_12.14.25-client.txt
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