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build.sh
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build.sh
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#!/bin/bash
set -e
IOSSDK_VER="9.0"
# xcodebuild -showsdks
cd framework
xcodebuild -project GPUImage.xcodeproj -target GPUImage -configuration Release -sdk iphoneos${IOSSDK_VER} build
xcodebuild -project GPUImage.xcodeproj -target GPUImage -configuration Release -sdk iphonesimulator${IOSSDK_VER} build
cd ..
cd build
# for the fat lib file
mkdir -p Release-iphone/lib
xcrun -sdk iphoneos lipo -create Release-iphoneos/libGPUImage.a Release-iphonesimulator/libGPUImage.a -output Release-iphone/lib/libGPUImage.a
xcrun -sdk iphoneos lipo -info Release-iphone/lib/libGPUImage.a
# for header files
mkdir -p Release-iphone/include
cp ../framework/Source/*.h Release-iphone/include
cp ../framework/Source/iOS/*.h Release-iphone/include
# Build static framework
mkdir -p GPUImage.framework/Versions/A
cp Release-iphone/lib/libGPUImage.a GPUImage.framework/Versions/A/GPUImage
mkdir -p GPUImage.framework/Versions/A/Headers
cp Release-iphone/include/*.h GPUImage.framework/Versions/A/Headers
ln -sfh A GPUImage.framework/Versions/Current
ln -sfh Versions/Current/GPUImage GPUImage.framework/GPUImage
ln -sfh Versions/Current/Headers GPUImage.framework/Headers