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Game crash on starting new game, while using Godot 3.2.3 to compile + run #9
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Yup, as mentioned in the readme, only Godot 3.0.4 works. I'll have to fix it at some point but I'm still recovering from COVID so that may take a long while. |
Oh! I hope this doesn't mean you caught it, I hope you mean the general changes the pandemic brought on. |
@Zireael07 I caught COVID in March, I'm still bedridden today, although I'm slowly recovering and lately I've started doing some light programming again. |
Oh man... Just take good care & good rests! Hope you recover well and sound soon! |
oh, right, forgot to cross-link the PR and the issue, um, #10 |
hi, Bauxitedev!
I just came across your meteorite game and would like to have a try & take to look at this implementation inside for learning, and I found myself cannot start a new game due to the following crash in door_generic.gd, which the debugger said: "Invalid get index 'move_to_pos' (on base: null instance)"
It seems like door.get_node("col") is returning null. get_node cannot find "col" node.
Do you have any idea to fix it? Any hint or advices would be very appreciated so I might make a PR for this migration.
Thanks!
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