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computeheadless.cpp
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computeheadless.cpp
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/*
* Vulkan Example - Minimal headless compute example
*
* Copyright (C) 2017 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
// TODO: separate transfer queue (if not supported by compute queue) including buffer ownership transfer
#if defined(_WIN32)
#pragma comment(linker, "/subsystem:console")
#elif defined(VK_USE_PLATFORM_ANDROID_KHR)
#include <android/native_activity.h>
#include <android/asset_manager.h>
#include <android_native_app_glue.h>
#include <android/log.h>
#include "VulkanAndroid.h"
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include <vector>
#include <iostream>
#include <algorithm>
#include <vulkan/vulkan.h>
#include "VulkanTools.h"
#if defined(VK_USE_PLATFORM_ANDROID_KHR)
android_app* androidapp;
#endif
#define DEBUG (!NDEBUG)
#define BUFFER_ELEMENTS 32
#if defined(VK_USE_PLATFORM_ANDROID_KHR)
#define LOG(...) ((void)__android_log_print(ANDROID_LOG_INFO, "vulkanExample", __VA_ARGS__))
#else
#define LOG(...) printf(__VA_ARGS__)
#endif
static VKAPI_ATTR VkBool32 VKAPI_CALL debugMessageCallback(
VkDebugReportFlagsEXT flags,
VkDebugReportObjectTypeEXT objectType,
uint64_t object,
size_t location,
int32_t messageCode,
const char* pLayerPrefix,
const char* pMessage,
void* pUserData)
{
LOG("[VALIDATION]: %s - %s\n", pLayerPrefix, pMessage);
return VK_FALSE;
}
class VulkanExample
{
public:
VkInstance instance;
VkPhysicalDevice physicalDevice;
VkDevice device;
uint32_t queueFamilyIndex;
VkPipelineCache pipelineCache;
VkQueue queue;
VkCommandPool commandPool;
VkCommandBuffer commandBuffer;
VkFence fence;
VkDescriptorPool descriptorPool;
VkDescriptorSetLayout descriptorSetLayout;
VkDescriptorSet descriptorSet;
VkPipelineLayout pipelineLayout;
VkPipeline pipeline;
VkShaderModule shaderModule;
VkDebugReportCallbackEXT debugReportCallback{};
VkResult createBuffer(VkBufferUsageFlags usageFlags, VkMemoryPropertyFlags memoryPropertyFlags, VkBuffer *buffer, VkDeviceMemory *memory, VkDeviceSize size, void *data = nullptr)
{
// Create the buffer handle
VkBufferCreateInfo bufferCreateInfo = vks::initializers::bufferCreateInfo(usageFlags, size);
bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
VK_CHECK_RESULT(vkCreateBuffer(device, &bufferCreateInfo, nullptr, buffer));
// Create the memory backing up the buffer handle
VkPhysicalDeviceMemoryProperties deviceMemoryProperties;
vkGetPhysicalDeviceMemoryProperties(physicalDevice, &deviceMemoryProperties);
VkMemoryRequirements memReqs;
VkMemoryAllocateInfo memAlloc = vks::initializers::memoryAllocateInfo();
vkGetBufferMemoryRequirements(device, *buffer, &memReqs);
memAlloc.allocationSize = memReqs.size;
// Find a memory type index that fits the properties of the buffer
bool memTypeFound = false;
for (uint32_t i = 0; i < deviceMemoryProperties.memoryTypeCount; i++) {
if ((memReqs.memoryTypeBits & 1) == 1) {
if ((deviceMemoryProperties.memoryTypes[i].propertyFlags & memoryPropertyFlags) == memoryPropertyFlags) {
memAlloc.memoryTypeIndex = i;
memTypeFound = true;
}
}
memReqs.memoryTypeBits >>= 1;
}
assert(memTypeFound);
VK_CHECK_RESULT(vkAllocateMemory(device, &memAlloc, nullptr, memory));
if (data != nullptr) {
void *mapped;
VK_CHECK_RESULT(vkMapMemory(device, *memory, 0, size, 0, &mapped));
memcpy(mapped, data, size);
vkUnmapMemory(device, *memory);
}
VK_CHECK_RESULT(vkBindBufferMemory(device, *buffer, *memory, 0));
return VK_SUCCESS;
}
VulkanExample()
{
LOG("Running headless compute example\n");
#if defined(VK_USE_PLATFORM_ANDROID_KHR)
LOG("loading vulkan lib");
vks::android::loadVulkanLibrary();
#endif
VkApplicationInfo appInfo = {};
appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
appInfo.pApplicationName = "Vulkan headless example";
appInfo.pEngineName = "VulkanExample";
appInfo.apiVersion = VK_API_VERSION_1_0;
/*
Vulkan instance creation (without surface extensions)
*/
VkInstanceCreateInfo instanceCreateInfo = {};
instanceCreateInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
instanceCreateInfo.pApplicationInfo = &appInfo;
uint32_t layerCount = 0;
#if defined(VK_USE_PLATFORM_ANDROID_KHR)
const char* validationLayers[] = { "VK_LAYER_GOOGLE_threading", "VK_LAYER_LUNARG_parameter_validation", "VK_LAYER_LUNARG_object_tracker","VK_LAYER_LUNARG_core_validation", "VK_LAYER_LUNARG_swapchain", "VK_LAYER_GOOGLE_unique_objects" };
layerCount = 6;
#else
const char* validationLayers[] = { "VK_LAYER_LUNARG_standard_validation" };
layerCount = 1;
#endif
#if DEBUG
// Check if layers are available
uint32_t instanceLayerCount;
vkEnumerateInstanceLayerProperties(&instanceLayerCount, nullptr);
std::vector<VkLayerProperties> instanceLayers(instanceLayerCount);
vkEnumerateInstanceLayerProperties(&instanceLayerCount, instanceLayers.data());
bool layersAvailable = true;
for (auto layerName : validationLayers) {
bool layerAvailable = false;
for (auto instanceLayer : instanceLayers) {
if (strcmp(instanceLayer.layerName, layerName) == 0) {
layerAvailable = true;
break;
}
}
if (!layerAvailable) {
layersAvailable = false;
break;
}
}
if (layersAvailable) {
instanceCreateInfo.ppEnabledLayerNames = validationLayers;
const char *validationExt = VK_EXT_DEBUG_REPORT_EXTENSION_NAME;
instanceCreateInfo.enabledLayerCount = layerCount;
instanceCreateInfo.enabledExtensionCount = 1;
instanceCreateInfo.ppEnabledExtensionNames = &validationExt;
}
#endif
VK_CHECK_RESULT(vkCreateInstance(&instanceCreateInfo, nullptr, &instance));
#if defined(VK_USE_PLATFORM_ANDROID_KHR)
vks::android::loadVulkanFunctions(instance);
#endif
#if DEBUG
if (layersAvailable) {
VkDebugReportCallbackCreateInfoEXT debugReportCreateInfo = {};
debugReportCreateInfo.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
debugReportCreateInfo.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT;
debugReportCreateInfo.pfnCallback = (PFN_vkDebugReportCallbackEXT)debugMessageCallback;
// We have to explicitly load this function.
PFN_vkCreateDebugReportCallbackEXT vkCreateDebugReportCallbackEXT = reinterpret_cast<PFN_vkCreateDebugReportCallbackEXT>(vkGetInstanceProcAddr(instance, "vkCreateDebugReportCallbackEXT"));
assert(vkCreateDebugReportCallbackEXT);
VK_CHECK_RESULT(vkCreateDebugReportCallbackEXT(instance, &debugReportCreateInfo, nullptr, &debugReportCallback));
}
#endif
/*
Vulkan device creation
*/
// Physical device (always use first)
uint32_t deviceCount = 0;
VK_CHECK_RESULT(vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr));
std::vector<VkPhysicalDevice> physicalDevices(deviceCount);
VK_CHECK_RESULT(vkEnumeratePhysicalDevices(instance, &deviceCount, physicalDevices.data()));
physicalDevice = physicalDevices[0];
VkPhysicalDeviceProperties deviceProperties;
vkGetPhysicalDeviceProperties(physicalDevice, &deviceProperties);
LOG("GPU: %s\n", deviceProperties.deviceName);
// Request a single compute queue
const float defaultQueuePriority(0.0f);
VkDeviceQueueCreateInfo queueCreateInfo = {};
uint32_t queueFamilyCount;
vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &queueFamilyCount, nullptr);
std::vector<VkQueueFamilyProperties> queueFamilyProperties(queueFamilyCount);
vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &queueFamilyCount, queueFamilyProperties.data());
for (uint32_t i = 0; i < static_cast<uint32_t>(queueFamilyProperties.size()); i++) {
if (queueFamilyProperties[i].queueFlags & VK_QUEUE_COMPUTE_BIT) {
queueFamilyIndex = i;
queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queueCreateInfo.queueFamilyIndex = i;
queueCreateInfo.queueCount = 1;
queueCreateInfo.pQueuePriorities = &defaultQueuePriority;
break;
}
}
// Create logical device
VkDeviceCreateInfo deviceCreateInfo = {};
deviceCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
deviceCreateInfo.queueCreateInfoCount = 1;
deviceCreateInfo.pQueueCreateInfos = &queueCreateInfo;
VK_CHECK_RESULT(vkCreateDevice(physicalDevice, &deviceCreateInfo, nullptr, &device));
// Get a compute queue
vkGetDeviceQueue(device, queueFamilyIndex, 0, &queue);
// Compute command pool
VkCommandPoolCreateInfo cmdPoolInfo = {};
cmdPoolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
cmdPoolInfo.queueFamilyIndex = queueFamilyIndex;
cmdPoolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
VK_CHECK_RESULT(vkCreateCommandPool(device, &cmdPoolInfo, nullptr, &commandPool));
/*
Prepare storage buffers
*/
std::vector<uint32_t> computeInput(BUFFER_ELEMENTS);
std::vector<uint32_t> computeOutput(BUFFER_ELEMENTS);
// Fill input data
uint32_t n = 0;
std::generate(computeInput.begin(), computeInput.end(), [&n] { return n++; });
const VkDeviceSize bufferSize = BUFFER_ELEMENTS * sizeof(uint32_t);
VkBuffer deviceBuffer, hostBuffer;
VkDeviceMemory deviceMemory, hostMemory;
// Copy input data to VRAM using a staging buffer
{
createBuffer(
VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
&hostBuffer,
&hostMemory,
bufferSize,
computeInput.data());
// Flush writes to host visible buffer
void* mapped;
vkMapMemory(device, hostMemory, 0, VK_WHOLE_SIZE, 0, &mapped);
VkMappedMemoryRange mappedRange = vks::initializers::mappedMemoryRange();
mappedRange.memory = hostMemory;
mappedRange.offset = 0;
mappedRange.size = VK_WHOLE_SIZE;
vkFlushMappedMemoryRanges(device, 1, &mappedRange);
vkUnmapMemory(device, hostMemory);
createBuffer(
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
&deviceBuffer,
&deviceMemory,
bufferSize);
// Copy to staging buffer
VkCommandBufferAllocateInfo cmdBufAllocateInfo = vks::initializers::commandBufferAllocateInfo(commandPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY, 1);
VkCommandBuffer copyCmd;
VK_CHECK_RESULT(vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, ©Cmd));
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
VK_CHECK_RESULT(vkBeginCommandBuffer(copyCmd, &cmdBufInfo));
VkBufferCopy copyRegion = {};
copyRegion.size = bufferSize;
vkCmdCopyBuffer(copyCmd, hostBuffer, deviceBuffer, 1, ©Region);
VK_CHECK_RESULT(vkEndCommandBuffer(copyCmd));
VkSubmitInfo submitInfo = vks::initializers::submitInfo();
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = ©Cmd;
VkFenceCreateInfo fenceInfo = vks::initializers::fenceCreateInfo(VK_FLAGS_NONE);
VkFence fence;
VK_CHECK_RESULT(vkCreateFence(device, &fenceInfo, nullptr, &fence));
// Submit to the queue
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, fence));
VK_CHECK_RESULT(vkWaitForFences(device, 1, &fence, VK_TRUE, UINT64_MAX));
vkDestroyFence(device, fence, nullptr);
vkFreeCommandBuffers(device, commandPool, 1, ©Cmd);
}
/*
Prepare compute pipeline
*/
{
std::vector<VkDescriptorPoolSize> poolSizes = {
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1),
};
VkDescriptorPoolCreateInfo descriptorPoolInfo =
vks::initializers::descriptorPoolCreateInfo(static_cast<uint32_t>(poolSizes.size()), poolSizes.data(), 1);
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, VK_SHADER_STAGE_COMPUTE_BIT, 0),
};
VkDescriptorSetLayoutCreateInfo descriptorLayout =
vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo =
vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout));
VkDescriptorSetAllocateInfo allocInfo =
vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
VkDescriptorBufferInfo bufferDescriptor = { deviceBuffer, 0, VK_WHOLE_SIZE };
std::vector<VkWriteDescriptorSet> computeWriteDescriptorSets = {
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 0, &bufferDescriptor),
};
vkUpdateDescriptorSets(device, static_cast<uint32_t>(computeWriteDescriptorSets.size()), computeWriteDescriptorSets.data(), 0, NULL);
VkPipelineCacheCreateInfo pipelineCacheCreateInfo = {};
pipelineCacheCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
VK_CHECK_RESULT(vkCreatePipelineCache(device, &pipelineCacheCreateInfo, nullptr, &pipelineCache));
// Create pipeline
VkComputePipelineCreateInfo computePipelineCreateInfo = vks::initializers::computePipelineCreateInfo(pipelineLayout, 0);
// Pass SSBO size via specialization constant
struct SpecializationData {
uint32_t BUFFER_ELEMENT_COUNT = BUFFER_ELEMENTS;
} specializationData;
VkSpecializationMapEntry specializationMapEntry = vks::initializers::specializationMapEntry(0, 0, sizeof(uint32_t));
VkSpecializationInfo specializationInfo = vks::initializers::specializationInfo(1, &specializationMapEntry, sizeof(SpecializationData), &specializationData);
// TODO: There is no command line arguments parsing (nor Android settings) for this
// example, so we have no way of picking between GLSL or HLSL shaders.
// Hard-code to glsl for now.
const std::string shadersPath = getAssetPath() + "shaders/glsl/computeheadless/";
VkPipelineShaderStageCreateInfo shaderStage = {};
shaderStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shaderStage.stage = VK_SHADER_STAGE_COMPUTE_BIT;
#if defined(VK_USE_PLATFORM_ANDROID_KHR)
shaderStage.module = vks::tools::loadShader(androidapp->activity->assetManager, (shadersPath + "headless.comp.spv").c_str(), device);
#else
shaderStage.module = vks::tools::loadShader((shadersPath + "headless.comp.spv").c_str(), device);
#endif
shaderStage.pName = "main";
shaderStage.pSpecializationInfo = &specializationInfo;
shaderModule = shaderStage.module;
assert(shaderStage.module != VK_NULL_HANDLE);
computePipelineCreateInfo.stage = shaderStage;
VK_CHECK_RESULT(vkCreateComputePipelines(device, pipelineCache, 1, &computePipelineCreateInfo, nullptr, &pipeline));
// Create a command buffer for compute operations
VkCommandBufferAllocateInfo cmdBufAllocateInfo =
vks::initializers::commandBufferAllocateInfo(commandPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY, 1);
VK_CHECK_RESULT(vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, &commandBuffer));
// Fence for compute CB sync
VkFenceCreateInfo fenceCreateInfo = vks::initializers::fenceCreateInfo(VK_FENCE_CREATE_SIGNALED_BIT);
VK_CHECK_RESULT(vkCreateFence(device, &fenceCreateInfo, nullptr, &fence));
}
/*
Command buffer creation (for compute work submission)
*/
{
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
VK_CHECK_RESULT(vkBeginCommandBuffer(commandBuffer, &cmdBufInfo));
// Barrier to ensure that input buffer transfer is finished before compute shader reads from it
VkBufferMemoryBarrier bufferBarrier = vks::initializers::bufferMemoryBarrier();
bufferBarrier.buffer = deviceBuffer;
bufferBarrier.size = VK_WHOLE_SIZE;
bufferBarrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT;
bufferBarrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
bufferBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
bufferBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
vkCmdPipelineBarrier(
commandBuffer,
VK_PIPELINE_STAGE_HOST_BIT,
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
VK_FLAGS_NONE,
0, nullptr,
1, &bufferBarrier,
0, nullptr);
vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline);
vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipelineLayout, 0, 1, &descriptorSet, 0, 0);
vkCmdDispatch(commandBuffer, BUFFER_ELEMENTS, 1, 1);
// Barrier to ensure that shader writes are finished before buffer is read back from GPU
bufferBarrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
bufferBarrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
bufferBarrier.buffer = deviceBuffer;
bufferBarrier.size = VK_WHOLE_SIZE;
bufferBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
bufferBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
vkCmdPipelineBarrier(
commandBuffer,
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_FLAGS_NONE,
0, nullptr,
1, &bufferBarrier,
0, nullptr);
// Read back to host visible buffer
VkBufferCopy copyRegion = {};
copyRegion.size = bufferSize;
vkCmdCopyBuffer(commandBuffer, deviceBuffer, hostBuffer, 1, ©Region);
// Barrier to ensure that buffer copy is finished before host reading from it
bufferBarrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
bufferBarrier.dstAccessMask = VK_ACCESS_HOST_READ_BIT;
bufferBarrier.buffer = hostBuffer;
bufferBarrier.size = VK_WHOLE_SIZE;
bufferBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
bufferBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
vkCmdPipelineBarrier(
commandBuffer,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_HOST_BIT,
VK_FLAGS_NONE,
0, nullptr,
1, &bufferBarrier,
0, nullptr);
VK_CHECK_RESULT(vkEndCommandBuffer(commandBuffer));
// Submit compute work
vkResetFences(device, 1, &fence);
const VkPipelineStageFlags waitStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
VkSubmitInfo computeSubmitInfo = vks::initializers::submitInfo();
computeSubmitInfo.pWaitDstStageMask = &waitStageMask;
computeSubmitInfo.commandBufferCount = 1;
computeSubmitInfo.pCommandBuffers = &commandBuffer;
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &computeSubmitInfo, fence));
VK_CHECK_RESULT(vkWaitForFences(device, 1, &fence, VK_TRUE, UINT64_MAX));
// Make device writes visible to the host
void *mapped;
vkMapMemory(device, hostMemory, 0, VK_WHOLE_SIZE, 0, &mapped);
VkMappedMemoryRange mappedRange = vks::initializers::mappedMemoryRange();
mappedRange.memory = hostMemory;
mappedRange.offset = 0;
mappedRange.size = VK_WHOLE_SIZE;
vkInvalidateMappedMemoryRanges(device, 1, &mappedRange);
// Copy to output
memcpy(computeOutput.data(), mapped, bufferSize);
vkUnmapMemory(device, hostMemory);
}
vkQueueWaitIdle(queue);
// Output buffer contents
LOG("Compute input:\n");
for (auto v : computeInput) {
LOG("%d \t", v);
}
std::cout << std::endl;
LOG("Compute output:\n");
for (auto v : computeOutput) {
LOG("%d \t", v);
}
std::cout << std::endl;
// Clean up
vkDestroyBuffer(device, deviceBuffer, nullptr);
vkFreeMemory(device, deviceMemory, nullptr);
vkDestroyBuffer(device, hostBuffer, nullptr);
vkFreeMemory(device, hostMemory, nullptr);
}
~VulkanExample()
{
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
vkDestroyDescriptorPool(device, descriptorPool, nullptr);
vkDestroyPipeline(device, pipeline, nullptr);
vkDestroyPipelineCache(device, pipelineCache, nullptr);
vkDestroyFence(device, fence, nullptr);
vkDestroyCommandPool(device, commandPool, nullptr);
vkDestroyShaderModule(device, shaderModule, nullptr);
vkDestroyDevice(device, nullptr);
#if DEBUG
if (debugReportCallback) {
PFN_vkDestroyDebugReportCallbackEXT vkDestroyDebugReportCallback = reinterpret_cast<PFN_vkDestroyDebugReportCallbackEXT>(vkGetInstanceProcAddr(instance, "vkDestroyDebugReportCallbackEXT"));
assert(vkDestroyDebugReportCallback);
vkDestroyDebugReportCallback(instance, debugReportCallback, nullptr);
}
#endif
vkDestroyInstance(instance, nullptr);
}
};
#if defined(VK_USE_PLATFORM_ANDROID_KHR)
void handleAppCommand(android_app * app, int32_t cmd) {
if (cmd == APP_CMD_INIT_WINDOW) {
VulkanExample *vulkanExample = new VulkanExample();
delete(vulkanExample);
ANativeActivity_finish(app->activity);
}
}
void android_main(android_app* state) {
androidapp = state;
androidapp->onAppCmd = handleAppCommand;
int ident, events;
struct android_poll_source* source;
while ((ident = ALooper_pollAll(-1, NULL, &events, (void**)&source)) >= 0) {
if (source != NULL) {
source->process(androidapp, source);
}
if (androidapp->destroyRequested != 0) {
break;
}
}
}
#else
int main() {
VulkanExample *vulkanExample = new VulkanExample();
std::cout << "Finished. Press enter to terminate...";
getchar();
delete(vulkanExample);
return 0;
}
#endif