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Install Steps on Mac? #825
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Unfortunately none of us developers have access to macs so support is mostly assumed (since underlying frameworks are supposed to work with it). The zip you mentioned should have an executable in it ( |
Ah! I was able to get it set up by adapting from the Linux script. Now I need to figure out how to run it without having to keep a terminal window open. |
Adaptation:
Only I think the desktop icon part doesn't work on mac. I'm still trying to figure that one out. |
Ah cool! Expect a lot of features to be missing, for example devices will only really work through OpenRGB. Things like currently running processes or Ambilight are also not going to work since those implementations are platform-specific. Out of curiosity, are you running this on an Intel or Apple Silicon? I have no idea how dotnet handles that, or if we should switch to arm builds instead of x86. |
I'm running this on Apple Silicon (Macbook Pro with the M1 Pro chip and Mac OS Ventura 13.6.1) That's okay. I can't seem to find any other software that works to control my RGB lighting that has been updated within the last year, so I'm happy to get anything running. |
Ah! I got it to work by double clicking! The Artemis.UI.MacOS file needs to have a |
The following script downloads the OSX version and installs it and makes it openable in the Applications directory:
I hope this helps! And thank you for this project! |
Is it possible to get some installation instructions for Mac? When I download Artemis, I get a zip file that expands into a folder with a bunch of files in it, no readme or executable as far as I can see. And the wiki only shows install steps for Windows and Linux.
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