[Proposal] Deprecate MotionBuilder.Preserve()
and add it to MotionHandle
#120
AnnulusGames
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It is possible to add this to MotionHandle while keeping the current API, but these could be confusing. While this is a breaking change, it should not be a problem if done at the same time as the currently planned transition to v2. |
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There is a
MotionBuilder.Preserve()
that keeps the builder unpooled, but this should be added to MotionHandle. Currently created motions are automatically discarded upon completion, but making this explicit would facilitate motion control.Beta Was this translation helpful? Give feedback.
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