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Power.cpp
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Power.cpp
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/*
* Copyright (c) 2019, The Linux Foundation. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* * Neither the name of The Linux Foundation nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#define LOG_TAG "QTI PowerHAL"
#include <android/log.h>
#include <utils/Log.h>
#include "Power.h"
#include "power-common.h"
namespace android {
namespace hardware {
namespace power {
namespace V1_2 {
namespace implementation {
using ::android::hardware::power::V1_0::Feature;
using ::android::hardware::power::V1_0::PowerHint;
using ::android::hardware::power::V1_0::PowerStatePlatformSleepState;
using ::android::hardware::power::V1_0::Status;
using ::android::hardware::power::V1_1::PowerStateSubsystem;
using ::android::hardware::hidl_vec;
using ::android::hardware::Return;
using ::android::hardware::Void;
Power::Power() {
power_init();
}
Return<void> Power::setInteractive(bool interactive) {
set_interactive(interactive ? 1:0);
return Void();
}
Return<void> Power::powerHint(PowerHint_1_0 hint, int32_t data) {
power_hint(static_cast<power_hint_t>(hint), data ? (&data) : NULL);
return Void();
}
Return<void> Power::setFeature(Feature feature, bool activate) {
return Void();
}
Return<void> Power::getPlatformLowPowerStats(getPlatformLowPowerStats_cb _hidl_cb) {
hidl_vec<PowerStatePlatformSleepState> states;
states.resize(0);
_hidl_cb(states, Status::SUCCESS);
return Void();
}
Return<void> Power::getSubsystemLowPowerStats(getSubsystemLowPowerStats_cb _hidl_cb) {
hidl_vec<PowerStateSubsystem> subsystems;
_hidl_cb(subsystems, Status::SUCCESS);
return Void();
}
Return<void> Power::powerHintAsync(PowerHint_1_0 hint, int32_t data) {
return powerHint(hint, data);
}
Return<void> Power::powerHintAsync_1_2(PowerHint_1_2 hint, int32_t data) {
return powerHint(static_cast<PowerHint_1_0> (hint), data);
}
} // namespace implementation
} // namespace V1_2
} // namespace power
} // namespace hardware
} // namespace android