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dun_obj_files.mk
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dun_obj_files.mk
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DUN_O_FILES :=\
$(BUILD_DIR)/ref/asm/split/dun/_dun_text_start.s.o \
$(BUILD_DIR)/ref/asm/split/dun/LoadBaseTexture.s.o \
$(BUILD_DIR)/ref/asm/split/dun/LoadTempTexture.s.o \
$(BUILD_DIR)/ref/asm/split/dun/SetTempTexture.s.o \
$(BUILD_DIR)/ref/asm/split/dun/MemoryMapDump.s.o \
$(BUILD_DIR)/ref/asm/split/dun/GameInit.s.o \
$(BUILD_DIR)/ref/asm/split/dun/GameLoop.s.o \
$(BUILD_DIR)/ref/asm/split/dun/Draw_MainUnitShadow.s.o \
$(BUILD_DIR)/ref/asm/split/dun/Draw_MainUnit.s.o \
$(BUILD_DIR)/ref/asm/split/dun/MainDraw__Fv__3.s.o \
$(BUILD_DIR)/ref/asm/split/dun/MoveChara__Fv__2.s.o \
$(BUILD_DIR)/ref/asm/split/dun/motionDrive.s.o \
$(BUILD_DIR)/ref/asm/split/dun/BtCleatRandomMap.s.o \
$(BUILD_DIR)/ref/asm/split/dun/BtCleatFreeMap.s.o \
$(BUILD_DIR)/ref/asm/split/dun/BtArrengeMonstor.s.o \
$(BUILD_DIR)/ref/asm/split/dun/BtLoadMonstor.s.o \
$(BUILD_DIR)/ref/asm/split/dun/EquipReAttach.s.o \
$(BUILD_DIR)/ref/asm/split/dun/EquipWeaponFrame.s.o \
$(BUILD_DIR)/ref/asm/split/dun/LoadWeapon2.s.o \
$(BUILD_DIR)/ref/asm/split/dun/SwordDmgCheck1.s.o \
$(BUILD_DIR)/ref/asm/split/dun/SetWeaponColor.s.o \
$(BUILD_DIR)/ref/asm/split/dun/Get_Main_EffectPtr.s.o \
$(BUILD_DIR)/ref/asm/split/dun/MainChara_Effect.s.o \
$(BUILD_DIR)/ref/asm/split/dun/LoadChara2.s.o \
$(BUILD_DIR)/ref/asm/split/dun/LoadData__Fv__3.s.o \
$(BUILD_DIR)/ref/asm/split/dun/BtCheckDamageProc.s.o \
$(BUILD_DIR)/ref/asm/split/dun/BattleActionThlow.s.o \
$(BUILD_DIR)/ref/asm/split/dun/BattleActionDrink.s.o \
$(BUILD_DIR)/ref/asm/split/dun/BattleActionOn_Jinn.s.o \
$(BUILD_DIR)/ref/asm/split/dun/BattleActionPlay_Jinn.s.o \
$(BUILD_DIR)/ref/asm/split/dun/BattleActionOn_Ruby.s.o \
$(BUILD_DIR)/ref/asm/split/dun/BattleActionShotRuby.s.o \
$(BUILD_DIR)/ref/asm/split/dun/BattleActionPlay_Ruby.s.o \
$(BUILD_DIR)/ref/asm/split/dun/BattleActionOn_Ozumond.s.o \
$(BUILD_DIR)/ref/asm/split/dun/BattleActionOn_Ozumond_H.s.o \
$(BUILD_DIR)/ref/asm/split/dun/BattleActionOn_Ozumond_F.s.o \
$(BUILD_DIR)/ref/asm/split/dun/BattleActionPlay_Ozumond.s.o \
$(BUILD_DIR)/ref/asm/split/dun/BattleActionPlay_Ozumond_H.s.o \
$(BUILD_DIR)/ref/asm/split/dun/BattleActionPlay_Ozumond_F.s.o \
$(BUILD_DIR)/ref/asm/split/dun/CameraAutoMove__FP13CCameraFollowP6CCPolyPfff__2.s.o \
$(BUILD_DIR)/ref/asm/split/dun/autoCamTrial.s.o \
$(BUILD_DIR)/ref/asm/split/dun/DelActiveItem.s.o \
$(BUILD_DIR)/ref/asm/split/dun/Run_TrapCircle.s.o \
$(BUILD_DIR)/ref/asm/split/dun/LockOffTargte.s.o \
$(BUILD_DIR)/ref/asm/split/dun/DrawTargetLife.s.o \
$(BUILD_DIR)/ref/asm/split/dun/DrawtargetCursor.s.o \
$(BUILD_DIR)/ref/asm/split/dun/SetNearLockOnTarget.s.o \
$(BUILD_DIR)/ref/asm/split/dun/setTargetCursor.s.o \
$(BUILD_DIR)/ref/asm/split/dun/unitBlowActionRot.s.o \
$(BUILD_DIR)/ref/asm/split/dun/setUnitDamageColor.s.o \
$(BUILD_DIR)/ref/asm/split/dun/RsetUnitAmbientAnime.s.o \
$(BUILD_DIR)/ref/asm/split/dun/setUnitAmbientAnime.s.o \
$(BUILD_DIR)/ref/asm/split/dun/unitAmbientAnime.s.o \
$(BUILD_DIR)/ref/asm/split/dun/LoadStartLogo.s.o \
$(BUILD_DIR)/ref/asm/split/dun/FloorTitleOn.s.o \
$(BUILD_DIR)/ref/asm/split/dun/SetMIniMapStatus.s.o \
$(BUILD_DIR)/ref/asm/split/dun/ResetStatusInfo.s.o \
$(BUILD_DIR)/ref/asm/split/dun/ResetMovePower.s.o \
$(BUILD_DIR)/ref/asm/split/dun/LoaderInit.s.o \
$(BUILD_DIR)/ref/asm/split/dun/LoaderLoop.s.o \
$(BUILD_DIR)/ref/asm/split/dun/InitEyeCamera.s.o \
$(BUILD_DIR)/ref/asm/split/dun/EyeCamera.s.o \
$(BUILD_DIR)/ref/asm/sections/dun/dun.data.s.o \
$(BUILD_DIR)/ref/asm/sections/dun/dun.bss.s.o \