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When stringHeap is empty, dnlib will skip it, but Unity's mono will force the heap to be read. In this case, the pdb file generated by dnlib will crash when it is loaded by unity.
mono code
The text was updated successfully, but these errors were encountered:
When stringHeap is empty, dnlib will skip it, but Unity's mono will force the heap to be read. In this case, the pdb file generated by dnlib will crash when it is loaded by unity.
mono code
The text was updated successfully, but these errors were encountered: